[Mesa-dev] [PATCH] mesa: change GL_ALL_ATTRIB_BITS to 0xFFFFFFFF
Brian Paul
brianp at vmware.com
Sun Feb 2 15:00:49 CET 2014
This has been wrong for many years. It was originally 0x000FFFFF and long
ago there was discussion about whether GL_ALL_ATTRIB_BITS should include
the then-new GL_MULTISAMPLE_BIT bit. Eventually the ARB decided that
glPushAttrib(GL_ALL_ATTRIB_BITS) should save all current and future
attribute groups (hence ~0). Unfortunately, Mesa's gl.h was never updated.
This was just recently spotted by Eric Anholt and reported as a bug to the
ARB. Ian, Jon Leech and I discussed it at the ARB meeting and decided to
change Mesa's value to reflect the ARB's decision.
---
include/GL/gl.h | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/include/GL/gl.h b/include/GL/gl.h
index 48343f6..4e2932d 100644
--- a/include/GL/gl.h
+++ b/include/GL/gl.h
@@ -694,7 +694,7 @@ typedef double GLclampd; /* double precision float in [0,1] */
#define GL_LIST_BIT 0x00020000
#define GL_TEXTURE_BIT 0x00040000
#define GL_SCISSOR_BIT 0x00080000
-#define GL_ALL_ATTRIB_BITS 0x000FFFFF
+#define GL_ALL_ATTRIB_BITS 0xFFFFFFFF
/* OpenGL 1.1 */
--
1.7.10.4
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