[Mesa-dev] [PATCH 3/9] mesa: Rename "struct gl_array_object" to gl_vertex_array_object.
Kenneth Graunke
kenneth at whitecape.org
Sat Feb 1 22:30:07 PST 2014
I considered replacing it with "gl_vao", but spelling it out seemed to
fit better with Mesa's traditional style. Mesa doesn't shy away from
long type names - consider gl_transform_feedback_object,
gl_fragment_program_state, gl_uniform_buffer_binding, and so on.
Completely generated by:
$ find . -type f -print0 | xargs -0 sed -i \
's/gl_array_object/gl_vertex_array_object/g'
Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
---
src/mesa/drivers/common/meta.c | 2 +-
src/mesa/main/api_arrayelt.c | 4 ++--
src/mesa/main/arrayobj.c | 46 ++++++++++++++++++++--------------------
src/mesa/main/arrayobj.h | 24 ++++++++++-----------
src/mesa/main/attrib.c | 10 ++++-----
src/mesa/main/bufferobj.c | 2 +-
src/mesa/main/dd.h | 6 +++---
src/mesa/main/enable.c | 2 +-
src/mesa/main/get.c | 2 +-
src/mesa/main/get_hash_params.py | 14 ++++++------
src/mesa/main/mtypes.h | 6 +++---
src/mesa/main/objectlabel.c | 2 +-
src/mesa/main/varray.c | 18 ++++++++--------
src/mesa/vbo/vbo_exec_array.c | 4 ++--
14 files changed, 71 insertions(+), 71 deletions(-)
diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
index f0178f7..dd9b4a7 100644
--- a/src/mesa/drivers/common/meta.c
+++ b/src/mesa/drivers/common/meta.c
@@ -164,7 +164,7 @@ struct save_state
GLuint EnvMode; /* unit[0] only */
/** MESA_META_VERTEX */
- struct gl_array_object *VAO;
+ struct gl_vertex_array_object *VAO;
struct gl_buffer_object *ArrayBufferObj;
/** MESA_META_VIEWPORT */
diff --git a/src/mesa/main/api_arrayelt.c b/src/mesa/main/api_arrayelt.c
index 8beda62..981231c 100644
--- a/src/mesa/main/api_arrayelt.c
+++ b/src/mesa/main/api_arrayelt.c
@@ -1472,7 +1472,7 @@ check_vbo(AEcontext *actx, struct gl_buffer_object *vbo)
static inline void
update_derived_client_arrays(struct gl_context *ctx)
{
- struct gl_array_object *vao = ctx->Array.VAO;
+ struct gl_vertex_array_object *vao = ctx->Array.VAO;
if (vao->NewArrays) {
_mesa_update_array_object_client_arrays(ctx, vao);
@@ -1494,7 +1494,7 @@ _ae_update_state(struct gl_context *ctx)
AEarray *aa = actx->arrays; /* non-indexed arrays (ex: glNormal) */
AEattrib *at = actx->attribs; /* indexed arrays (ex: glMultiTexCoord) */
GLuint i;
- struct gl_array_object *vao = ctx->Array.VAO;
+ struct gl_vertex_array_object *vao = ctx->Array.VAO;
actx->nr_vbos = 0;
diff --git a/src/mesa/main/arrayobj.c b/src/mesa/main/arrayobj.c
index 0bfaf97..ca85bc3 100644
--- a/src/mesa/main/arrayobj.c
+++ b/src/mesa/main/arrayobj.c
@@ -60,13 +60,13 @@
* non-existent.
*/
-struct gl_array_object *
+struct gl_vertex_array_object *
_mesa_lookup_arrayobj(struct gl_context *ctx, GLuint id)
{
if (id == 0)
return NULL;
else
- return (struct gl_array_object *)
+ return (struct gl_vertex_array_object *)
_mesa_HashLookup(ctx->Array.Objects, id);
}
@@ -77,7 +77,7 @@ _mesa_lookup_arrayobj(struct gl_context *ctx, GLuint id)
* This is done just prior to array object destruction.
*/
static void
-unbind_array_object_vbos(struct gl_context *ctx, struct gl_array_object *obj)
+unbind_array_object_vbos(struct gl_context *ctx, struct gl_vertex_array_object *obj)
{
GLuint i;
@@ -95,10 +95,10 @@ unbind_array_object_vbos(struct gl_context *ctx, struct gl_array_object *obj)
* This function is intended to be called via
* \c dd_function_table::NewArrayObject.
*/
-struct gl_array_object *
+struct gl_vertex_array_object *
_mesa_new_array_object( struct gl_context *ctx, GLuint name )
{
- struct gl_array_object *obj = CALLOC_STRUCT(gl_array_object);
+ struct gl_vertex_array_object *obj = CALLOC_STRUCT(gl_vertex_array_object);
if (obj)
_mesa_initialize_array_object(ctx, obj, name);
return obj;
@@ -112,7 +112,7 @@ _mesa_new_array_object( struct gl_context *ctx, GLuint name )
* \c dd_function_table::DeleteArrayObject.
*/
void
-_mesa_delete_array_object( struct gl_context *ctx, struct gl_array_object *obj )
+_mesa_delete_array_object( struct gl_context *ctx, struct gl_vertex_array_object *obj )
{
(void) ctx;
unbind_array_object_vbos(ctx, obj);
@@ -130,15 +130,15 @@ _mesa_delete_array_object( struct gl_context *ctx, struct gl_array_object *obj )
*/
void
_mesa_reference_array_object_(struct gl_context *ctx,
- struct gl_array_object **ptr,
- struct gl_array_object *vao)
+ struct gl_vertex_array_object **ptr,
+ struct gl_vertex_array_object *vao)
{
assert(*ptr != vao);
if (*ptr) {
/* Unreference the old array object */
GLboolean deleteFlag = GL_FALSE;
- struct gl_array_object *oldObj = *ptr;
+ struct gl_vertex_array_object *oldObj = *ptr;
_glthread_LOCK_MUTEX(oldObj->Mutex);
ASSERT(oldObj->RefCount > 0);
@@ -184,7 +184,7 @@ _mesa_reference_array_object_(struct gl_context *ctx,
static void
init_array(struct gl_context *ctx,
- struct gl_array_object *obj, GLuint index, GLint size, GLint type)
+ struct gl_vertex_array_object *obj, GLuint index, GLint size, GLint type)
{
struct gl_vertex_attrib_array *array = &obj->VertexAttrib[index];
struct gl_vertex_buffer_binding *binding = &obj->VertexBinding[index];
@@ -213,11 +213,11 @@ init_array(struct gl_context *ctx,
/**
- * Initialize a gl_array_object's arrays.
+ * Initialize a gl_vertex_array_object's arrays.
*/
void
_mesa_initialize_array_object( struct gl_context *ctx,
- struct gl_array_object *obj,
+ struct gl_vertex_array_object *obj,
GLuint name )
{
GLuint i;
@@ -266,7 +266,7 @@ _mesa_initialize_array_object( struct gl_context *ctx,
* Add the given array object to the array object pool.
*/
static void
-save_array_object( struct gl_context *ctx, struct gl_array_object *obj )
+save_array_object( struct gl_context *ctx, struct gl_vertex_array_object *obj )
{
if (obj->Name > 0) {
/* insert into hash table */
@@ -280,7 +280,7 @@ save_array_object( struct gl_context *ctx, struct gl_array_object *obj )
* Do not deallocate the array object though.
*/
static void
-remove_array_object( struct gl_context *ctx, struct gl_array_object *obj )
+remove_array_object( struct gl_context *ctx, struct gl_vertex_array_object *obj )
{
if (obj->Name > 0) {
/* remove from hash table */
@@ -295,7 +295,7 @@ remove_array_object( struct gl_context *ctx, struct gl_array_object *obj )
* \return min(vao->_VertexAttrib[*]._MaxElement).
*/
static GLuint
-compute_max_element(struct gl_array_object *vao, GLbitfield64 enabled)
+compute_max_element(struct gl_vertex_array_object *vao, GLbitfield64 enabled)
{
GLuint min = ~((GLuint)0);
@@ -315,11 +315,11 @@ compute_max_element(struct gl_array_object *vao, GLbitfield64 enabled)
/**
- * Examine vertex arrays to update the gl_array_object::_MaxElement field.
+ * Examine vertex arrays to update the gl_vertex_array_object::_MaxElement field.
*/
void
_mesa_update_array_object_max_element(struct gl_context *ctx,
- struct gl_array_object *vao)
+ struct gl_vertex_array_object *vao)
{
GLbitfield64 enabled;
@@ -341,7 +341,7 @@ _mesa_update_array_object_max_element(struct gl_context *ctx,
*/
void
_mesa_update_array_object_client_arrays(struct gl_context *ctx,
- struct gl_array_object *vao)
+ struct gl_vertex_array_object *vao)
{
GLbitfield64 arrays = vao->NewArrays;
@@ -376,8 +376,8 @@ _mesa_update_array_object_client_arrays(struct gl_context *ctx,
static void
bind_vertex_array(struct gl_context *ctx, GLuint id, GLboolean genRequired)
{
- struct gl_array_object * const oldObj = ctx->Array.VAO;
- struct gl_array_object *newObj = NULL;
+ struct gl_vertex_array_object * const oldObj = ctx->Array.VAO;
+ struct gl_vertex_array_object *newObj = NULL;
ASSERT(oldObj != NULL);
@@ -482,7 +482,7 @@ _mesa_DeleteVertexArrays(GLsizei n, const GLuint *ids)
}
for (i = 0; i < n; i++) {
- struct gl_array_object *obj = _mesa_lookup_arrayobj(ctx, ids[i]);
+ struct gl_vertex_array_object *obj = _mesa_lookup_arrayobj(ctx, ids[i]);
if ( obj != NULL ) {
ASSERT( obj->Name == ids[i] );
@@ -533,7 +533,7 @@ gen_vertex_arrays(struct gl_context *ctx, GLsizei n, GLuint *arrays)
/* Allocate new, empty array objects and return identifiers */
for (i = 0; i < n; i++) {
- struct gl_array_object *obj;
+ struct gl_vertex_array_object *obj;
GLuint name = first + i;
obj = (*ctx->Driver.NewArrayObject)( ctx, name );
@@ -581,7 +581,7 @@ _mesa_GenVertexArraysAPPLE(GLsizei n, GLuint *arrays)
GLboolean GLAPIENTRY
_mesa_IsVertexArray( GLuint id )
{
- struct gl_array_object * obj;
+ struct gl_vertex_array_object * obj;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
diff --git a/src/mesa/main/arrayobj.h b/src/mesa/main/arrayobj.h
index cc3360c..722708e 100644
--- a/src/mesa/main/arrayobj.h
+++ b/src/mesa/main/arrayobj.h
@@ -45,24 +45,24 @@ struct gl_context;
* Internal functions
*/
-extern struct gl_array_object *
+extern struct gl_vertex_array_object *
_mesa_lookup_arrayobj(struct gl_context *ctx, GLuint id);
-extern struct gl_array_object *
+extern struct gl_vertex_array_object *
_mesa_new_array_object( struct gl_context *ctx, GLuint name );
extern void
-_mesa_delete_array_object( struct gl_context *ctx, struct gl_array_object *obj );
+_mesa_delete_array_object( struct gl_context *ctx, struct gl_vertex_array_object *obj );
extern void
_mesa_reference_array_object_(struct gl_context *ctx,
- struct gl_array_object **ptr,
- struct gl_array_object *vao);
+ struct gl_vertex_array_object **ptr,
+ struct gl_vertex_array_object *vao);
static inline void
_mesa_reference_array_object(struct gl_context *ctx,
- struct gl_array_object **ptr,
- struct gl_array_object *vao)
+ struct gl_vertex_array_object **ptr,
+ struct gl_vertex_array_object *vao)
{
if (*ptr != vao)
_mesa_reference_array_object_(ctx, ptr, vao);
@@ -71,16 +71,16 @@ _mesa_reference_array_object(struct gl_context *ctx,
extern void
_mesa_initialize_array_object( struct gl_context *ctx,
- struct gl_array_object *obj, GLuint name );
+ struct gl_vertex_array_object *obj, GLuint name );
extern void
_mesa_update_array_object_max_element(struct gl_context *ctx,
- struct gl_array_object *vao);
+ struct gl_vertex_array_object *vao);
extern void
_mesa_update_array_object_client_arrays(struct gl_context *ctx,
- struct gl_array_object *vao);
+ struct gl_vertex_array_object *vao);
/** Returns the bitmask of all enabled arrays in fixed function mode.
@@ -89,7 +89,7 @@ _mesa_update_array_object_client_arrays(struct gl_context *ctx,
* are available.
*/
static inline GLbitfield64
-_mesa_array_object_get_enabled_ff(const struct gl_array_object *vao)
+_mesa_array_object_get_enabled_ff(const struct gl_vertex_array_object *vao)
{
return vao->_Enabled & VERT_BIT_FF_ALL;
}
@@ -101,7 +101,7 @@ _mesa_array_object_get_enabled_ff(const struct gl_array_object *vao)
* precedence over the legacy position array.
*/
static inline GLbitfield64
-_mesa_array_object_get_enabled_arb(const struct gl_array_object *vao)
+_mesa_array_object_get_enabled_arb(const struct gl_vertex_array_object *vao)
{
GLbitfield64 enabled = vao->_Enabled;
return enabled & ~(VERT_BIT_POS & (enabled >> VERT_ATTRIB_GENERIC0));
diff --git a/src/mesa/main/attrib.c b/src/mesa/main/attrib.c
index 53528cf..5c31379 100644
--- a/src/mesa/main/attrib.c
+++ b/src/mesa/main/attrib.c
@@ -1433,13 +1433,13 @@ copy_pixelstore(struct gl_context *ctx,
#define GL_CLIENT_UNPACK_BIT (1<<21)
/**
- * Copy gl_array_object from src to dest.
+ * Copy gl_vertex_array_object from src to dest.
* 'dest' must be in an initialized state.
*/
static void
copy_array_object(struct gl_context *ctx,
- struct gl_array_object *dest,
- struct gl_array_object *src)
+ struct gl_vertex_array_object *dest,
+ struct gl_vertex_array_object *src)
{
GLuint i;
@@ -1566,8 +1566,8 @@ static bool
init_array_attrib_data(struct gl_context *ctx,
struct gl_array_attrib *attrib)
{
- /* Get a non driver gl_array_object. */
- attrib->VAO = CALLOC_STRUCT( gl_array_object );
+ /* Get a non driver gl_vertex_array_object. */
+ attrib->VAO = CALLOC_STRUCT( gl_vertex_array_object );
if (attrib->VAO == NULL) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glPushClientAttrib");
diff --git a/src/mesa/main/bufferobj.c b/src/mesa/main/bufferobj.c
index 646e88c..7c966a7 100644
--- a/src/mesa/main/bufferobj.c
+++ b/src/mesa/main/bufferobj.c
@@ -1082,7 +1082,7 @@ _mesa_DeleteBuffers(GLsizei n, const GLuint *ids)
for (i = 0; i < n; i++) {
struct gl_buffer_object *bufObj = _mesa_lookup_bufferobj(ctx, ids[i]);
if (bufObj) {
- struct gl_array_object *vao = ctx->Array.VAO;
+ struct gl_vertex_array_object *vao = ctx->Array.VAO;
GLuint j;
ASSERT(bufObj->Name == ids[i] || bufObj == &DummyBufferObject);
diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h
index cb6fac4..2311618e 100644
--- a/src/mesa/main/dd.h
+++ b/src/mesa/main/dd.h
@@ -687,9 +687,9 @@ struct dd_function_table {
* \name Vertex Array objects
*/
/*@{*/
- struct gl_array_object * (*NewArrayObject)(struct gl_context *ctx, GLuint id);
- void (*DeleteArrayObject)(struct gl_context *ctx, struct gl_array_object *obj);
- void (*BindArrayObject)(struct gl_context *ctx, struct gl_array_object *obj);
+ struct gl_vertex_array_object * (*NewArrayObject)(struct gl_context *ctx, GLuint id);
+ void (*DeleteArrayObject)(struct gl_context *ctx, struct gl_vertex_array_object *obj);
+ void (*BindArrayObject)(struct gl_context *ctx, struct gl_vertex_array_object *obj);
/*@}*/
/**
diff --git a/src/mesa/main/enable.c b/src/mesa/main/enable.c
index faa4740..40508a4 100644
--- a/src/mesa/main/enable.c
+++ b/src/mesa/main/enable.c
@@ -63,7 +63,7 @@ update_derived_primitive_restart_state(struct gl_context *ctx)
static void
client_state(struct gl_context *ctx, GLenum cap, GLboolean state)
{
- struct gl_array_object *vao = ctx->Array.VAO;
+ struct gl_vertex_array_object *vao = ctx->Array.VAO;
GLbitfield64 flag;
GLboolean *var;
diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c
index a74e13d..4464e7d 100644
--- a/src/mesa/main/get.c
+++ b/src/mesa/main/get.c
@@ -182,7 +182,7 @@ union value {
#define CONTEXT_FIELD(field, type) \
LOC_CONTEXT, type, offsetof(struct gl_context, field)
#define ARRAY_FIELD(field, type) \
- LOC_ARRAY, type, offsetof(struct gl_array_object, field)
+ LOC_ARRAY, type, offsetof(struct gl_vertex_array_object, field)
#undef CONST /* already defined through windows.h */
#define CONST(value) \
LOC_CONTEXT, TYPE_CONST, value
diff --git a/src/mesa/main/get_hash_params.py b/src/mesa/main/get_hash_params.py
index e49bd9a..3a7f531 100644
--- a/src/mesa/main/get_hash_params.py
+++ b/src/mesa/main/get_hash_params.py
@@ -221,9 +221,9 @@ descriptor=[
[ "SAMPLE_ALPHA_TO_ONE_ARB", "CONTEXT_BOOL(Multisample.SampleAlphaToOne), NO_EXTRA" ],
# GL_ARB_vertex_buffer_object
- [ "VERTEX_ARRAY_BUFFER_BINDING_ARB", "LOC_CUSTOM, TYPE_INT, offsetof(struct gl_array_object, VertexBinding[VERT_ATTRIB_POS].BufferObj), NO_EXTRA" ],
- [ "NORMAL_ARRAY_BUFFER_BINDING_ARB", "LOC_CUSTOM, TYPE_INT, offsetof(struct gl_array_object, VertexBinding[VERT_ATTRIB_NORMAL].BufferObj), NO_EXTRA" ],
- [ "COLOR_ARRAY_BUFFER_BINDING_ARB", "LOC_CUSTOM, TYPE_INT, offsetof(struct gl_array_object, VertexBinding[VERT_ATTRIB_COLOR0].BufferObj), NO_EXTRA" ],
+ [ "VERTEX_ARRAY_BUFFER_BINDING_ARB", "LOC_CUSTOM, TYPE_INT, offsetof(struct gl_vertex_array_object, VertexBinding[VERT_ATTRIB_POS].BufferObj), NO_EXTRA" ],
+ [ "NORMAL_ARRAY_BUFFER_BINDING_ARB", "LOC_CUSTOM, TYPE_INT, offsetof(struct gl_vertex_array_object, VertexBinding[VERT_ATTRIB_NORMAL].BufferObj), NO_EXTRA" ],
+ [ "COLOR_ARRAY_BUFFER_BINDING_ARB", "LOC_CUSTOM, TYPE_INT, offsetof(struct gl_vertex_array_object, VertexBinding[VERT_ATTRIB_COLOR0].BufferObj), NO_EXTRA" ],
[ "TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB", "LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA" ],
# GL_OES_point_sprite
@@ -583,10 +583,10 @@ descriptor=[
[ "PRIMITIVE_RESTART_INDEX_NV", "CONTEXT_INT(Array.RestartIndex), extra_NV_primitive_restart" ],
# GL_ARB_vertex_buffer_object
- [ "INDEX_ARRAY_BUFFER_BINDING_ARB", "LOC_CUSTOM, TYPE_INT, offsetof(struct gl_array_object, VertexBinding[VERT_ATTRIB_COLOR_INDEX].BufferObj), NO_EXTRA" ],
- [ "EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB", "LOC_CUSTOM, TYPE_INT, offsetof(struct gl_array_object, VertexBinding[VERT_ATTRIB_EDGEFLAG].BufferObj), NO_EXTRA" ],
- [ "SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB", "LOC_CUSTOM, TYPE_INT, offsetof(struct gl_array_object, VertexBinding[VERT_ATTRIB_COLOR1].BufferObj), NO_EXTRA" ],
- [ "FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB", "LOC_CUSTOM, TYPE_INT, offsetof(struct gl_array_object, VertexBinding[VERT_ATTRIB_FOG].BufferObj), NO_EXTRA" ],
+ [ "INDEX_ARRAY_BUFFER_BINDING_ARB", "LOC_CUSTOM, TYPE_INT, offsetof(struct gl_vertex_array_object, VertexBinding[VERT_ATTRIB_COLOR_INDEX].BufferObj), NO_EXTRA" ],
+ [ "EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB", "LOC_CUSTOM, TYPE_INT, offsetof(struct gl_vertex_array_object, VertexBinding[VERT_ATTRIB_EDGEFLAG].BufferObj), NO_EXTRA" ],
+ [ "SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB", "LOC_CUSTOM, TYPE_INT, offsetof(struct gl_vertex_array_object, VertexBinding[VERT_ATTRIB_COLOR1].BufferObj), NO_EXTRA" ],
+ [ "FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB", "LOC_CUSTOM, TYPE_INT, offsetof(struct gl_vertex_array_object, VertexBinding[VERT_ATTRIB_FOG].BufferObj), NO_EXTRA" ],
# GL_ARB_vertex_program
# == GL_VERTEX_PROGRAM_NV
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index f97cfc2..c9b954b 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -1554,7 +1554,7 @@ struct gl_vertex_buffer_binding
* Collection of vertex arrays. Defined by the GL_APPLE_vertex_array_object
* extension, but a nice encapsulation in any case.
*/
-struct gl_array_object
+struct gl_vertex_array_object
{
/** Name of the array object as received from glGenVertexArrayAPPLE. */
GLuint Name;
@@ -1615,10 +1615,10 @@ struct gl_array_object
struct gl_array_attrib
{
/** Currently bound array object. See _mesa_BindVertexArrayAPPLE() */
- struct gl_array_object *VAO;
+ struct gl_vertex_array_object *VAO;
/** The default vertex array object */
- struct gl_array_object *DefaultVAO;
+ struct gl_vertex_array_object *DefaultVAO;
/** Array objects (GL_ARB/APPLE_vertex_array_object) */
struct _mesa_HashTable *Objects;
diff --git a/src/mesa/main/objectlabel.c b/src/mesa/main/objectlabel.c
index e75fe3b..c87fcfd 100644
--- a/src/mesa/main/objectlabel.c
+++ b/src/mesa/main/objectlabel.c
@@ -158,7 +158,7 @@ get_label_pointer(struct gl_context *ctx, GLenum identifier, GLuint name,
break;
case GL_VERTEX_ARRAY:
{
- struct gl_array_object *obj = _mesa_lookup_arrayobj(ctx, name);
+ struct gl_vertex_array_object *obj = _mesa_lookup_arrayobj(ctx, name);
if (obj)
labelPtr = &obj->Label;
}
diff --git a/src/mesa/main/varray.c b/src/mesa/main/varray.c
index 2d3073e..068200c 100644
--- a/src/mesa/main/varray.c
+++ b/src/mesa/main/varray.c
@@ -112,7 +112,7 @@ static void
vertex_attrib_binding(struct gl_context *ctx, GLuint attribIndex,
GLuint bindingIndex)
{
- struct gl_array_object *vao = ctx->Array.VAO;
+ struct gl_vertex_array_object *vao = ctx->Array.VAO;
struct gl_vertex_attrib_array *array = &vao->VertexAttrib[attribIndex];
if (array->VertexBinding != bindingIndex) {
@@ -139,7 +139,7 @@ bind_vertex_buffer(struct gl_context *ctx, GLuint index,
struct gl_buffer_object *vbo,
GLintptr offset, GLsizei stride)
{
- struct gl_array_object *vao = ctx->Array.VAO;
+ struct gl_vertex_array_object *vao = ctx->Array.VAO;
struct gl_vertex_buffer_binding *binding = &vao->VertexBinding[index];
if (binding->BufferObj != vbo ||
@@ -166,7 +166,7 @@ static void
vertex_binding_divisor(struct gl_context *ctx, GLuint bindingIndex,
GLuint divisor)
{
- struct gl_array_object *vao = ctx->Array.VAO;
+ struct gl_vertex_array_object *vao = ctx->Array.VAO;
struct gl_vertex_buffer_binding *binding =
&vao->VertexBinding[bindingIndex];
@@ -664,7 +664,7 @@ _mesa_VertexAttribIPointer(GLuint index, GLint size, GLenum type,
void GLAPIENTRY
_mesa_EnableVertexAttribArray(GLuint index)
{
- struct gl_array_object *vao;
+ struct gl_vertex_array_object *vao;
GET_CURRENT_CONTEXT(ctx);
if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
@@ -690,7 +690,7 @@ _mesa_EnableVertexAttribArray(GLuint index)
void GLAPIENTRY
_mesa_DisableVertexAttribArray(GLuint index)
{
- struct gl_array_object *vao;
+ struct gl_vertex_array_object *vao;
GET_CURRENT_CONTEXT(ctx);
if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
@@ -722,7 +722,7 @@ static GLuint
get_vertex_array_attrib(struct gl_context *ctx, GLuint index, GLenum pname,
const char *caller)
{
- const struct gl_array_object *vao = ctx->Array.VAO;
+ const struct gl_vertex_array_object *vao = ctx->Array.VAO;
const struct gl_vertex_attrib_array *array;
if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
@@ -1365,7 +1365,7 @@ _mesa_BindVertexBuffer(GLuint bindingIndex, GLuint buffer, GLintptr offset,
GLsizei stride)
{
GET_CURRENT_CONTEXT(ctx);
- const struct gl_array_object *vao = ctx->Array.VAO;
+ const struct gl_vertex_array_object *vao = ctx->Array.VAO;
struct gl_buffer_object *vbo;
ASSERT_OUTSIDE_BEGIN_END(ctx);
@@ -1758,7 +1758,7 @@ print_array(const char *name, GLint index, const struct gl_client_array *array)
void
_mesa_print_arrays(struct gl_context *ctx)
{
- struct gl_array_object *vao = ctx->Array.VAO;
+ struct gl_vertex_array_object *vao = ctx->Array.VAO;
GLuint i;
_mesa_update_array_object_max_element(ctx, vao);
@@ -1801,7 +1801,7 @@ _mesa_init_varray(struct gl_context *ctx)
static void
delete_arrayobj_cb(GLuint id, void *data, void *userData)
{
- struct gl_array_object *vao = (struct gl_array_object *) data;
+ struct gl_vertex_array_object *vao = (struct gl_vertex_array_object *) data;
struct gl_context *ctx = (struct gl_context *) userData;
_mesa_delete_array_object(ctx, vao);
}
diff --git a/src/mesa/vbo/vbo_exec_array.c b/src/mesa/vbo/vbo_exec_array.c
index 854dec8..43ac03b 100644
--- a/src/mesa/vbo/vbo_exec_array.c
+++ b/src/mesa/vbo/vbo_exec_array.c
@@ -287,7 +287,7 @@ static void
check_draw_elements_data(struct gl_context *ctx, GLsizei count, GLenum elemType,
const void *elements, GLint basevertex)
{
- struct gl_array_object *vao = ctx->Array.VAO;
+ struct gl_vertex_array_object *vao = ctx->Array.VAO;
const void *elemMap;
GLint i, k;
@@ -352,7 +352,7 @@ print_draw_arrays(struct gl_context *ctx,
{
struct vbo_context *vbo = vbo_context(ctx);
struct vbo_exec_context *exec = &vbo->exec;
- struct gl_array_object *vao = ctx->Array.VAO;
+ struct gl_vertex_array_object *vao = ctx->Array.VAO;
int i;
printf("vbo_exec_DrawArrays(mode 0x%x, start %d, count %d):\n",
--
1.8.5.2
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