[Mesa-dev] [PATCH 2/9] mesa: Rename "arrayObj" local variables to "vao".

Kenneth Graunke kenneth at whitecape.org
Sat Feb 1 22:30:06 PST 2014


Now that the field is named "VAO" instead of "ArrayObj", it makes sense
to call the local variables "vao" instead of "arrayObj".

Completely generated by:
$ find . -type f -print0 | xargs 0 sed -i 's/arrayObj/vao/g'

Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
---
 src/mesa/main/api_arrayelt.c  | 48 ++++++++++-----------
 src/mesa/main/arrayobj.c      | 44 +++++++++----------
 src/mesa/main/arrayobj.h      | 20 ++++-----
 src/mesa/main/bufferobj.c     |  8 ++--
 src/mesa/main/enable.c        | 26 ++++++------
 src/mesa/main/varray.c        | 98 +++++++++++++++++++++----------------------
 src/mesa/vbo/vbo_exec_array.c | 16 +++----
 7 files changed, 130 insertions(+), 130 deletions(-)

diff --git a/src/mesa/main/api_arrayelt.c b/src/mesa/main/api_arrayelt.c
index 09f314b..8beda62 100644
--- a/src/mesa/main/api_arrayelt.c
+++ b/src/mesa/main/api_arrayelt.c
@@ -1472,11 +1472,11 @@ check_vbo(AEcontext *actx, struct gl_buffer_object *vbo)
 static inline void
 update_derived_client_arrays(struct gl_context *ctx)
 {
-   struct gl_array_object *arrayObj = ctx->Array.VAO;
+   struct gl_array_object *vao = ctx->Array.VAO;
 
-   if (arrayObj->NewArrays) {
-      _mesa_update_array_object_client_arrays(ctx, arrayObj);
-      arrayObj->NewArrays = 0;
+   if (vao->NewArrays) {
+      _mesa_update_array_object_client_arrays(ctx, vao);
+      vao->NewArrays = 0;
    }
 }
 
@@ -1494,50 +1494,50 @@ _ae_update_state(struct gl_context *ctx)
    AEarray *aa = actx->arrays;  /* non-indexed arrays (ex: glNormal) */
    AEattrib *at = actx->attribs;  /* indexed arrays (ex: glMultiTexCoord) */
    GLuint i;
-   struct gl_array_object *arrayObj = ctx->Array.VAO;
+   struct gl_array_object *vao = ctx->Array.VAO;
 
    actx->nr_vbos = 0;
 
    /* conventional vertex arrays */
-   if (arrayObj->_VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Enabled) {
-      aa->array = &arrayObj->_VertexAttrib[VERT_ATTRIB_COLOR_INDEX];
+   if (vao->_VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Enabled) {
+      aa->array = &vao->_VertexAttrib[VERT_ATTRIB_COLOR_INDEX];
       aa->offset = IndexFuncs[TYPE_IDX(aa->array->Type)];
       check_vbo(actx, aa->array->BufferObj);
       aa++;
    }
-   if (arrayObj->_VertexAttrib[VERT_ATTRIB_EDGEFLAG].Enabled) {
-      aa->array = &arrayObj->_VertexAttrib[VERT_ATTRIB_EDGEFLAG];
+   if (vao->_VertexAttrib[VERT_ATTRIB_EDGEFLAG].Enabled) {
+      aa->array = &vao->_VertexAttrib[VERT_ATTRIB_EDGEFLAG];
       aa->offset = _gloffset_EdgeFlagv;
       check_vbo(actx, aa->array->BufferObj);
       aa++;
    }
-   if (arrayObj->_VertexAttrib[VERT_ATTRIB_NORMAL].Enabled) {
-      aa->array = &arrayObj->_VertexAttrib[VERT_ATTRIB_NORMAL];
+   if (vao->_VertexAttrib[VERT_ATTRIB_NORMAL].Enabled) {
+      aa->array = &vao->_VertexAttrib[VERT_ATTRIB_NORMAL];
       aa->offset = NormalFuncs[TYPE_IDX(aa->array->Type)];
       check_vbo(actx, aa->array->BufferObj);
       aa++;
    }
-   if (arrayObj->_VertexAttrib[VERT_ATTRIB_COLOR0].Enabled) {
-      aa->array = &arrayObj->_VertexAttrib[VERT_ATTRIB_COLOR0];
+   if (vao->_VertexAttrib[VERT_ATTRIB_COLOR0].Enabled) {
+      aa->array = &vao->_VertexAttrib[VERT_ATTRIB_COLOR0];
       aa->offset = ColorFuncs[aa->array->Size-3][TYPE_IDX(aa->array->Type)];
       check_vbo(actx, aa->array->BufferObj);
       aa++;
    }
-   if (arrayObj->_VertexAttrib[VERT_ATTRIB_COLOR1].Enabled) {
-      aa->array = &arrayObj->_VertexAttrib[VERT_ATTRIB_COLOR1];
+   if (vao->_VertexAttrib[VERT_ATTRIB_COLOR1].Enabled) {
+      aa->array = &vao->_VertexAttrib[VERT_ATTRIB_COLOR1];
       aa->offset = SecondaryColorFuncs[TYPE_IDX(aa->array->Type)];
       check_vbo(actx, aa->array->BufferObj);
       aa++;
    }
-   if (arrayObj->_VertexAttrib[VERT_ATTRIB_FOG].Enabled) {
-      aa->array = &arrayObj->_VertexAttrib[VERT_ATTRIB_FOG];
+   if (vao->_VertexAttrib[VERT_ATTRIB_FOG].Enabled) {
+      aa->array = &vao->_VertexAttrib[VERT_ATTRIB_FOG];
       aa->offset = FogCoordFuncs[TYPE_IDX(aa->array->Type)];
       check_vbo(actx, aa->array->BufferObj);
       aa++;
    }
    for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
       struct gl_client_array *attribArray =
-         &arrayObj->_VertexAttrib[VERT_ATTRIB_TEX(i)];
+         &vao->_VertexAttrib[VERT_ATTRIB_TEX(i)];
       if (attribArray->Enabled) {
          /* NOTE: we use generic glVertexAttribNV functions here.
           * If we ever remove GL_NV_vertex_program this will have to change.
@@ -1556,7 +1556,7 @@ _ae_update_state(struct gl_context *ctx)
    /* generic vertex attribute arrays */
    for (i = 1; i < VERT_ATTRIB_GENERIC_MAX; i++) {  /* skip zero! */
       struct gl_client_array *attribArray =
-         &arrayObj->_VertexAttrib[VERT_ATTRIB_GENERIC(i)];
+         &vao->_VertexAttrib[VERT_ATTRIB_GENERIC(i)];
       if (attribArray->Enabled) {
          GLint intOrNorm;
          at->array = attribArray;
@@ -1583,24 +1583,24 @@ _ae_update_state(struct gl_context *ctx)
    }
 
    /* finally, vertex position */
-   if (arrayObj->_VertexAttrib[VERT_ATTRIB_GENERIC0].Enabled) {
+   if (vao->_VertexAttrib[VERT_ATTRIB_GENERIC0].Enabled) {
       /* Use glVertex(v) instead of glVertexAttrib(0, v) to be sure it's
        * issued as the last (provoking) attribute).
        */
-      aa->array = &arrayObj->_VertexAttrib[VERT_ATTRIB_GENERIC0];
+      aa->array = &vao->_VertexAttrib[VERT_ATTRIB_GENERIC0];
       assert(aa->array->Size >= 2); /* XXX fix someday? */
       aa->offset = VertexFuncs[aa->array->Size-2][TYPE_IDX(aa->array->Type)];
       check_vbo(actx, aa->array->BufferObj);
       aa++;
    }
-   else if (arrayObj->_VertexAttrib[VERT_ATTRIB_POS].Enabled) {
-      aa->array = &arrayObj->_VertexAttrib[VERT_ATTRIB_POS];
+   else if (vao->_VertexAttrib[VERT_ATTRIB_POS].Enabled) {
+      aa->array = &vao->_VertexAttrib[VERT_ATTRIB_POS];
       aa->offset = VertexFuncs[aa->array->Size-2][TYPE_IDX(aa->array->Type)];
       check_vbo(actx, aa->array->BufferObj);
       aa++;
    }
 
-   check_vbo(actx, arrayObj->ElementArrayBufferObj);
+   check_vbo(actx, vao->ElementArrayBufferObj);
 
    ASSERT(at - actx->attribs <= VERT_ATTRIB_MAX);
    ASSERT(aa - actx->arrays < 32);
diff --git a/src/mesa/main/arrayobj.c b/src/mesa/main/arrayobj.c
index 9b4e7dd..0bfaf97 100644
--- a/src/mesa/main/arrayobj.c
+++ b/src/mesa/main/arrayobj.c
@@ -124,16 +124,16 @@ _mesa_delete_array_object( struct gl_context *ctx, struct gl_array_object *obj )
 
 
 /**
- * Set ptr to arrayObj w/ reference counting.
+ * Set ptr to vao w/ reference counting.
  * Note: this should only be called from the _mesa_reference_array_object()
  * inline function.
  */
 void
 _mesa_reference_array_object_(struct gl_context *ctx,
                               struct gl_array_object **ptr,
-                              struct gl_array_object *arrayObj)
+                              struct gl_array_object *vao)
 {
-   assert(*ptr != arrayObj);
+   assert(*ptr != vao);
 
    if (*ptr) {
       /* Unreference the old array object */
@@ -159,24 +159,24 @@ _mesa_reference_array_object_(struct gl_context *ctx,
    }
    ASSERT(!*ptr);
 
-   if (arrayObj) {
+   if (vao) {
       /* reference new array object */
-      _glthread_LOCK_MUTEX(arrayObj->Mutex);
-      if (arrayObj->RefCount == 0) {
+      _glthread_LOCK_MUTEX(vao->Mutex);
+      if (vao->RefCount == 0) {
          /* this array's being deleted (look just above) */
          /* Not sure this can every really happen.  Warn if it does. */
          _mesa_problem(NULL, "referencing deleted array object");
          *ptr = NULL;
       }
       else {
-         arrayObj->RefCount++;
+         vao->RefCount++;
 #if 0
          printf("ArrayObj %p %d INCR to %d\n",
-                (void *) arrayObj, arrayObj->Name, arrayObj->RefCount);
+                (void *) vao, vao->Name, vao->RefCount);
 #endif
-         *ptr = arrayObj;
+         *ptr = vao;
       }
-      _glthread_UNLOCK_MUTEX(arrayObj->Mutex);
+      _glthread_UNLOCK_MUTEX(vao->Mutex);
    }
 }
 
@@ -292,10 +292,10 @@ remove_array_object( struct gl_context *ctx, struct gl_array_object *obj )
 
 /**
  * Helper for _mesa_update_array_object_max_element().
- * \return  min(arrayObj->_VertexAttrib[*]._MaxElement).
+ * \return  min(vao->_VertexAttrib[*]._MaxElement).
  */
 static GLuint
-compute_max_element(struct gl_array_object *arrayObj, GLbitfield64 enabled)
+compute_max_element(struct gl_array_object *vao, GLbitfield64 enabled)
 {
    GLuint min = ~((GLuint)0);
 
@@ -304,7 +304,7 @@ compute_max_element(struct gl_array_object *arrayObj, GLbitfield64 enabled)
       GLint attrib = ffsll(enabled) - 1;
       enabled ^= BITFIELD64_BIT(attrib);
 
-      client_array = &arrayObj->_VertexAttrib[attrib];
+      client_array = &vao->_VertexAttrib[attrib];
       assert(client_array->Enabled);
       _mesa_update_array_max_element(client_array);
       min = MIN2(min, client_array->_MaxElement);
@@ -319,19 +319,19 @@ compute_max_element(struct gl_array_object *arrayObj, GLbitfield64 enabled)
  */
 void
 _mesa_update_array_object_max_element(struct gl_context *ctx,
-                                      struct gl_array_object *arrayObj)
+                                      struct gl_array_object *vao)
 {
    GLbitfield64 enabled;
 
    if (!ctx->VertexProgram._Current ||
        ctx->VertexProgram._Current == ctx->VertexProgram._TnlProgram) {
-      enabled = _mesa_array_object_get_enabled_ff(arrayObj);
+      enabled = _mesa_array_object_get_enabled_ff(vao);
    } else {
-      enabled = _mesa_array_object_get_enabled_arb(arrayObj);
+      enabled = _mesa_array_object_get_enabled_arb(vao);
    }
 
    /* _MaxElement is one past the last legal array element */
-   arrayObj->_MaxElement = compute_max_element(arrayObj, enabled);
+   vao->_MaxElement = compute_max_element(vao, enabled);
 }
 
 
@@ -341,9 +341,9 @@ _mesa_update_array_object_max_element(struct gl_context *ctx,
  */
 void
 _mesa_update_array_object_client_arrays(struct gl_context *ctx,
-                                        struct gl_array_object *arrayObj)
+                                        struct gl_array_object *vao)
 {
-   GLbitfield64 arrays = arrayObj->NewArrays;
+   GLbitfield64 arrays = vao->NewArrays;
 
    while (arrays) {
       struct gl_client_array *client_array;
@@ -353,9 +353,9 @@ _mesa_update_array_object_client_arrays(struct gl_context *ctx,
       GLint attrib = ffsll(arrays) - 1;
       arrays ^= BITFIELD64_BIT(attrib);
 
-      attrib_array = &arrayObj->VertexAttrib[attrib];
-      buffer_binding = &arrayObj->VertexBinding[attrib_array->VertexBinding];
-      client_array = &arrayObj->_VertexAttrib[attrib];
+      attrib_array = &vao->VertexAttrib[attrib];
+      buffer_binding = &vao->VertexBinding[attrib_array->VertexBinding];
+      client_array = &vao->_VertexAttrib[attrib];
 
       _mesa_update_client_array(ctx, client_array, attrib_array,
                                 buffer_binding);
diff --git a/src/mesa/main/arrayobj.h b/src/mesa/main/arrayobj.h
index 7c37202..cc3360c 100644
--- a/src/mesa/main/arrayobj.h
+++ b/src/mesa/main/arrayobj.h
@@ -57,15 +57,15 @@ _mesa_delete_array_object( struct gl_context *ctx, struct gl_array_object *obj )
 extern void
 _mesa_reference_array_object_(struct gl_context *ctx,
                               struct gl_array_object **ptr,
-                              struct gl_array_object *arrayObj);
+                              struct gl_array_object *vao);
 
 static inline void
 _mesa_reference_array_object(struct gl_context *ctx,
                              struct gl_array_object **ptr,
-                             struct gl_array_object *arrayObj)
+                             struct gl_array_object *vao)
 {
-   if (*ptr != arrayObj)
-      _mesa_reference_array_object_(ctx, ptr, arrayObj);
+   if (*ptr != vao)
+      _mesa_reference_array_object_(ctx, ptr, vao);
 }
 
 
@@ -76,11 +76,11 @@ _mesa_initialize_array_object( struct gl_context *ctx,
 
 extern void
 _mesa_update_array_object_max_element(struct gl_context *ctx,
-                                      struct gl_array_object *arrayObj);
+                                      struct gl_array_object *vao);
 
 extern void
 _mesa_update_array_object_client_arrays(struct gl_context *ctx,
-                                        struct gl_array_object *arrayObj);
+                                        struct gl_array_object *vao);
 
 
 /** Returns the bitmask of all enabled arrays in fixed function mode.
@@ -89,9 +89,9 @@ _mesa_update_array_object_client_arrays(struct gl_context *ctx,
  *  are available.
  */
 static inline GLbitfield64
-_mesa_array_object_get_enabled_ff(const struct gl_array_object *arrayObj)
+_mesa_array_object_get_enabled_ff(const struct gl_array_object *vao)
 {
-   return arrayObj->_Enabled & VERT_BIT_FF_ALL;
+   return vao->_Enabled & VERT_BIT_FF_ALL;
 }
 
 /** Returns the bitmask of all enabled arrays in arb/glsl shader mode.
@@ -101,9 +101,9 @@ _mesa_array_object_get_enabled_ff(const struct gl_array_object *arrayObj)
  *  precedence over the legacy position array.
  */
 static inline GLbitfield64
-_mesa_array_object_get_enabled_arb(const struct gl_array_object *arrayObj)
+_mesa_array_object_get_enabled_arb(const struct gl_array_object *vao)
 {
-   GLbitfield64 enabled = arrayObj->_Enabled;
+   GLbitfield64 enabled = vao->_Enabled;
    return enabled & ~(VERT_BIT_POS & (enabled >> VERT_ATTRIB_GENERIC0));
 }
 
diff --git a/src/mesa/main/bufferobj.c b/src/mesa/main/bufferobj.c
index eb2fd68..646e88c 100644
--- a/src/mesa/main/bufferobj.c
+++ b/src/mesa/main/bufferobj.c
@@ -1082,7 +1082,7 @@ _mesa_DeleteBuffers(GLsizei n, const GLuint *ids)
    for (i = 0; i < n; i++) {
       struct gl_buffer_object *bufObj = _mesa_lookup_bufferobj(ctx, ids[i]);
       if (bufObj) {
-         struct gl_array_object *arrayObj = ctx->Array.VAO;
+         struct gl_array_object *vao = ctx->Array.VAO;
          GLuint j;
 
          ASSERT(bufObj->Name == ids[i] || bufObj == &DummyBufferObject);
@@ -1095,14 +1095,14 @@ _mesa_DeleteBuffers(GLsizei n, const GLuint *ids)
          }
 
          /* unbind any vertex pointers bound to this buffer */
-         for (j = 0; j < Elements(arrayObj->VertexBinding); j++) {
-            unbind(ctx, &arrayObj->VertexBinding[j].BufferObj, bufObj);
+         for (j = 0; j < Elements(vao->VertexBinding); j++) {
+            unbind(ctx, &vao->VertexBinding[j].BufferObj, bufObj);
          }
 
          if (ctx->Array.ArrayBufferObj == bufObj) {
             _mesa_BindBuffer( GL_ARRAY_BUFFER_ARB, 0 );
          }
-         if (arrayObj->ElementArrayBufferObj == bufObj) {
+         if (vao->ElementArrayBufferObj == bufObj) {
             _mesa_BindBuffer( GL_ELEMENT_ARRAY_BUFFER_ARB, 0 );
          }
 
diff --git a/src/mesa/main/enable.c b/src/mesa/main/enable.c
index 04552f7..faa4740 100644
--- a/src/mesa/main/enable.c
+++ b/src/mesa/main/enable.c
@@ -63,46 +63,46 @@ update_derived_primitive_restart_state(struct gl_context *ctx)
 static void
 client_state(struct gl_context *ctx, GLenum cap, GLboolean state)
 {
-   struct gl_array_object *arrayObj = ctx->Array.VAO;
+   struct gl_array_object *vao = ctx->Array.VAO;
    GLbitfield64 flag;
    GLboolean *var;
 
    switch (cap) {
       case GL_VERTEX_ARRAY:
-         var = &arrayObj->VertexAttrib[VERT_ATTRIB_POS].Enabled;
+         var = &vao->VertexAttrib[VERT_ATTRIB_POS].Enabled;
          flag = VERT_BIT_POS;
          break;
       case GL_NORMAL_ARRAY:
-         var = &arrayObj->VertexAttrib[VERT_ATTRIB_NORMAL].Enabled;
+         var = &vao->VertexAttrib[VERT_ATTRIB_NORMAL].Enabled;
          flag = VERT_BIT_NORMAL;
          break;
       case GL_COLOR_ARRAY:
-         var = &arrayObj->VertexAttrib[VERT_ATTRIB_COLOR0].Enabled;
+         var = &vao->VertexAttrib[VERT_ATTRIB_COLOR0].Enabled;
          flag = VERT_BIT_COLOR0;
          break;
       case GL_INDEX_ARRAY:
-         var = &arrayObj->VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Enabled;
+         var = &vao->VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Enabled;
          flag = VERT_BIT_COLOR_INDEX;
          break;
       case GL_TEXTURE_COORD_ARRAY:
-         var = &arrayObj->VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)].Enabled;
+         var = &vao->VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)].Enabled;
          flag = VERT_BIT_TEX(ctx->Array.ActiveTexture);
          break;
       case GL_EDGE_FLAG_ARRAY:
-         var = &arrayObj->VertexAttrib[VERT_ATTRIB_EDGEFLAG].Enabled;
+         var = &vao->VertexAttrib[VERT_ATTRIB_EDGEFLAG].Enabled;
          flag = VERT_BIT_EDGEFLAG;
          break;
       case GL_FOG_COORDINATE_ARRAY_EXT:
-         var = &arrayObj->VertexAttrib[VERT_ATTRIB_FOG].Enabled;
+         var = &vao->VertexAttrib[VERT_ATTRIB_FOG].Enabled;
          flag = VERT_BIT_FOG;
          break;
       case GL_SECONDARY_COLOR_ARRAY_EXT:
-         var = &arrayObj->VertexAttrib[VERT_ATTRIB_COLOR1].Enabled;
+         var = &vao->VertexAttrib[VERT_ATTRIB_COLOR1].Enabled;
          flag = VERT_BIT_COLOR1;
          break;
 
       case GL_POINT_SIZE_ARRAY_OES:
-         var = &arrayObj->VertexAttrib[VERT_ATTRIB_POINT_SIZE].Enabled;
+         var = &vao->VertexAttrib[VERT_ATTRIB_POINT_SIZE].Enabled;
          flag = VERT_BIT_POINT_SIZE;
          break;
 
@@ -131,11 +131,11 @@ client_state(struct gl_context *ctx, GLenum cap, GLboolean state)
    update_derived_primitive_restart_state(ctx);
 
    if (state)
-      arrayObj->_Enabled |= flag;
+      vao->_Enabled |= flag;
    else
-      arrayObj->_Enabled &= ~flag;
+      vao->_Enabled &= ~flag;
 
-   arrayObj->NewArrays |= flag;
+   vao->NewArrays |= flag;
 
    if (ctx->Driver.Enable) {
       ctx->Driver.Enable( ctx, cap, state );
diff --git a/src/mesa/main/varray.c b/src/mesa/main/varray.c
index d4e50c3..2d3073e 100644
--- a/src/mesa/main/varray.c
+++ b/src/mesa/main/varray.c
@@ -112,20 +112,20 @@ static void
 vertex_attrib_binding(struct gl_context *ctx, GLuint attribIndex,
                       GLuint bindingIndex)
 {
-   struct gl_array_object *arrayObj = ctx->Array.VAO;
-   struct gl_vertex_attrib_array *array = &arrayObj->VertexAttrib[attribIndex];
+   struct gl_array_object *vao = ctx->Array.VAO;
+   struct gl_vertex_attrib_array *array = &vao->VertexAttrib[attribIndex];
 
    if (array->VertexBinding != bindingIndex) {
       const GLbitfield64 array_bit = VERT_BIT(attribIndex);
 
       FLUSH_VERTICES(ctx, _NEW_ARRAY);
 
-      arrayObj->VertexBinding[array->VertexBinding]._BoundArrays &= ~array_bit;
-      arrayObj->VertexBinding[bindingIndex]._BoundArrays |= array_bit;
+      vao->VertexBinding[array->VertexBinding]._BoundArrays &= ~array_bit;
+      vao->VertexBinding[bindingIndex]._BoundArrays |= array_bit;
 
       array->VertexBinding = bindingIndex;
 
-      arrayObj->NewArrays |= array_bit;
+      vao->NewArrays |= array_bit;
    }
 }
 
@@ -139,8 +139,8 @@ bind_vertex_buffer(struct gl_context *ctx, GLuint index,
                    struct gl_buffer_object *vbo,
                    GLintptr offset, GLsizei stride)
 {
-   struct gl_array_object *arrayObj = ctx->Array.VAO;
-   struct gl_vertex_buffer_binding *binding = &arrayObj->VertexBinding[index];
+   struct gl_array_object *vao = ctx->Array.VAO;
+   struct gl_vertex_buffer_binding *binding = &vao->VertexBinding[index];
 
    if (binding->BufferObj != vbo ||
        binding->Offset != offset ||
@@ -153,7 +153,7 @@ bind_vertex_buffer(struct gl_context *ctx, GLuint index,
       binding->Offset = offset;
       binding->Stride = stride;
 
-      arrayObj->NewArrays |= binding->_BoundArrays;
+      vao->NewArrays |= binding->_BoundArrays;
    }
 }
 
@@ -166,14 +166,14 @@ static void
 vertex_binding_divisor(struct gl_context *ctx, GLuint bindingIndex,
                        GLuint divisor)
 {
-   struct gl_array_object *arrayObj = ctx->Array.VAO;
+   struct gl_array_object *vao = ctx->Array.VAO;
    struct gl_vertex_buffer_binding *binding =
-      &arrayObj->VertexBinding[bindingIndex];
+      &vao->VertexBinding[bindingIndex];
 
    if (binding->InstanceDivisor != divisor) {
       FLUSH_VERTICES(ctx, _NEW_ARRAY);
       binding->InstanceDivisor = divisor;
-      arrayObj->NewArrays |= binding->_BoundArrays;
+      vao->NewArrays |= binding->_BoundArrays;
    }
 }
 
@@ -664,7 +664,7 @@ _mesa_VertexAttribIPointer(GLuint index, GLint size, GLenum type,
 void GLAPIENTRY
 _mesa_EnableVertexAttribArray(GLuint index)
 {
-   struct gl_array_object *arrayObj;
+   struct gl_array_object *vao;
    GET_CURRENT_CONTEXT(ctx);
 
    if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
@@ -673,16 +673,16 @@ _mesa_EnableVertexAttribArray(GLuint index)
       return;
    }
 
-   arrayObj = ctx->Array.VAO;
+   vao = ctx->Array.VAO;
 
-   ASSERT(VERT_ATTRIB_GENERIC(index) < Elements(arrayObj->_VertexAttrib));
+   ASSERT(VERT_ATTRIB_GENERIC(index) < Elements(vao->_VertexAttrib));
 
-   if (!arrayObj->VertexAttrib[VERT_ATTRIB_GENERIC(index)].Enabled) {
+   if (!vao->VertexAttrib[VERT_ATTRIB_GENERIC(index)].Enabled) {
       /* was disabled, now being enabled */
       FLUSH_VERTICES(ctx, _NEW_ARRAY);
-      arrayObj->VertexAttrib[VERT_ATTRIB_GENERIC(index)].Enabled = GL_TRUE;
-      arrayObj->_Enabled |= VERT_BIT_GENERIC(index);
-      arrayObj->NewArrays |= VERT_BIT_GENERIC(index);
+      vao->VertexAttrib[VERT_ATTRIB_GENERIC(index)].Enabled = GL_TRUE;
+      vao->_Enabled |= VERT_BIT_GENERIC(index);
+      vao->NewArrays |= VERT_BIT_GENERIC(index);
    }
 }
 
@@ -690,7 +690,7 @@ _mesa_EnableVertexAttribArray(GLuint index)
 void GLAPIENTRY
 _mesa_DisableVertexAttribArray(GLuint index)
 {
-   struct gl_array_object *arrayObj;
+   struct gl_array_object *vao;
    GET_CURRENT_CONTEXT(ctx);
 
    if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
@@ -699,16 +699,16 @@ _mesa_DisableVertexAttribArray(GLuint index)
       return;
    }
 
-   arrayObj = ctx->Array.VAO;
+   vao = ctx->Array.VAO;
 
-   ASSERT(VERT_ATTRIB_GENERIC(index) < Elements(arrayObj->_VertexAttrib));
+   ASSERT(VERT_ATTRIB_GENERIC(index) < Elements(vao->_VertexAttrib));
 
-   if (arrayObj->VertexAttrib[VERT_ATTRIB_GENERIC(index)].Enabled) {
+   if (vao->VertexAttrib[VERT_ATTRIB_GENERIC(index)].Enabled) {
       /* was enabled, now being disabled */
       FLUSH_VERTICES(ctx, _NEW_ARRAY);
-      arrayObj->VertexAttrib[VERT_ATTRIB_GENERIC(index)].Enabled = GL_FALSE;
-      arrayObj->_Enabled &= ~VERT_BIT_GENERIC(index);
-      arrayObj->NewArrays |= VERT_BIT_GENERIC(index);
+      vao->VertexAttrib[VERT_ATTRIB_GENERIC(index)].Enabled = GL_FALSE;
+      vao->_Enabled &= ~VERT_BIT_GENERIC(index);
+      vao->NewArrays |= VERT_BIT_GENERIC(index);
    }
 }
 
@@ -722,7 +722,7 @@ static GLuint
 get_vertex_array_attrib(struct gl_context *ctx, GLuint index, GLenum pname,
                   const char *caller)
 {
-   const struct gl_array_object *arrayObj = ctx->Array.VAO;
+   const struct gl_array_object *vao = ctx->Array.VAO;
    const struct gl_vertex_attrib_array *array;
 
    if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
@@ -730,9 +730,9 @@ get_vertex_array_attrib(struct gl_context *ctx, GLuint index, GLenum pname,
       return 0;
    }
 
-   ASSERT(VERT_ATTRIB_GENERIC(index) < Elements(arrayObj->VertexAttrib));
+   ASSERT(VERT_ATTRIB_GENERIC(index) < Elements(vao->VertexAttrib));
 
-   array = &arrayObj->VertexAttrib[VERT_ATTRIB_GENERIC(index)];
+   array = &vao->VertexAttrib[VERT_ATTRIB_GENERIC(index)];
 
    switch (pname) {
    case GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB:
@@ -746,7 +746,7 @@ get_vertex_array_attrib(struct gl_context *ctx, GLuint index, GLenum pname,
    case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB:
       return array->Normalized;
    case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB:
-      return arrayObj->VertexBinding[array->VertexBinding].BufferObj->Name;
+      return vao->VertexBinding[array->VertexBinding].BufferObj->Name;
    case GL_VERTEX_ATTRIB_ARRAY_INTEGER:
       if ((_mesa_is_desktop_gl(ctx)
            && (ctx->Version >= 30 || ctx->Extensions.EXT_gpu_shader4))
@@ -757,7 +757,7 @@ get_vertex_array_attrib(struct gl_context *ctx, GLuint index, GLenum pname,
    case GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB:
       if ((_mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_instanced_arrays)
           || _mesa_is_gles3(ctx)) {
-         return arrayObj->VertexBinding[array->VertexBinding].InstanceDivisor;
+         return vao->VertexBinding[array->VertexBinding].InstanceDivisor;
       }
       goto error;
    case GL_VERTEX_ATTRIB_BINDING:
@@ -1365,7 +1365,7 @@ _mesa_BindVertexBuffer(GLuint bindingIndex, GLuint buffer, GLintptr offset,
                        GLsizei stride)
 {
    GET_CURRENT_CONTEXT(ctx);
-   const struct gl_array_object *arrayObj = ctx->Array.VAO;
+   const struct gl_array_object *vao = ctx->Array.VAO;
    struct gl_buffer_object *vbo;
 
    ASSERT_OUTSIDE_BEGIN_END(ctx);
@@ -1412,8 +1412,8 @@ _mesa_BindVertexBuffer(GLuint bindingIndex, GLuint buffer, GLintptr offset,
       return;
    }
 
-   if (buffer == arrayObj->VertexBinding[VERT_ATTRIB_GENERIC(bindingIndex)].BufferObj->Name) {
-      vbo = arrayObj->VertexBinding[VERT_ATTRIB_GENERIC(bindingIndex)].BufferObj;
+   if (buffer == vao->VertexBinding[VERT_ATTRIB_GENERIC(bindingIndex)].BufferObj->Name) {
+      vbo = vao->VertexBinding[VERT_ATTRIB_GENERIC(bindingIndex)].BufferObj;
    } else if (buffer != 0) {
       vbo = _mesa_lookup_bufferobj(ctx, buffer);
 
@@ -1758,25 +1758,25 @@ print_array(const char *name, GLint index, const struct gl_client_array *array)
 void
 _mesa_print_arrays(struct gl_context *ctx)
 {
-   struct gl_array_object *arrayObj = ctx->Array.VAO;
+   struct gl_array_object *vao = ctx->Array.VAO;
    GLuint i;
 
-   _mesa_update_array_object_max_element(ctx, arrayObj);
+   _mesa_update_array_object_max_element(ctx, vao);
 
-   printf("Array Object %u\n", arrayObj->Name);
-   if (arrayObj->_VertexAttrib[VERT_ATTRIB_POS].Enabled)
-      print_array("Vertex", -1, &arrayObj->_VertexAttrib[VERT_ATTRIB_POS]);
-   if (arrayObj->_VertexAttrib[VERT_ATTRIB_NORMAL].Enabled)
-      print_array("Normal", -1, &arrayObj->_VertexAttrib[VERT_ATTRIB_NORMAL]);
-   if (arrayObj->_VertexAttrib[VERT_ATTRIB_COLOR0].Enabled)
-      print_array("Color", -1, &arrayObj->_VertexAttrib[VERT_ATTRIB_COLOR0]);
+   printf("Array Object %u\n", vao->Name);
+   if (vao->_VertexAttrib[VERT_ATTRIB_POS].Enabled)
+      print_array("Vertex", -1, &vao->_VertexAttrib[VERT_ATTRIB_POS]);
+   if (vao->_VertexAttrib[VERT_ATTRIB_NORMAL].Enabled)
+      print_array("Normal", -1, &vao->_VertexAttrib[VERT_ATTRIB_NORMAL]);
+   if (vao->_VertexAttrib[VERT_ATTRIB_COLOR0].Enabled)
+      print_array("Color", -1, &vao->_VertexAttrib[VERT_ATTRIB_COLOR0]);
    for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++)
-      if (arrayObj->_VertexAttrib[VERT_ATTRIB_TEX(i)].Enabled)
-         print_array("TexCoord", i, &arrayObj->_VertexAttrib[VERT_ATTRIB_TEX(i)]);
+      if (vao->_VertexAttrib[VERT_ATTRIB_TEX(i)].Enabled)
+         print_array("TexCoord", i, &vao->_VertexAttrib[VERT_ATTRIB_TEX(i)]);
    for (i = 0; i < VERT_ATTRIB_GENERIC_MAX; i++)
-      if (arrayObj->_VertexAttrib[VERT_ATTRIB_GENERIC(i)].Enabled)
-         print_array("Attrib", i, &arrayObj->_VertexAttrib[VERT_ATTRIB_GENERIC(i)]);
-   printf("  _MaxElement = %u\n", arrayObj->_MaxElement);
+      if (vao->_VertexAttrib[VERT_ATTRIB_GENERIC(i)].Enabled)
+         print_array("Attrib", i, &vao->_VertexAttrib[VERT_ATTRIB_GENERIC(i)]);
+   printf("  _MaxElement = %u\n", vao->_MaxElement);
 }
 
 
@@ -1801,9 +1801,9 @@ _mesa_init_varray(struct gl_context *ctx)
 static void
 delete_arrayobj_cb(GLuint id, void *data, void *userData)
 {
-   struct gl_array_object *arrayObj = (struct gl_array_object *) data;
+   struct gl_array_object *vao = (struct gl_array_object *) data;
    struct gl_context *ctx = (struct gl_context *) userData;
-   _mesa_delete_array_object(ctx, arrayObj);
+   _mesa_delete_array_object(ctx, vao);
 }
 
 
diff --git a/src/mesa/vbo/vbo_exec_array.c b/src/mesa/vbo/vbo_exec_array.c
index fd27f4b..854dec8 100644
--- a/src/mesa/vbo/vbo_exec_array.c
+++ b/src/mesa/vbo/vbo_exec_array.c
@@ -287,7 +287,7 @@ static void
 check_draw_elements_data(struct gl_context *ctx, GLsizei count, GLenum elemType,
                          const void *elements, GLint basevertex)
 {
-   struct gl_array_object *arrayObj = ctx->Array.VAO;
+   struct gl_array_object *vao = ctx->Array.VAO;
    const void *elemMap;
    GLint i, k;
 
@@ -318,17 +318,17 @@ check_draw_elements_data(struct gl_context *ctx, GLsizei count, GLenum elemType,
       }
 
       /* check element j of each enabled array */
-      for (k = 0; k < Elements(arrayObj->_VertexAttrib); k++) {
-         check_array_data(ctx, &arrayObj->_VertexAttrib[k], k, j);
+      for (k = 0; k < Elements(vao->_VertexAttrib); k++) {
+         check_array_data(ctx, &vao->_VertexAttrib[k], k, j);
       }
    }
 
-   if (_mesa_is_bufferobj(arrayObj->ElementArrayBufferObj)) {
+   if (_mesa_is_bufferobj(vao->ElementArrayBufferObj)) {
       ctx->Driver.UnmapBuffer(ctx, ctx->Array.VAO->ElementArrayBufferObj);
    }
 
-   for (k = 0; k < Elements(arrayObj->_VertexAttrib); k++) {
-      unmap_array_buffer(ctx, &arrayObj->_VertexAttrib[k]);
+   for (k = 0; k < Elements(vao->_VertexAttrib); k++) {
+      unmap_array_buffer(ctx, &vao->_VertexAttrib[k]);
    }
 }
 
@@ -352,7 +352,7 @@ print_draw_arrays(struct gl_context *ctx,
 {
    struct vbo_context *vbo = vbo_context(ctx);
    struct vbo_exec_context *exec = &vbo->exec;
-   struct gl_array_object *arrayObj = ctx->Array.VAO;
+   struct gl_array_object *vao = ctx->Array.VAO;
    int i;
 
    printf("vbo_exec_DrawArrays(mode 0x%x, start %d, count %d):\n",
@@ -368,7 +368,7 @@ print_draw_arrays(struct gl_context *ctx,
 	     exec->array.inputs[i]->Size,
 	     stride,
 	     /*exec->array.inputs[i]->Enabled,*/
-	     arrayObj->_VertexAttrib[VERT_ATTRIB_FF(i)].Enabled,
+	     vao->_VertexAttrib[VERT_ATTRIB_FF(i)].Enabled,
 	     exec->array.inputs[i]->Ptr,
 	     bufName);
 
-- 
1.8.5.2



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