[Mesa-dev] [PATCH 088/133] nir: Use the enum for the variable mode
Jason Ekstrand
jason at jlekstrand.net
Wed Dec 17 17:42:35 PST 2014
On Wed, Dec 17, 2014 at 5:39 PM, Connor Abbott <cwabbott0 at gmail.com> wrote:
> Again, this looks pretty self-contained and pretty easy to squash.
>
Sure.
>
> On Tue, Dec 16, 2014 at 1:11 AM, Jason Ekstrand <jason at jlekstrand.net>
> wrote:
> > ---
> > src/glsl/nir/nir.h | 2 +-
> > 1 file changed, 1 insertion(+), 1 deletion(-)
> >
> > diff --git a/src/glsl/nir/nir.h b/src/glsl/nir/nir.h
> > index b04a137..fc16cb5 100644
> > --- a/src/glsl/nir/nir.h
> > +++ b/src/glsl/nir/nir.h
> > @@ -155,7 +155,7 @@ typedef struct {
> > *
> > * \sa nir_variable_mode
> > */
> > - unsigned mode:4;
> > + nir_variable_mode mode:4;
> >
> > /**
> > * Interpolation mode for shader inputs / outputs
> > --
> > 2.2.0
> >
> > _______________________________________________
> > mesa-dev mailing list
> > mesa-dev at lists.freedesktop.org
> > http://lists.freedesktop.org/mailman/listinfo/mesa-dev
>
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