[Mesa-dev] [PATCH 3/3] tgsi/ureg: increase the number of immediates

Roland Scheidegger sroland at vmware.com
Wed Feb 5 02:17:21 CET 2014


Am 05.02.2014 01:34, schrieb Zack Rusin:
> ureg_program is allocated on the heap so we can just bump the
> number of immediates that it can handle. It's needed for d3d10.
> 
> Signed-off-by: Zack Rusin <zackr at vmware.com>
> ---
>  src/gallium/auxiliary/tgsi/tgsi_ureg.c | 2 +-
>  1 file changed, 1 insertion(+), 1 deletion(-)
> 
> diff --git a/src/gallium/auxiliary/tgsi/tgsi_ureg.c b/src/gallium/auxiliary/tgsi/tgsi_ureg.c
> index f06858e..f928f57 100644
> --- a/src/gallium/auxiliary/tgsi/tgsi_ureg.c
> +++ b/src/gallium/auxiliary/tgsi/tgsi_ureg.c
> @@ -77,7 +77,7 @@ struct ureg_tokens {
>  #define UREG_MAX_SYSTEM_VALUE PIPE_MAX_ATTRIBS
>  #define UREG_MAX_OUTPUT PIPE_MAX_SHADER_OUTPUTS
>  #define UREG_MAX_CONSTANT_RANGE 32
> -#define UREG_MAX_IMMEDIATE 256
> +#define UREG_MAX_IMMEDIATE 4096
>  #define UREG_MAX_ADDR 2
>  #define UREG_MAX_PRED 1
>  #define UREG_MAX_ARRAY_TEMPS 256
> 

Series looks good to me. llvm can still perform all optimizations on
such immediates right?

Roland


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