[Mesa-dev] [PATCH 1/9] mesa: Rename ArrayObj to VAO and DefaultArrayObj to DefaultVAO.
Kenneth Graunke
kenneth at whitecape.org
Sat Feb 1 22:30:05 PST 2014
When reading through the Mesa drawing code, it's not immediately obvious
to me that "ArrayObj" (gl_array_object) is the Vertex Array Object (VAO)
state. The comment above the structure explains this, but readers still
have to remember this and translate accordingly.
Out of context, "array object" is a fairly vague. Even in context,
"array" has a lot of meanings: glDrawArrays, vertex data stored in user
arrays, gl_client_arrays, gl_vertex_attrib_arrays, and so on.
Using the term "VAO" immediately associates these fields with the OpenGL
concept, clarifying the situation and aiding programmer sanity.
Completely generated by:
$ find . -type f -print0 | xargs -0 sed -i \
-e 's/ArrayObj;/VAO;/g' \
-e 's/->ArrayObj/->VAO/g' \
-e 's/Array\.ArrayObj/Array.VAO/g' \
-e 's/Array\.DefaultArrayObj/Array.DefaultVAO/g'
Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
---
src/mesa/drivers/common/meta.c | 128 ++++++++++++++++++++---------------------
src/mesa/main/api_arrayelt.c | 4 +-
src/mesa/main/api_validate.c | 36 ++++++------
src/mesa/main/arrayobj.c | 8 +--
src/mesa/main/attrib.c | 32 +++++------
src/mesa/main/bufferobj.c | 8 +--
src/mesa/main/context.c | 4 +-
src/mesa/main/enable.c | 20 +++----
src/mesa/main/ffvertex_prog.c | 2 +-
src/mesa/main/get.c | 18 +++---
src/mesa/main/getstring.c | 18 +++---
src/mesa/main/mtypes.h | 4 +-
src/mesa/main/state.c | 6 +-
src/mesa/main/varray.c | 54 ++++++++---------
src/mesa/vbo/vbo_exec_array.c | 42 +++++++-------
src/mesa/vbo/vbo_save_api.c | 4 +-
16 files changed, 194 insertions(+), 194 deletions(-)
diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
index eb94deb..f0178f7 100644
--- a/src/mesa/drivers/common/meta.c
+++ b/src/mesa/drivers/common/meta.c
@@ -164,7 +164,7 @@ struct save_state
GLuint EnvMode; /* unit[0] only */
/** MESA_META_VERTEX */
- struct gl_array_object *ArrayObj;
+ struct gl_array_object *VAO;
struct gl_buffer_object *ArrayBufferObj;
/** MESA_META_VIEWPORT */
@@ -221,7 +221,7 @@ struct temp_texture
*/
struct blit_state
{
- GLuint ArrayObj;
+ GLuint VAO;
GLuint VBO;
GLuint DepthFP;
GLuint ShaderProg;
@@ -235,7 +235,7 @@ struct blit_state
*/
struct clear_state
{
- GLuint ArrayObj;
+ GLuint VAO;
GLuint VBO;
GLuint ShaderProg;
GLint ColorLocation;
@@ -252,7 +252,7 @@ struct clear_state
*/
struct copypix_state
{
- GLuint ArrayObj;
+ GLuint VAO;
GLuint VBO;
};
@@ -262,7 +262,7 @@ struct copypix_state
*/
struct drawpix_state
{
- GLuint ArrayObj;
+ GLuint VAO;
GLuint StencilFP; /**< Fragment program for drawing stencil images */
GLuint DepthFP; /**< Fragment program for drawing depth images */
@@ -274,7 +274,7 @@ struct drawpix_state
*/
struct bitmap_state
{
- GLuint ArrayObj;
+ GLuint VAO;
GLuint VBO;
struct temp_texture Tex; /**< separate texture from other meta ops */
};
@@ -295,7 +295,7 @@ struct glsl_sampler {
*/
struct gen_mipmap_state
{
- GLuint ArrayObj;
+ GLuint VAO;
GLuint VBO;
GLuint FBO;
GLuint Sampler;
@@ -313,7 +313,7 @@ struct gen_mipmap_state
*/
struct decompress_state
{
- GLuint ArrayObj;
+ GLuint VAO;
GLuint VBO, FBO, RBO, Sampler;
GLint Width, Height;
};
@@ -323,7 +323,7 @@ struct decompress_state
*/
struct drawtex_state
{
- GLuint ArrayObj;
+ GLuint VAO;
GLuint VBO;
};
@@ -726,8 +726,8 @@ _mesa_meta_begin(struct gl_context *ctx, GLbitfield state)
if (state & MESA_META_VERTEX) {
/* save vertex array object state */
- _mesa_reference_array_object(ctx, &save->ArrayObj,
- ctx->Array.ArrayObj);
+ _mesa_reference_array_object(ctx, &save->VAO,
+ ctx->Array.VAO);
_mesa_reference_buffer_object(ctx, &save->ArrayBufferObj,
ctx->Array.ArrayBufferObj);
/* set some default state? */
@@ -1092,8 +1092,8 @@ _mesa_meta_end(struct gl_context *ctx)
_mesa_reference_buffer_object(ctx, &save->ArrayBufferObj, NULL);
/* restore vertex array object */
- _mesa_BindVertexArray(save->ArrayObj->Name);
- _mesa_reference_array_object(ctx, &save->ArrayObj, NULL);
+ _mesa_BindVertexArray(save->VAO->Name);
+ _mesa_reference_array_object(ctx, &save->VAO, NULL);
}
if (state & MESA_META_VIEWPORT) {
@@ -1461,12 +1461,12 @@ setup_ff_blit_framebuffer(struct gl_context *ctx,
};
struct vertex verts[4];
- if (blit->ArrayObj == 0) {
+ if (blit->VAO == 0) {
/* one-time setup */
/* create vertex array object */
- _mesa_GenVertexArrays(1, &blit->ArrayObj);
- _mesa_BindVertexArray(blit->ArrayObj);
+ _mesa_GenVertexArrays(1, &blit->VAO);
+ _mesa_BindVertexArray(blit->VAO);
/* create vertex array buffer */
_mesa_GenBuffers(1, &blit->VBO);
@@ -1508,11 +1508,11 @@ setup_glsl_blit_framebuffer(struct gl_context *ctx,
assert(_mesa_is_desktop_gl(ctx) || texture_2d);
/* Check if already initialized */
- if (blit->ArrayObj == 0) {
+ if (blit->VAO == 0) {
/* create vertex array object */
- _mesa_GenVertexArrays(1, &blit->ArrayObj);
- _mesa_BindVertexArray(blit->ArrayObj);
+ _mesa_GenVertexArrays(1, &blit->VAO);
+ _mesa_BindVertexArray(blit->VAO);
/* create vertex array buffer */
_mesa_GenBuffers(1, &blit->VBO);
@@ -1685,7 +1685,7 @@ blitframebuffer_texture(struct gl_context *ctx,
setup_ff_blit_framebuffer(ctx, &ctx->Meta->Blit);
}
- _mesa_BindVertexArray(blit->ArrayObj);
+ _mesa_BindVertexArray(blit->VAO);
_mesa_BindBuffer(GL_ARRAY_BUFFER_ARB, blit->VBO);
_mesa_GenSamplers(1, &sampler);
@@ -1870,7 +1870,7 @@ _mesa_meta_BlitFramebuffer(struct gl_context *ctx,
setup_ff_blit_framebuffer(ctx, blit);
}
- _mesa_BindVertexArray(blit->ArrayObj);
+ _mesa_BindVertexArray(blit->VAO);
_mesa_BindBuffer(GL_ARRAY_BUFFER_ARB, blit->VBO);
/* Continue with "normal" approach which involves copying the src rect
@@ -2000,9 +2000,9 @@ _mesa_meta_BlitFramebuffer(struct gl_context *ctx,
static void
meta_glsl_blit_cleanup(struct gl_context *ctx, struct blit_state *blit)
{
- if (blit->ArrayObj) {
- _mesa_DeleteVertexArrays(1, &blit->ArrayObj);
- blit->ArrayObj = 0;
+ if (blit->VAO) {
+ _mesa_DeleteVertexArrays(1, &blit->VAO);
+ blit->VAO = 0;
_mesa_DeleteBuffers(1, &blit->VBO);
blit->VBO = 0;
}
@@ -2047,12 +2047,12 @@ _mesa_meta_Clear(struct gl_context *ctx, GLbitfield buffers)
_mesa_meta_begin(ctx, metaSave);
- if (clear->ArrayObj == 0) {
+ if (clear->VAO == 0) {
/* one-time setup */
/* create vertex array object */
- _mesa_GenVertexArrays(1, &clear->ArrayObj);
- _mesa_BindVertexArray(clear->ArrayObj);
+ _mesa_GenVertexArrays(1, &clear->VAO);
+ _mesa_BindVertexArray(clear->VAO);
/* create vertex array buffer */
_mesa_GenBuffers(1, &clear->VBO);
@@ -2065,7 +2065,7 @@ _mesa_meta_Clear(struct gl_context *ctx, GLbitfield buffers)
_mesa_EnableClientState(GL_COLOR_ARRAY);
}
else {
- _mesa_BindVertexArray(clear->ArrayObj);
+ _mesa_BindVertexArray(clear->VAO);
_mesa_BindBuffer(GL_ARRAY_BUFFER_ARB, clear->VBO);
}
@@ -2180,12 +2180,12 @@ meta_glsl_clear_init(struct gl_context *ctx, struct clear_state *clear)
GLuint vs, gs = 0, fs;
bool has_integer_textures;
- if (clear->ArrayObj != 0)
+ if (clear->VAO != 0)
return;
/* create vertex array object */
- _mesa_GenVertexArrays(1, &clear->ArrayObj);
- _mesa_BindVertexArray(clear->ArrayObj);
+ _mesa_GenVertexArrays(1, &clear->VAO);
+ _mesa_BindVertexArray(clear->VAO);
/* create vertex array buffer */
_mesa_GenBuffers(1, &clear->VBO);
@@ -2289,10 +2289,10 @@ meta_glsl_clear_init(struct gl_context *ctx, struct clear_state *clear)
static void
meta_glsl_clear_cleanup(struct gl_context *ctx, struct clear_state *clear)
{
- if (clear->ArrayObj == 0)
+ if (clear->VAO == 0)
return;
- _mesa_DeleteVertexArrays(1, &clear->ArrayObj);
- clear->ArrayObj = 0;
+ _mesa_DeleteVertexArrays(1, &clear->VAO);
+ clear->VAO = 0;
_mesa_DeleteBuffers(1, &clear->VBO);
clear->VBO = 0;
_mesa_DeleteObjectARB(clear->ShaderProg);
@@ -2357,7 +2357,7 @@ _mesa_meta_glsl_Clear(struct gl_context *ctx, GLbitfield buffers)
ctx->Color.ClearColor.f);
}
- _mesa_BindVertexArray(clear->ArrayObj);
+ _mesa_BindVertexArray(clear->VAO);
_mesa_BindBuffer(GL_ARRAY_BUFFER_ARB, clear->VBO);
/* GL_COLOR_BUFFER_BIT */
@@ -2470,12 +2470,12 @@ _mesa_meta_CopyPixels(struct gl_context *ctx, GLint srcX, GLint srcY,
MESA_META_VERTEX |
MESA_META_VIEWPORT));
- if (copypix->ArrayObj == 0) {
+ if (copypix->VAO == 0) {
/* one-time setup */
/* create vertex array object */
- _mesa_GenVertexArrays(1, ©pix->ArrayObj);
- _mesa_BindVertexArray(copypix->ArrayObj);
+ _mesa_GenVertexArrays(1, ©pix->VAO);
+ _mesa_BindVertexArray(copypix->VAO);
/* create vertex array buffer */
_mesa_GenBuffers(1, ©pix->VBO);
@@ -2490,7 +2490,7 @@ _mesa_meta_CopyPixels(struct gl_context *ctx, GLint srcX, GLint srcY,
_mesa_EnableClientState(GL_TEXTURE_COORD_ARRAY);
}
else {
- _mesa_BindVertexArray(copypix->ArrayObj);
+ _mesa_BindVertexArray(copypix->VAO);
_mesa_BindBuffer(GL_ARRAY_BUFFER_ARB, copypix->VBO);
}
@@ -2825,11 +2825,11 @@ _mesa_meta_DrawPixels(struct gl_context *ctx,
verts[3].t = tex->Ttop;
}
- if (drawpix->ArrayObj == 0) {
+ if (drawpix->VAO == 0) {
/* one-time setup: create vertex array object */
- _mesa_GenVertexArrays(1, &drawpix->ArrayObj);
+ _mesa_GenVertexArrays(1, &drawpix->VAO);
}
- _mesa_BindVertexArray(drawpix->ArrayObj);
+ _mesa_BindVertexArray(drawpix->VAO);
/* create vertex array buffer */
_mesa_GenBuffers(1, &vbo);
@@ -3001,12 +3001,12 @@ _mesa_meta_Bitmap(struct gl_context *ctx,
MESA_META_VERTEX |
MESA_META_VIEWPORT));
- if (bitmap->ArrayObj == 0) {
+ if (bitmap->VAO == 0) {
/* one-time setup */
/* create vertex array object */
- _mesa_GenVertexArraysAPPLE(1, &bitmap->ArrayObj);
- _mesa_BindVertexArrayAPPLE(bitmap->ArrayObj);
+ _mesa_GenVertexArraysAPPLE(1, &bitmap->VAO);
+ _mesa_BindVertexArrayAPPLE(bitmap->VAO);
/* create vertex array buffer */
_mesa_GenBuffers(1, &bitmap->VBO);
@@ -3023,7 +3023,7 @@ _mesa_meta_Bitmap(struct gl_context *ctx,
_mesa_EnableClientState(GL_COLOR_ARRAY);
}
else {
- _mesa_BindVertexArray(bitmap->ArrayObj);
+ _mesa_BindVertexArray(bitmap->VAO);
_mesa_BindBuffer(GL_ARRAY_BUFFER_ARB, bitmap->VBO);
}
@@ -3368,11 +3368,11 @@ setup_ff_generate_mipmap(struct gl_context *ctx,
GLfloat x, y, tex[3];
};
- if (mipmap->ArrayObj == 0) {
+ if (mipmap->VAO == 0) {
/* one-time setup */
/* create vertex array object */
- _mesa_GenVertexArraysAPPLE(1, &mipmap->ArrayObj);
- _mesa_BindVertexArrayAPPLE(mipmap->ArrayObj);
+ _mesa_GenVertexArraysAPPLE(1, &mipmap->VAO);
+ _mesa_BindVertexArrayAPPLE(mipmap->VAO);
/* create vertex array buffer */
_mesa_GenBuffers(1, &mipmap->VBO);
@@ -3451,11 +3451,11 @@ setup_glsl_generate_mipmap(struct gl_context *ctx,
void *mem_ctx;
/* Check if already initialized */
- if (mipmap->ArrayObj == 0) {
+ if (mipmap->VAO == 0) {
/* create vertex array object */
- _mesa_GenVertexArrays(1, &mipmap->ArrayObj);
- _mesa_BindVertexArray(mipmap->ArrayObj);
+ _mesa_GenVertexArrays(1, &mipmap->VAO);
+ _mesa_BindVertexArray(mipmap->VAO);
/* create vertex array buffer */
_mesa_GenBuffers(1, &mipmap->VBO);
@@ -3555,10 +3555,10 @@ static void
meta_glsl_generate_mipmap_cleanup(struct gl_context *ctx,
struct gen_mipmap_state *mipmap)
{
- if (mipmap->ArrayObj == 0)
+ if (mipmap->VAO == 0)
return;
- _mesa_DeleteVertexArrays(1, &mipmap->ArrayObj);
- mipmap->ArrayObj = 0;
+ _mesa_DeleteVertexArrays(1, &mipmap->VAO);
+ mipmap->VAO = 0;
_mesa_DeleteBuffers(1, &mipmap->VBO);
mipmap->VBO = 0;
@@ -3634,7 +3634,7 @@ _mesa_meta_GenerateMipmap(struct gl_context *ctx, GLenum target,
_mesa_set_enable(ctx, target, GL_TRUE);
}
- _mesa_BindVertexArray(mipmap->ArrayObj);
+ _mesa_BindVertexArray(mipmap->VAO);
_mesa_BindBuffer(GL_ARRAY_BUFFER_ARB, mipmap->VBO);
samplerSave = ctx->Texture.Unit[ctx->Texture.CurrentUnit].Sampler ?
@@ -4023,10 +4023,10 @@ decompress_texture_image(struct gl_context *ctx,
}
/* setup VBO data */
- if (decompress->ArrayObj == 0) {
+ if (decompress->VAO == 0) {
/* create vertex array object */
- _mesa_GenVertexArrays(1, &decompress->ArrayObj);
- _mesa_BindVertexArray(decompress->ArrayObj);
+ _mesa_GenVertexArrays(1, &decompress->VAO);
+ _mesa_BindVertexArray(decompress->VAO);
/* create vertex array buffer */
_mesa_GenBuffers(1, &decompress->VBO);
@@ -4041,7 +4041,7 @@ decompress_texture_image(struct gl_context *ctx,
_mesa_EnableClientState(GL_TEXTURE_COORD_ARRAY);
}
else {
- _mesa_BindVertexArray(decompress->ArrayObj);
+ _mesa_BindVertexArray(decompress->VAO);
_mesa_BindBuffer(GL_ARRAY_BUFFER_ARB, decompress->VBO);
}
@@ -4236,13 +4236,13 @@ _mesa_meta_DrawTex(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z,
MESA_META_VERTEX |
MESA_META_VIEWPORT));
- if (drawtex->ArrayObj == 0) {
+ if (drawtex->VAO == 0) {
/* one-time setup */
GLint active_texture;
/* create vertex array object */
- _mesa_GenVertexArrays(1, &drawtex->ArrayObj);
- _mesa_BindVertexArray(drawtex->ArrayObj);
+ _mesa_GenVertexArrays(1, &drawtex->VAO);
+ _mesa_BindVertexArray(drawtex->VAO);
/* create vertex array buffer */
_mesa_GenBuffers(1, &drawtex->VBO);
@@ -4266,7 +4266,7 @@ _mesa_meta_DrawTex(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z,
_mesa_ClientActiveTexture(GL_TEXTURE0 + active_texture);
}
else {
- _mesa_BindVertexArray(drawtex->ArrayObj);
+ _mesa_BindVertexArray(drawtex->VAO);
_mesa_BindBuffer(GL_ARRAY_BUFFER_ARB, drawtex->VBO);
}
diff --git a/src/mesa/main/api_arrayelt.c b/src/mesa/main/api_arrayelt.c
index f439b70..09f314b 100644
--- a/src/mesa/main/api_arrayelt.c
+++ b/src/mesa/main/api_arrayelt.c
@@ -1472,7 +1472,7 @@ check_vbo(AEcontext *actx, struct gl_buffer_object *vbo)
static inline void
update_derived_client_arrays(struct gl_context *ctx)
{
- struct gl_array_object *arrayObj = ctx->Array.ArrayObj;
+ struct gl_array_object *arrayObj = ctx->Array.VAO;
if (arrayObj->NewArrays) {
_mesa_update_array_object_client_arrays(ctx, arrayObj);
@@ -1494,7 +1494,7 @@ _ae_update_state(struct gl_context *ctx)
AEarray *aa = actx->arrays; /* non-indexed arrays (ex: glNormal) */
AEattrib *at = actx->attribs; /* indexed arrays (ex: glMultiTexCoord) */
GLuint i;
- struct gl_array_object *arrayObj = ctx->Array.ArrayObj;
+ struct gl_array_object *arrayObj = ctx->Array.VAO;
actx->nr_vbos = 0;
diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c
index 6945584..41dfc38 100644
--- a/src/mesa/main/api_validate.c
+++ b/src/mesa/main/api_validate.c
@@ -113,14 +113,14 @@ check_valid_to_render(struct gl_context *ctx, const char *function)
case API_OPENGLES2:
/* For ES2, we can draw if any vertex array is enabled (and we
* should always have a vertex program/shader). */
- if (ctx->Array.ArrayObj->_Enabled == 0x0 || !ctx->VertexProgram._Current)
+ if (ctx->Array.VAO->_Enabled == 0x0 || !ctx->VertexProgram._Current)
return GL_FALSE;
break;
case API_OPENGLES:
/* For OpenGL ES, only draw if we have vertex positions
*/
- if (!ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_POS].Enabled)
+ if (!ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_POS].Enabled)
return GL_FALSE;
break;
@@ -141,8 +141,8 @@ check_valid_to_render(struct gl_context *ctx, const char *function)
/* Draw if we have vertex positions (GL_VERTEX_ARRAY or generic
* array [0]).
*/
- return (ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_POS].Enabled ||
- ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_GENERIC0].Enabled);
+ return (ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_POS].Enabled ||
+ ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_GENERIC0].Enabled);
}
}
break;
@@ -180,15 +180,15 @@ check_index_bounds(struct gl_context *ctx, GLsizei count, GLenum type,
memset(&ib, 0, sizeof(ib));
ib.type = type;
ib.ptr = indices;
- ib.obj = ctx->Array.ArrayObj->ElementArrayBufferObj;
+ ib.obj = ctx->Array.VAO->ElementArrayBufferObj;
vbo_get_minmax_indices(ctx, &prim, &ib, &min, &max, 1);
if ((int)(min + basevertex) < 0 ||
- max + basevertex >= ctx->Array.ArrayObj->_MaxElement) {
+ max + basevertex >= ctx->Array.VAO->_MaxElement) {
/* the max element is out of bounds of one or more enabled arrays */
_mesa_warning(ctx, "glDrawElements() index=%u is out of bounds (max=%u)",
- max, ctx->Array.ArrayObj->_MaxElement);
+ max, ctx->Array.VAO->_MaxElement);
return GL_FALSE;
}
@@ -435,10 +435,10 @@ _mesa_validate_DrawElements(struct gl_context *ctx,
return GL_FALSE;
/* Vertex buffer object tests */
- if (_mesa_is_bufferobj(ctx->Array.ArrayObj->ElementArrayBufferObj)) {
+ if (_mesa_is_bufferobj(ctx->Array.VAO->ElementArrayBufferObj)) {
/* use indices in the buffer object */
/* make sure count doesn't go outside buffer bounds */
- if (index_bytes(type, count) > ctx->Array.ArrayObj->ElementArrayBufferObj->Size) {
+ if (index_bytes(type, count) > ctx->Array.VAO->ElementArrayBufferObj->Size) {
_mesa_warning(ctx, "glDrawElements index out of buffer bounds");
return GL_FALSE;
}
@@ -493,12 +493,12 @@ _mesa_validate_MultiDrawElements(struct gl_context *ctx,
return GL_FALSE;
/* Vertex buffer object tests */
- if (_mesa_is_bufferobj(ctx->Array.ArrayObj->ElementArrayBufferObj)) {
+ if (_mesa_is_bufferobj(ctx->Array.VAO->ElementArrayBufferObj)) {
/* use indices in the buffer object */
/* make sure count doesn't go outside buffer bounds */
for (i = 0; i < primcount; i++) {
if (index_bytes(type, count[i]) >
- ctx->Array.ArrayObj->ElementArrayBufferObj->Size) {
+ ctx->Array.VAO->ElementArrayBufferObj->Size) {
_mesa_warning(ctx,
"glMultiDrawElements index out of buffer bounds");
return GL_FALSE;
@@ -570,10 +570,10 @@ _mesa_validate_DrawRangeElements(struct gl_context *ctx, GLenum mode,
return GL_FALSE;
/* Vertex buffer object tests */
- if (_mesa_is_bufferobj(ctx->Array.ArrayObj->ElementArrayBufferObj)) {
+ if (_mesa_is_bufferobj(ctx->Array.VAO->ElementArrayBufferObj)) {
/* use indices in the buffer object */
/* make sure count doesn't go outside buffer bounds */
- if (index_bytes(type, count) > ctx->Array.ArrayObj->ElementArrayBufferObj->Size) {
+ if (index_bytes(type, count) > ctx->Array.VAO->ElementArrayBufferObj->Size) {
_mesa_warning(ctx, "glDrawRangeElements index out of buffer bounds");
return GL_FALSE;
}
@@ -620,7 +620,7 @@ _mesa_validate_DrawArrays(struct gl_context *ctx,
return GL_FALSE;
if (ctx->Const.CheckArrayBounds) {
- if (start + count > (GLint) ctx->Array.ArrayObj->_MaxElement)
+ if (start + count > (GLint) ctx->Array.VAO->_MaxElement)
return GL_FALSE;
}
@@ -689,7 +689,7 @@ _mesa_validate_DrawArraysInstanced(struct gl_context *ctx, GLenum mode, GLint fi
return GL_FALSE;
if (ctx->Const.CheckArrayBounds) {
- if (first + count > (GLint) ctx->Array.ArrayObj->_MaxElement)
+ if (first + count > (GLint) ctx->Array.VAO->_MaxElement)
return GL_FALSE;
}
@@ -769,10 +769,10 @@ _mesa_validate_DrawElementsInstanced(struct gl_context *ctx,
return GL_FALSE;
/* Vertex buffer object tests */
- if (_mesa_is_bufferobj(ctx->Array.ArrayObj->ElementArrayBufferObj)) {
+ if (_mesa_is_bufferobj(ctx->Array.VAO->ElementArrayBufferObj)) {
/* use indices in the buffer object */
/* make sure count doesn't go outside buffer bounds */
- if (index_bytes(type, count) > ctx->Array.ArrayObj->ElementArrayBufferObj->Size) {
+ if (index_bytes(type, count) > ctx->Array.VAO->ElementArrayBufferObj->Size) {
_mesa_warning(ctx,
"glDrawElementsInstanced index out of buffer bounds");
return GL_FALSE;
@@ -901,7 +901,7 @@ valid_draw_indirect_elements(struct gl_context *ctx,
* If no element array buffer is bound, an INVALID_OPERATION error is
* generated.
*/
- if (!_mesa_is_bufferobj(ctx->Array.ArrayObj->ElementArrayBufferObj)) {
+ if (!_mesa_is_bufferobj(ctx->Array.VAO->ElementArrayBufferObj)) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"%s(no buffer bound to GL_ELEMENT_ARRAY_BUFFER)", name);
return GL_FALSE;
diff --git a/src/mesa/main/arrayobj.c b/src/mesa/main/arrayobj.c
index fdcf172..9b4e7dd 100644
--- a/src/mesa/main/arrayobj.c
+++ b/src/mesa/main/arrayobj.c
@@ -376,7 +376,7 @@ _mesa_update_array_object_client_arrays(struct gl_context *ctx,
static void
bind_vertex_array(struct gl_context *ctx, GLuint id, GLboolean genRequired)
{
- struct gl_array_object * const oldObj = ctx->Array.ArrayObj;
+ struct gl_array_object * const oldObj = ctx->Array.VAO;
struct gl_array_object *newObj = NULL;
ASSERT(oldObj != NULL);
@@ -391,7 +391,7 @@ bind_vertex_array(struct gl_context *ctx, GLuint id, GLboolean genRequired)
/* The spec says there is no array object named 0, but we use
* one internally because it simplifies things.
*/
- newObj = ctx->Array.DefaultArrayObj;
+ newObj = ctx->Array.DefaultVAO;
}
else {
/* non-default array object */
@@ -426,7 +426,7 @@ bind_vertex_array(struct gl_context *ctx, GLuint id, GLboolean genRequired)
}
ctx->NewState |= _NEW_ARRAY;
- _mesa_reference_array_object(ctx, &ctx->Array.ArrayObj, newObj);
+ _mesa_reference_array_object(ctx, &ctx->Array.VAO, newObj);
/* Pass BindVertexArray call to device driver */
if (ctx->Driver.BindArrayObject && newObj)
@@ -491,7 +491,7 @@ _mesa_DeleteVertexArrays(GLsizei n, const GLuint *ids)
* for that object reverts to zero and the default vertex array
* becomes current."
*/
- if ( obj == ctx->Array.ArrayObj ) {
+ if ( obj == ctx->Array.VAO ) {
_mesa_BindVertexArray(0);
}
diff --git a/src/mesa/main/attrib.c b/src/mesa/main/attrib.c
index 7b7cf0e..53528cf 100644
--- a/src/mesa/main/attrib.c
+++ b/src/mesa/main/attrib.c
@@ -1483,7 +1483,7 @@ copy_array_attrib(struct gl_context *ctx,
/* skip RebindArrays */
if (!vbo_deleted)
- copy_array_object(ctx, dest->ArrayObj, src->ArrayObj);
+ copy_array_object(ctx, dest->VAO, src->VAO);
/* skip ArrayBufferObj */
/* skip ElementArrayBufferObj */
@@ -1499,15 +1499,15 @@ save_array_attrib(struct gl_context *ctx,
{
/* Set the Name, needed for restore, but do never overwrite.
* Needs to match value in the object hash. */
- dest->ArrayObj->Name = src->ArrayObj->Name;
+ dest->VAO->Name = src->VAO->Name;
/* And copy all of the rest. */
copy_array_attrib(ctx, dest, src, false);
/* Just reference them here */
_mesa_reference_buffer_object(ctx, &dest->ArrayBufferObj,
src->ArrayBufferObj);
- _mesa_reference_buffer_object(ctx, &dest->ArrayObj->ElementArrayBufferObj,
- src->ArrayObj->ElementArrayBufferObj);
+ _mesa_reference_buffer_object(ctx, &dest->VAO->ElementArrayBufferObj,
+ src->VAO->ElementArrayBufferObj);
}
/**
@@ -1530,13 +1530,13 @@ restore_array_attrib(struct gl_context *ctx,
* The semantics of objects created using APPLE_vertex_array_objects behave
* differently. These objects expect to be recreated by pop. Alas.
*/
- const bool arb_vao = (src->ArrayObj->Name != 0
- && src->ArrayObj->ARBsemantics);
+ const bool arb_vao = (src->VAO->Name != 0
+ && src->VAO->ARBsemantics);
- if (arb_vao && !_mesa_IsVertexArray(src->ArrayObj->Name))
+ if (arb_vao && !_mesa_IsVertexArray(src->VAO->Name))
return;
- _mesa_BindVertexArrayAPPLE(src->ArrayObj->Name);
+ _mesa_BindVertexArrayAPPLE(src->VAO->Name);
/* Restore or recreate the buffer objects by the names ... */
if (!arb_vao
@@ -1552,10 +1552,10 @@ restore_array_attrib(struct gl_context *ctx,
}
if (!arb_vao
- || src->ArrayObj->ElementArrayBufferObj->Name == 0
- || _mesa_IsBuffer(src->ArrayObj->ElementArrayBufferObj->Name))
+ || src->VAO->ElementArrayBufferObj->Name == 0
+ || _mesa_IsBuffer(src->VAO->ElementArrayBufferObj->Name))
_mesa_BindBuffer(GL_ELEMENT_ARRAY_BUFFER_ARB,
- src->ArrayObj->ElementArrayBufferObj->Name);
+ src->VAO->ElementArrayBufferObj->Name);
}
/**
@@ -1567,14 +1567,14 @@ init_array_attrib_data(struct gl_context *ctx,
struct gl_array_attrib *attrib)
{
/* Get a non driver gl_array_object. */
- attrib->ArrayObj = CALLOC_STRUCT( gl_array_object );
+ attrib->VAO = CALLOC_STRUCT( gl_array_object );
- if (attrib->ArrayObj == NULL) {
+ if (attrib->VAO == NULL) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glPushClientAttrib");
return false;
}
- _mesa_initialize_array_object(ctx, attrib->ArrayObj, 0);
+ _mesa_initialize_array_object(ctx, attrib->VAO, 0);
return true;
}
@@ -1589,8 +1589,8 @@ free_array_attrib_data(struct gl_context *ctx,
{
/* We use a non driver array object, so don't just unref since we would
* end up using the drivers DeleteArrayObject function for deletion. */
- _mesa_delete_array_object(ctx, attrib->ArrayObj);
- attrib->ArrayObj = 0;
+ _mesa_delete_array_object(ctx, attrib->VAO);
+ attrib->VAO = 0;
_mesa_reference_buffer_object(ctx, &attrib->ArrayBufferObj, NULL);
}
diff --git a/src/mesa/main/bufferobj.c b/src/mesa/main/bufferobj.c
index 1f0c683..eb2fd68 100644
--- a/src/mesa/main/bufferobj.c
+++ b/src/mesa/main/bufferobj.c
@@ -80,7 +80,7 @@ get_buffer_target(struct gl_context *ctx, GLenum target)
case GL_ARRAY_BUFFER_ARB:
return &ctx->Array.ArrayBufferObj;
case GL_ELEMENT_ARRAY_BUFFER_ARB:
- return &ctx->Array.ArrayObj->ElementArrayBufferObj;
+ return &ctx->Array.VAO->ElementArrayBufferObj;
case GL_PIXEL_PACK_BUFFER_EXT:
return &ctx->Pack.BufferObj;
case GL_PIXEL_UNPACK_BUFFER_EXT:
@@ -451,8 +451,8 @@ _mesa_reference_buffer_object_(struct gl_context *ctx,
#if 0
/* unfortunately, these tests are invalid during context tear-down */
ASSERT(ctx->Array.ArrayBufferObj != bufObj);
- ASSERT(ctx->Array.ArrayObj->ElementArrayBufferObj != bufObj);
- ASSERT(ctx->Array.ArrayObj->Vertex.BufferObj != bufObj);
+ ASSERT(ctx->Array.VAO->ElementArrayBufferObj != bufObj);
+ ASSERT(ctx->Array.VAO->Vertex.BufferObj != bufObj);
#endif
ASSERT(ctx->Driver.DeleteBuffer);
@@ -1082,7 +1082,7 @@ _mesa_DeleteBuffers(GLsizei n, const GLuint *ids)
for (i = 0; i < n; i++) {
struct gl_buffer_object *bufObj = _mesa_lookup_bufferobj(ctx, ids[i]);
if (bufObj) {
- struct gl_array_object *arrayObj = ctx->Array.ArrayObj;
+ struct gl_array_object *arrayObj = ctx->Array.VAO;
GLuint j;
ASSERT(bufObj->Name == ids[i] || bufObj == &DummyBufferObject);
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
index b818ab4..b8c02d0 100644
--- a/src/mesa/main/context.c
+++ b/src/mesa/main/context.c
@@ -1188,8 +1188,8 @@ _mesa_free_context_data( struct gl_context *ctx )
_mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current, NULL);
_mesa_reference_fragprog(ctx, &ctx->FragmentProgram._TexEnvProgram, NULL);
- _mesa_reference_array_object(ctx, &ctx->Array.ArrayObj, NULL);
- _mesa_reference_array_object(ctx, &ctx->Array.DefaultArrayObj, NULL);
+ _mesa_reference_array_object(ctx, &ctx->Array.VAO, NULL);
+ _mesa_reference_array_object(ctx, &ctx->Array.DefaultVAO, NULL);
_mesa_free_attrib_data(ctx);
_mesa_free_buffer_objects(ctx);
diff --git a/src/mesa/main/enable.c b/src/mesa/main/enable.c
index 640db84..04552f7 100644
--- a/src/mesa/main/enable.c
+++ b/src/mesa/main/enable.c
@@ -63,7 +63,7 @@ update_derived_primitive_restart_state(struct gl_context *ctx)
static void
client_state(struct gl_context *ctx, GLenum cap, GLboolean state)
{
- struct gl_array_object *arrayObj = ctx->Array.ArrayObj;
+ struct gl_array_object *arrayObj = ctx->Array.VAO;
GLbitfield64 flag;
GLboolean *var;
@@ -1423,41 +1423,41 @@ _mesa_IsEnabled( GLenum cap )
case GL_VERTEX_ARRAY:
if (ctx->API != API_OPENGL_COMPAT && ctx->API != API_OPENGLES)
goto invalid_enum_error;
- return ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_POS].Enabled;
+ return ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_POS].Enabled;
case GL_NORMAL_ARRAY:
if (ctx->API != API_OPENGL_COMPAT && ctx->API != API_OPENGLES)
goto invalid_enum_error;
- return ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_NORMAL].Enabled;
+ return ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_NORMAL].Enabled;
case GL_COLOR_ARRAY:
if (ctx->API != API_OPENGL_COMPAT && ctx->API != API_OPENGLES)
goto invalid_enum_error;
- return ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_COLOR0].Enabled;
+ return ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_COLOR0].Enabled;
case GL_INDEX_ARRAY:
if (ctx->API != API_OPENGL_COMPAT)
goto invalid_enum_error;
- return ctx->Array.ArrayObj->
+ return ctx->Array.VAO->
VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Enabled;
case GL_TEXTURE_COORD_ARRAY:
if (ctx->API != API_OPENGL_COMPAT && ctx->API != API_OPENGLES)
goto invalid_enum_error;
- return ctx->Array.ArrayObj->
+ return ctx->Array.VAO->
VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)].Enabled;
case GL_EDGE_FLAG_ARRAY:
if (ctx->API != API_OPENGL_COMPAT)
goto invalid_enum_error;
- return ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_EDGEFLAG].Enabled;
+ return ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_EDGEFLAG].Enabled;
case GL_FOG_COORDINATE_ARRAY_EXT:
if (ctx->API != API_OPENGL_COMPAT)
goto invalid_enum_error;
- return ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_FOG].Enabled;
+ return ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_FOG].Enabled;
case GL_SECONDARY_COLOR_ARRAY_EXT:
if (ctx->API != API_OPENGL_COMPAT)
goto invalid_enum_error;
- return ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_COLOR1].Enabled;
+ return ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_COLOR1].Enabled;
case GL_POINT_SIZE_ARRAY_OES:
if (ctx->API != API_OPENGLES)
goto invalid_enum_error;
- return ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_POINT_SIZE].Enabled;
+ return ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_POINT_SIZE].Enabled;
/* GL_ARB_texture_cube_map */
case GL_TEXTURE_CUBE_MAP_ARB:
diff --git a/src/mesa/main/ffvertex_prog.c b/src/mesa/main/ffvertex_prog.c
index 4d71c55..c5583c9 100644
--- a/src/mesa/main/ffvertex_prog.c
+++ b/src/mesa/main/ffvertex_prog.c
@@ -228,7 +228,7 @@ static void make_state_key( struct gl_context *ctx, struct state_key *key )
if (ctx->Point._Attenuated)
key->point_attenuated = 1;
- if (ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_POINT_SIZE].Enabled)
+ if (ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_POINT_SIZE].Enabled)
key->point_array = 1;
if (ctx->Texture._TexGenEnabled ||
diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c
index 3016f41..a74e13d 100644
--- a/src/mesa/main/get.c
+++ b/src/mesa/main/get.c
@@ -642,7 +642,7 @@ find_custom_value(struct gl_context *ctx, const struct value_desc *d, union valu
case GL_TEXTURE_COORD_ARRAY_SIZE:
case GL_TEXTURE_COORD_ARRAY_TYPE:
case GL_TEXTURE_COORD_ARRAY_STRIDE:
- array = &ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)];
+ array = &ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)];
v->value_int = *(GLuint *) ((char *) array + d->offset);
break;
@@ -828,7 +828,7 @@ find_custom_value(struct gl_context *ctx, const struct value_desc *d, union valu
case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB:
case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB:
buffer_obj = (struct gl_buffer_object **)
- ((char *) ctx->Array.ArrayObj + d->offset);
+ ((char *) ctx->Array.VAO + d->offset);
v->value_int = (*buffer_obj)->Name;
break;
case GL_ARRAY_BUFFER_BINDING_ARB:
@@ -836,10 +836,10 @@ find_custom_value(struct gl_context *ctx, const struct value_desc *d, union valu
break;
case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB:
v->value_int =
- ctx->Array.ArrayObj->VertexBinding[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)].BufferObj->Name;
+ ctx->Array.VAO->VertexBinding[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)].BufferObj->Name;
break;
case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB:
- v->value_int = ctx->Array.ArrayObj->ElementArrayBufferObj->Name;
+ v->value_int = ctx->Array.VAO->ElementArrayBufferObj->Name;
break;
/* ARB_copy_buffer */
@@ -880,7 +880,7 @@ find_custom_value(struct gl_context *ctx, const struct value_desc *d, union valu
ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0;
break;
case GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES:
- v->value_int = ctx->Array.ArrayObj->VertexBinding[VERT_ATTRIB_POINT_SIZE].BufferObj->Name;
+ v->value_int = ctx->Array.VAO->VertexBinding[VERT_ATTRIB_POINT_SIZE].BufferObj->Name;
break;
case GL_FOG_COLOR:
@@ -1188,7 +1188,7 @@ find_value(const char *func, GLenum pname, void **p, union value *v)
*p = ((char *) ctx + d->offset);
return d;
case LOC_ARRAY:
- *p = ((char *) ctx->Array.ArrayObj + d->offset);
+ *p = ((char *) ctx->Array.VAO + d->offset);
return d;
case LOC_TEXUNIT:
unit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
@@ -1851,7 +1851,7 @@ find_value_indexed(const char *func, GLenum pname, GLuint index, union value *v)
goto invalid_enum;
if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs)
goto invalid_value;
- v->value_int = ctx->Array.ArrayObj->VertexBinding[VERT_ATTRIB_GENERIC(index)].InstanceDivisor;
+ v->value_int = ctx->Array.VAO->VertexBinding[VERT_ATTRIB_GENERIC(index)].InstanceDivisor;
return TYPE_INT;
case GL_VERTEX_BINDING_OFFSET:
@@ -1859,7 +1859,7 @@ find_value_indexed(const char *func, GLenum pname, GLuint index, union value *v)
goto invalid_enum;
if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs)
goto invalid_value;
- v->value_int = ctx->Array.ArrayObj->VertexBinding[VERT_ATTRIB_GENERIC(index)].Offset;
+ v->value_int = ctx->Array.VAO->VertexBinding[VERT_ATTRIB_GENERIC(index)].Offset;
return TYPE_INT;
case GL_VERTEX_BINDING_STRIDE:
@@ -1867,7 +1867,7 @@ find_value_indexed(const char *func, GLenum pname, GLuint index, union value *v)
goto invalid_enum;
if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs)
goto invalid_value;
- v->value_int = ctx->Array.ArrayObj->VertexBinding[VERT_ATTRIB_GENERIC(index)].Stride;
+ v->value_int = ctx->Array.VAO->VertexBinding[VERT_ATTRIB_GENERIC(index)].Stride;
/* ARB_shader_image_load_store */
case GL_IMAGE_BINDING_NAME: {
diff --git a/src/mesa/main/getstring.c b/src/mesa/main/getstring.c
index b66e247..6741267 100644
--- a/src/mesa/main/getstring.c
+++ b/src/mesa/main/getstring.c
@@ -200,42 +200,42 @@ _mesa_GetPointerv( GLenum pname, GLvoid **params )
case GL_VERTEX_ARRAY_POINTER:
if (ctx->API != API_OPENGL_COMPAT && ctx->API != API_OPENGLES)
goto invalid_pname;
- *params = (GLvoid *) ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_POS].Ptr;
+ *params = (GLvoid *) ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_POS].Ptr;
break;
case GL_NORMAL_ARRAY_POINTER:
if (ctx->API != API_OPENGL_COMPAT && ctx->API != API_OPENGLES)
goto invalid_pname;
- *params = (GLvoid *) ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_NORMAL].Ptr;
+ *params = (GLvoid *) ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_NORMAL].Ptr;
break;
case GL_COLOR_ARRAY_POINTER:
if (ctx->API != API_OPENGL_COMPAT && ctx->API != API_OPENGLES)
goto invalid_pname;
- *params = (GLvoid *) ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_COLOR0].Ptr;
+ *params = (GLvoid *) ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_COLOR0].Ptr;
break;
case GL_SECONDARY_COLOR_ARRAY_POINTER_EXT:
if (ctx->API != API_OPENGL_COMPAT)
goto invalid_pname;
- *params = (GLvoid *) ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_COLOR1].Ptr;
+ *params = (GLvoid *) ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_COLOR1].Ptr;
break;
case GL_FOG_COORDINATE_ARRAY_POINTER_EXT:
if (ctx->API != API_OPENGL_COMPAT)
goto invalid_pname;
- *params = (GLvoid *) ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_FOG].Ptr;
+ *params = (GLvoid *) ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_FOG].Ptr;
break;
case GL_INDEX_ARRAY_POINTER:
if (ctx->API != API_OPENGL_COMPAT)
goto invalid_pname;
- *params = (GLvoid *) ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Ptr;
+ *params = (GLvoid *) ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Ptr;
break;
case GL_TEXTURE_COORD_ARRAY_POINTER:
if (ctx->API != API_OPENGL_COMPAT && ctx->API != API_OPENGLES)
goto invalid_pname;
- *params = (GLvoid *) ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_TEX(clientUnit)].Ptr;
+ *params = (GLvoid *) ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_TEX(clientUnit)].Ptr;
break;
case GL_EDGE_FLAG_ARRAY_POINTER:
if (ctx->API != API_OPENGL_COMPAT)
goto invalid_pname;
- *params = (GLvoid *) ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_EDGEFLAG].Ptr;
+ *params = (GLvoid *) ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_EDGEFLAG].Ptr;
break;
case GL_FEEDBACK_BUFFER_POINTER:
if (ctx->API != API_OPENGL_COMPAT)
@@ -250,7 +250,7 @@ _mesa_GetPointerv( GLenum pname, GLvoid **params )
case GL_POINT_SIZE_ARRAY_POINTER_OES:
if (ctx->API != API_OPENGLES)
goto invalid_pname;
- *params = (GLvoid *) ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_POINT_SIZE].Ptr;
+ *params = (GLvoid *) ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_POINT_SIZE].Ptr;
break;
case GL_DEBUG_CALLBACK_FUNCTION_ARB:
if (!_mesa_is_desktop_gl(ctx))
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 925d204..f97cfc2 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -1615,10 +1615,10 @@ struct gl_array_object
struct gl_array_attrib
{
/** Currently bound array object. See _mesa_BindVertexArrayAPPLE() */
- struct gl_array_object *ArrayObj;
+ struct gl_array_object *VAO;
/** The default vertex array object */
- struct gl_array_object *DefaultArrayObj;
+ struct gl_array_object *DefaultVAO;
/** Array objects (GL_ARB/APPLE_vertex_array_object) */
struct _mesa_HashTable *Objects;
diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c
index bdebbc1..b6593dd 100644
--- a/src/mesa/main/state.c
+++ b/src/mesa/main/state.c
@@ -417,11 +417,11 @@ _mesa_update_state_locked( struct gl_context *ctx )
}
if (new_state & _NEW_ARRAY)
- _mesa_update_array_object_client_arrays(ctx, ctx->Array.ArrayObj);
+ _mesa_update_array_object_client_arrays(ctx, ctx->Array.VAO);
if (ctx->Const.CheckArrayBounds &&
new_state & (_NEW_ARRAY | _NEW_PROGRAM | _NEW_BUFFER_OBJECT)) {
- _mesa_update_array_object_max_element(ctx, ctx->Array.ArrayObj);
+ _mesa_update_array_object_max_element(ctx, ctx->Array.VAO);
}
out:
@@ -439,7 +439,7 @@ _mesa_update_state_locked( struct gl_context *ctx )
new_state = ctx->NewState | new_prog_state;
ctx->NewState = 0;
ctx->Driver.UpdateState(ctx, new_state);
- ctx->Array.ArrayObj->NewArrays = 0x0;
+ ctx->Array.VAO->NewArrays = 0x0;
}
diff --git a/src/mesa/main/varray.c b/src/mesa/main/varray.c
index b73a396..d4e50c3 100644
--- a/src/mesa/main/varray.c
+++ b/src/mesa/main/varray.c
@@ -112,7 +112,7 @@ static void
vertex_attrib_binding(struct gl_context *ctx, GLuint attribIndex,
GLuint bindingIndex)
{
- struct gl_array_object *arrayObj = ctx->Array.ArrayObj;
+ struct gl_array_object *arrayObj = ctx->Array.VAO;
struct gl_vertex_attrib_array *array = &arrayObj->VertexAttrib[attribIndex];
if (array->VertexBinding != bindingIndex) {
@@ -139,7 +139,7 @@ bind_vertex_buffer(struct gl_context *ctx, GLuint index,
struct gl_buffer_object *vbo,
GLintptr offset, GLsizei stride)
{
- struct gl_array_object *arrayObj = ctx->Array.ArrayObj;
+ struct gl_array_object *arrayObj = ctx->Array.VAO;
struct gl_vertex_buffer_binding *binding = &arrayObj->VertexBinding[index];
if (binding->BufferObj != vbo ||
@@ -166,7 +166,7 @@ static void
vertex_binding_divisor(struct gl_context *ctx, GLuint bindingIndex,
GLuint divisor)
{
- struct gl_array_object *arrayObj = ctx->Array.ArrayObj;
+ struct gl_array_object *arrayObj = ctx->Array.VAO;
struct gl_vertex_buffer_binding *binding =
&arrayObj->VertexBinding[bindingIndex];
@@ -329,7 +329,7 @@ update_array_format(struct gl_context *ctx,
elementSize = _mesa_bytes_per_vertex_attrib(size, type);
assert(elementSize != -1);
- array = &ctx->Array.ArrayObj->VertexAttrib[attrib];
+ array = &ctx->Array.VAO->VertexAttrib[attrib];
array->Size = size;
array->Type = type;
array->Format = format;
@@ -338,7 +338,7 @@ update_array_format(struct gl_context *ctx,
array->RelativeOffset = relativeOffset;
array->_ElementSize = elementSize;
- ctx->Array.ArrayObj->NewArrays |= VERT_BIT(attrib);
+ ctx->Array.VAO->NewArrays |= VERT_BIT(attrib);
ctx->NewState |= _NEW_ARRAY;
return true;
@@ -384,7 +384,7 @@ update_array(struct gl_context *ctx,
* The check for VBOs is handled below.
*/
if (ctx->API == API_OPENGL_CORE
- && (ctx->Array.ArrayObj == ctx->Array.DefaultArrayObj)) {
+ && (ctx->Array.VAO == ctx->Array.DefaultVAO)) {
_mesa_error(ctx, GL_INVALID_OPERATION, "%s(no array object bound)",
func);
return;
@@ -407,7 +407,7 @@ update_array(struct gl_context *ctx,
* to the ARRAY_BUFFER buffer object binding point (see section
* 2.9.6), and the pointer argument is not NULL."
*/
- if (ptr != NULL && ctx->Array.ArrayObj->ARBsemantics &&
+ if (ptr != NULL && ctx->Array.VAO->ARBsemantics &&
!_mesa_is_bufferobj(ctx->Array.ArrayBufferObj)) {
_mesa_error(ctx, GL_INVALID_OPERATION, "%s(non-VBO array)", func);
return;
@@ -422,7 +422,7 @@ update_array(struct gl_context *ctx,
vertex_attrib_binding(ctx, attrib, attrib);
/* The Stride and Ptr fields are not set by update_array_format() */
- array = &ctx->Array.ArrayObj->VertexAttrib[attrib];
+ array = &ctx->Array.VAO->VertexAttrib[attrib];
array->Stride = stride;
array->Ptr = (const GLvoid *) ptr;
@@ -673,7 +673,7 @@ _mesa_EnableVertexAttribArray(GLuint index)
return;
}
- arrayObj = ctx->Array.ArrayObj;
+ arrayObj = ctx->Array.VAO;
ASSERT(VERT_ATTRIB_GENERIC(index) < Elements(arrayObj->_VertexAttrib));
@@ -699,7 +699,7 @@ _mesa_DisableVertexAttribArray(GLuint index)
return;
}
- arrayObj = ctx->Array.ArrayObj;
+ arrayObj = ctx->Array.VAO;
ASSERT(VERT_ATTRIB_GENERIC(index) < Elements(arrayObj->_VertexAttrib));
@@ -722,7 +722,7 @@ static GLuint
get_vertex_array_attrib(struct gl_context *ctx, GLuint index, GLenum pname,
const char *caller)
{
- const struct gl_array_object *arrayObj = ctx->Array.ArrayObj;
+ const struct gl_array_object *arrayObj = ctx->Array.VAO;
const struct gl_vertex_attrib_array *array;
if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
@@ -801,7 +801,7 @@ get_current_attrib(struct gl_context *ctx, GLuint index, const char *function)
return NULL;
}
- ASSERT(VERT_ATTRIB_GENERIC(index) < Elements(ctx->Array.ArrayObj->_VertexAttrib));
+ ASSERT(VERT_ATTRIB_GENERIC(index) < Elements(ctx->Array.VAO->_VertexAttrib));
FLUSH_CURRENT(ctx, 0);
return ctx->Current.Attrib[VERT_ATTRIB_GENERIC(index)];
@@ -923,9 +923,9 @@ _mesa_GetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid **pointer)
return;
}
- ASSERT(VERT_ATTRIB_GENERIC(index) < Elements(ctx->Array.ArrayObj->_VertexAttrib));
+ ASSERT(VERT_ATTRIB_GENERIC(index) < Elements(ctx->Array.VAO->_VertexAttrib));
- *pointer = (GLvoid *) ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_GENERIC(index)].Ptr;
+ *pointer = (GLvoid *) ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_GENERIC(index)].Ptr;
}
@@ -1314,7 +1314,7 @@ _mesa_VertexAttribDivisor(GLuint index, GLuint divisor)
return;
}
- ASSERT(genericIndex < Elements(ctx->Array.ArrayObj->VertexAttrib));
+ ASSERT(genericIndex < Elements(ctx->Array.VAO->VertexAttrib));
/* The ARB_vertex_attrib_binding spec says:
*
@@ -1365,7 +1365,7 @@ _mesa_BindVertexBuffer(GLuint bindingIndex, GLuint buffer, GLintptr offset,
GLsizei stride)
{
GET_CURRENT_CONTEXT(ctx);
- const struct gl_array_object *arrayObj = ctx->Array.ArrayObj;
+ const struct gl_array_object *arrayObj = ctx->Array.VAO;
struct gl_buffer_object *vbo;
ASSERT_OUTSIDE_BEGIN_END(ctx);
@@ -1376,7 +1376,7 @@ _mesa_BindVertexBuffer(GLuint bindingIndex, GLuint buffer, GLintptr offset,
* is bound."
*/
if (ctx->API == API_OPENGL_CORE &&
- ctx->Array.ArrayObj == ctx->Array.DefaultArrayObj) {
+ ctx->Array.VAO == ctx->Array.DefaultVAO) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glBindVertexBuffer(No array object bound)");
return;
@@ -1468,7 +1468,7 @@ _mesa_VertexAttribFormat(GLuint attribIndex, GLint size, GLenum type,
* - ..."
*/
if (ctx->API == API_OPENGL_CORE &&
- ctx->Array.ArrayObj == ctx->Array.DefaultArrayObj) {
+ ctx->Array.VAO == ctx->Array.DefaultVAO) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glVertexAttribFormat(No array object bound)");
return;
@@ -1515,7 +1515,7 @@ _mesa_VertexAttribIFormat(GLuint attribIndex, GLint size, GLenum type,
* - ..."
*/
if (ctx->API == API_OPENGL_CORE &&
- ctx->Array.ArrayObj == ctx->Array.DefaultArrayObj) {
+ ctx->Array.VAO == ctx->Array.DefaultVAO) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glVertexAttribIFormat(No array object bound)");
return;
@@ -1563,7 +1563,7 @@ _mesa_VertexAttribLFormat(GLuint attribIndex, GLint size, GLenum type,
* that this is an oversight.
*/
if (ctx->API == API_OPENGL_CORE &&
- ctx->Array.ArrayObj == ctx->Array.DefaultArrayObj) {
+ ctx->Array.VAO == ctx->Array.DefaultVAO) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glVertexAttribLFormat(No array object bound)");
return;
@@ -1603,7 +1603,7 @@ _mesa_VertexAttribBinding(GLuint attribIndex, GLuint bindingIndex)
* is bound."
*/
if (ctx->API == API_OPENGL_CORE &&
- ctx->Array.ArrayObj == ctx->Array.DefaultArrayObj) {
+ ctx->Array.VAO == ctx->Array.DefaultVAO) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glVertexAttribBinding(No array object bound)");
return;
@@ -1633,7 +1633,7 @@ _mesa_VertexAttribBinding(GLuint attribIndex, GLuint bindingIndex)
}
ASSERT(VERT_ATTRIB_GENERIC(attribIndex) <
- Elements(ctx->Array.ArrayObj->VertexAttrib));
+ Elements(ctx->Array.VAO->VertexAttrib));
vertex_attrib_binding(ctx, VERT_ATTRIB_GENERIC(attribIndex),
VERT_ATTRIB_GENERIC(bindingIndex));
@@ -1657,7 +1657,7 @@ _mesa_VertexBindingDivisor(GLuint bindingIndex, GLuint divisor)
* is bound."
*/
if (ctx->API == API_OPENGL_CORE &&
- ctx->Array.ArrayObj == ctx->Array.DefaultArrayObj) {
+ ctx->Array.VAO == ctx->Array.DefaultVAO) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glVertexBindingDivisor(No array object bound)");
return;
@@ -1758,7 +1758,7 @@ print_array(const char *name, GLint index, const struct gl_client_array *array)
void
_mesa_print_arrays(struct gl_context *ctx)
{
- struct gl_array_object *arrayObj = ctx->Array.ArrayObj;
+ struct gl_array_object *arrayObj = ctx->Array.VAO;
GLuint i;
_mesa_update_array_object_max_element(ctx, arrayObj);
@@ -1786,9 +1786,9 @@ _mesa_print_arrays(struct gl_context *ctx)
void
_mesa_init_varray(struct gl_context *ctx)
{
- ctx->Array.DefaultArrayObj = ctx->Driver.NewArrayObject(ctx, 0);
- _mesa_reference_array_object(ctx, &ctx->Array.ArrayObj,
- ctx->Array.DefaultArrayObj);
+ ctx->Array.DefaultVAO = ctx->Driver.NewArrayObject(ctx, 0);
+ _mesa_reference_array_object(ctx, &ctx->Array.VAO,
+ ctx->Array.DefaultVAO);
ctx->Array.ActiveTexture = 0; /* GL_ARB_multitexture */
ctx->Array.Objects = _mesa_NewHashTable();
diff --git a/src/mesa/vbo/vbo_exec_array.c b/src/mesa/vbo/vbo_exec_array.c
index 16aee3b..fd27f4b 100644
--- a/src/mesa/vbo/vbo_exec_array.c
+++ b/src/mesa/vbo/vbo_exec_array.c
@@ -287,15 +287,15 @@ static void
check_draw_elements_data(struct gl_context *ctx, GLsizei count, GLenum elemType,
const void *elements, GLint basevertex)
{
- struct gl_array_object *arrayObj = ctx->Array.ArrayObj;
+ struct gl_array_object *arrayObj = ctx->Array.VAO;
const void *elemMap;
GLint i, k;
- if (_mesa_is_bufferobj(ctx->Array.ArrayObj->ElementArrayBufferObj)) {
+ if (_mesa_is_bufferobj(ctx->Array.VAO->ElementArrayBufferObj)) {
elemMap = ctx->Driver.MapBufferRange(ctx, 0,
- ctx->Array.ArrayObj->ElementArrayBufferObj->Size,
+ ctx->Array.VAO->ElementArrayBufferObj->Size,
GL_MAP_READ_BIT,
- ctx->Array.ArrayObj->ElementArrayBufferObj);
+ ctx->Array.VAO->ElementArrayBufferObj);
elements = ADD_POINTERS(elements, elemMap);
}
@@ -324,7 +324,7 @@ check_draw_elements_data(struct gl_context *ctx, GLsizei count, GLenum elemType,
}
if (_mesa_is_bufferobj(arrayObj->ElementArrayBufferObj)) {
- ctx->Driver.UnmapBuffer(ctx, ctx->Array.ArrayObj->ElementArrayBufferObj);
+ ctx->Driver.UnmapBuffer(ctx, ctx->Array.VAO->ElementArrayBufferObj);
}
for (k = 0; k < Elements(arrayObj->_VertexAttrib); k++) {
@@ -352,7 +352,7 @@ print_draw_arrays(struct gl_context *ctx,
{
struct vbo_context *vbo = vbo_context(ctx);
struct vbo_exec_context *exec = &vbo->exec;
- struct gl_array_object *arrayObj = ctx->Array.ArrayObj;
+ struct gl_array_object *arrayObj = ctx->Array.VAO;
int i;
printf("vbo_exec_DrawArrays(mode 0x%x, start %d, count %d):\n",
@@ -405,7 +405,7 @@ recalculate_input_bindings(struct gl_context *ctx)
{
struct vbo_context *vbo = vbo_context(ctx);
struct vbo_exec_context *exec = &vbo->exec;
- struct gl_client_array *vertexAttrib = ctx->Array.ArrayObj->_VertexAttrib;
+ struct gl_client_array *vertexAttrib = ctx->Array.VAO->_VertexAttrib;
const struct gl_client_array **inputs = &exec->array.inputs[0];
GLbitfield64 const_inputs = 0x0;
GLuint i;
@@ -883,15 +883,15 @@ dump_element_buffer(struct gl_context *ctx, GLenum type)
{
const GLvoid *map =
ctx->Driver.MapBufferRange(ctx, 0,
- ctx->Array.ArrayObj->ElementArrayBufferObj->Size,
+ ctx->Array.VAO->ElementArrayBufferObj->Size,
GL_MAP_READ_BIT,
- ctx->Array.ArrayObj->ElementArrayBufferObj);
+ ctx->Array.VAO->ElementArrayBufferObj);
switch (type) {
case GL_UNSIGNED_BYTE:
{
const GLubyte *us = (const GLubyte *) map;
GLint i;
- for (i = 0; i < ctx->Array.ArrayObj->ElementArrayBufferObj->Size; i++) {
+ for (i = 0; i < ctx->Array.VAO->ElementArrayBufferObj->Size; i++) {
printf("%02x ", us[i]);
if (i % 32 == 31)
printf("\n");
@@ -903,7 +903,7 @@ dump_element_buffer(struct gl_context *ctx, GLenum type)
{
const GLushort *us = (const GLushort *) map;
GLint i;
- for (i = 0; i < ctx->Array.ArrayObj->ElementArrayBufferObj->Size / 2; i++) {
+ for (i = 0; i < ctx->Array.VAO->ElementArrayBufferObj->Size / 2; i++) {
printf("%04x ", us[i]);
if (i % 16 == 15)
printf("\n");
@@ -915,7 +915,7 @@ dump_element_buffer(struct gl_context *ctx, GLenum type)
{
const GLuint *us = (const GLuint *) map;
GLint i;
- for (i = 0; i < ctx->Array.ArrayObj->ElementArrayBufferObj->Size / 4; i++) {
+ for (i = 0; i < ctx->Array.VAO->ElementArrayBufferObj->Size / 4; i++) {
printf("%08x ", us[i]);
if (i % 8 == 7)
printf("\n");
@@ -927,7 +927,7 @@ dump_element_buffer(struct gl_context *ctx, GLenum type)
;
}
- ctx->Driver.UnmapBuffer(ctx, ctx->Array.ArrayObj->ElementArrayBufferObj);
+ ctx->Driver.UnmapBuffer(ctx, ctx->Array.VAO->ElementArrayBufferObj);
}
#endif
@@ -955,7 +955,7 @@ vbo_validated_drawrangeelements(struct gl_context *ctx, GLenum mode,
ib.count = count;
ib.type = type;
- ib.obj = ctx->Array.ArrayObj->ElementArrayBufferObj;
+ ib.obj = ctx->Array.VAO->ElementArrayBufferObj;
ib.ptr = indices;
prim[0].begin = 1;
@@ -1041,7 +1041,7 @@ vbo_exec_DrawRangeElementsBaseVertex(GLenum mode,
/* _MaxElement was computed, so we can use it.
* This path is used for drivers which need strict bounds checking.
*/
- max_element = ctx->Array.ArrayObj->_MaxElement;
+ max_element = ctx->Array.VAO->_MaxElement;
}
else {
/* Generally, hardware drivers don't need to know the buffer bounds
@@ -1097,7 +1097,7 @@ vbo_exec_DrawRangeElementsBaseVertex(GLenum mode,
"(start %u, end %u, type 0x%x, count %d) ElemBuf %u, "
"base %d\n",
start, end, type, count,
- ctx->Array.ArrayObj->ElementArrayBufferObj->Name,
+ ctx->Array.VAO->ElementArrayBufferObj->Name,
basevertex);
}
@@ -1350,13 +1350,13 @@ vbo_validated_multidrawelements(struct gl_context *ctx, GLenum mode,
* subranges of the index buffer as one large index buffer may lead to
* us reading unmapped memory.
*/
- if (!_mesa_is_bufferobj(ctx->Array.ArrayObj->ElementArrayBufferObj))
+ if (!_mesa_is_bufferobj(ctx->Array.VAO->ElementArrayBufferObj))
fallback = GL_TRUE;
if (!fallback) {
ib.count = (max_index_ptr - min_index_ptr) / index_type_size;
ib.type = type;
- ib.obj = ctx->Array.ArrayObj->ElementArrayBufferObj;
+ ib.obj = ctx->Array.VAO->ElementArrayBufferObj;
ib.ptr = (void *)min_index_ptr;
for (i = 0; i < primcount; i++) {
@@ -1387,7 +1387,7 @@ vbo_validated_multidrawelements(struct gl_context *ctx, GLenum mode,
continue;
ib.count = count[i];
ib.type = type;
- ib.obj = ctx->Array.ArrayObj->ElementArrayBufferObj;
+ ib.obj = ctx->Array.VAO->ElementArrayBufferObj;
ib.ptr = indices[i];
prim[0].begin = 1;
@@ -1657,7 +1657,7 @@ vbo_validated_drawelementsindirect(struct gl_context *ctx,
ib.count = 0; /* unknown */
ib.type = type;
- ib.obj = ctx->Array.ArrayObj->ElementArrayBufferObj;
+ ib.obj = ctx->Array.VAO->ElementArrayBufferObj;
ib.ptr = NULL;
memset(prim, 0, sizeof(prim));
@@ -1705,7 +1705,7 @@ vbo_validated_multidrawelementsindirect(struct gl_context *ctx,
ib.count = 0; /* unknown */
ib.type = type;
- ib.obj = ctx->Array.ArrayObj->ElementArrayBufferObj;
+ ib.obj = ctx->Array.VAO->ElementArrayBufferObj;
ib.ptr = NULL;
prim[0].begin = 1;
diff --git a/src/mesa/vbo/vbo_save_api.c b/src/mesa/vbo/vbo_save_api.c
index 43243e6..01c4c0e 100644
--- a/src/mesa/vbo/vbo_save_api.c
+++ b/src/mesa/vbo/vbo_save_api.c
@@ -1138,9 +1138,9 @@ _save_OBE_DrawElements(GLenum mode, GLsizei count, GLenum type,
_ae_map_vbos(ctx);
- if (_mesa_is_bufferobj(ctx->Array.ArrayObj->ElementArrayBufferObj))
+ if (_mesa_is_bufferobj(ctx->Array.VAO->ElementArrayBufferObj))
indices =
- ADD_POINTERS(ctx->Array.ArrayObj->ElementArrayBufferObj->Pointer, indices);
+ ADD_POINTERS(ctx->Array.VAO->ElementArrayBufferObj->Pointer, indices);
vbo_save_NotifyBegin(ctx, (mode | VBO_SAVE_PRIM_WEAK |
VBO_SAVE_PRIM_NO_CURRENT_UPDATE));
--
1.8.5.2
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