[Mesa-dev] [PATCH] glsl: Initialize ubo_binding_mask flags to zero.
Kenneth Graunke
kenneth at whitecape.org
Tue Feb 4 04:53:49 CET 2014
On 02/03/2014 11:53 AM, Matt Turner wrote:
> Missed in commit e63bb298. Caused sporadic test failures, like
> incorrect-in-layout-qualifier-repeated-prim.geom.
>
> Cc: "10.0" <mesa-stable at lists.freedesktop.org>
> ---
> src/glsl/ast_type.cpp | 1 +
> 1 file changed, 1 insertion(+)
>
> diff --git a/src/glsl/ast_type.cpp b/src/glsl/ast_type.cpp
> index 637da0d..5069326 100644
> --- a/src/glsl/ast_type.cpp
> +++ b/src/glsl/ast_type.cpp
> @@ -118,6 +118,7 @@ ast_type_qualifier::merge_qualifier(YYLTYPE *loc,
> ubo_layout_mask.flags.q.shared = 1;
>
> ast_type_qualifier ubo_binding_mask;
> + ubo_binding_mask.flags.i = 0;
> ubo_binding_mask.flags.q.explicit_binding = 1;
> ubo_binding_mask.flags.q.explicit_offset = 1;
>
>
LGTM
Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>
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