[Mesa-dev] [PATCH 04/12] glsl/gsraytrace: Don't create new Buffer objects everytime the window is resized.
Fabian Bieler
fabianbieler at fastmail.fm
Wed Feb 5 13:07:44 PST 2014
Signed-off-by: Fabian Bieler <fabianbieler at fastmail.fm>
---
src/glsl/gsraytrace.cpp | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/src/glsl/gsraytrace.cpp b/src/glsl/gsraytrace.cpp
index 31e9fda..eace71b 100644
--- a/src/glsl/gsraytrace.cpp
+++ b/src/glsl/gsraytrace.cpp
@@ -776,7 +776,6 @@ Reshape(int width, int height)
{
size_t nElem = WinWidth*WinHeight*nRayGens;
- glGenBuffers(1, &dst);
glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER_NV, dst);
glBufferData(GL_TRANSFORM_FEEDBACK_BUFFER_NV, nElem*sizeof(GSRay), 0, GL_STREAM_DRAW);
GSRay* d = (GSRay*)glMapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER_NV, GL_READ_WRITE);
@@ -790,7 +789,6 @@ Reshape(int width, int height)
}
{
- glGenBuffers(1, &eyeRaysAsPoints);
glBindBuffer(GL_ARRAY_BUFFER, eyeRaysAsPoints);
glBufferData(GL_ARRAY_BUFFER, WinWidth*WinHeight*sizeof(GSRay), 0, GL_STATIC_DRAW);
GSRay* d = (GSRay*)glMapBuffer(GL_ARRAY_BUFFER, GL_READ_WRITE);
@@ -919,6 +917,8 @@ Init(void)
}
glGenQueries(1, &pgQuery);
+ glGenBuffers(1, &dst);
+ glGenBuffers(1, &eyeRaysAsPoints);
printf("\nESC = exit demo\nleft mouse + drag = rotate camera\n\n");
}
--
1.8.3.2
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