[Mesa-dev] [PATCH 3/3] tgsi/ureg: increase the number of immediates

Brian Paul brianp at vmware.com
Wed Feb 5 01:54:49 CET 2014


On 02/04/2014 05:34 PM, Zack Rusin wrote:
> ureg_program is allocated on the heap so we can just bump the
> number of immediates that it can handle. It's needed for d3d10.
>
> Signed-off-by: Zack Rusin <zackr at vmware.com>
> ---
>   src/gallium/auxiliary/tgsi/tgsi_ureg.c | 2 +-
>   1 file changed, 1 insertion(+), 1 deletion(-)
>
> diff --git a/src/gallium/auxiliary/tgsi/tgsi_ureg.c b/src/gallium/auxiliary/tgsi/tgsi_ureg.c
> index f06858e..f928f57 100644
> --- a/src/gallium/auxiliary/tgsi/tgsi_ureg.c
> +++ b/src/gallium/auxiliary/tgsi/tgsi_ureg.c
> @@ -77,7 +77,7 @@ struct ureg_tokens {
>   #define UREG_MAX_SYSTEM_VALUE PIPE_MAX_ATTRIBS
>   #define UREG_MAX_OUTPUT PIPE_MAX_SHADER_OUTPUTS
>   #define UREG_MAX_CONSTANT_RANGE 32
> -#define UREG_MAX_IMMEDIATE 256
> +#define UREG_MAX_IMMEDIATE 4096
>   #define UREG_MAX_ADDR 2
>   #define UREG_MAX_PRED 1
>   #define UREG_MAX_ARRAY_TEMPS 256
>

Reviewed-by: Brian Paul <brianp at vmware.com>


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