[Mesa-dev] [PATCH 03/12] glsl/gsraytrace: Use __LINE__ macro to set line numbers in GLSL source strings.
Ian Romanick
idr at freedesktop.org
Wed Feb 5 16:30:01 PST 2014
On 02/05/2014 01:07 PM, Fabian Bieler wrote:
> The hardcoded numbers are a few lines off at the moment.
> Keeping track of the numbers through further modifications is inconvenient.
> The __LINE__ "constant" takes care of this automatically.
>
> Signed-off-by: Fabian Bieler <fabianbieler at fastmail.fm>
> ---
> src/glsl/gsraytrace.cpp | 10 +++++++---
> 1 file changed, 7 insertions(+), 3 deletions(-)
>
> diff --git a/src/glsl/gsraytrace.cpp b/src/glsl/gsraytrace.cpp
> index 62a584d..31e9fda 100644
> --- a/src/glsl/gsraytrace.cpp
> +++ b/src/glsl/gsraytrace.cpp
> @@ -37,6 +37,10 @@
> // TODO: use GL_EXT_transform_feedback or GL3 equivalent
> // TODO: port to piglit too
>
> +#define STRINGIFY_(x) #x
> +#define STRINGIFY(x) STRINGIFY_(x)
> +#define S__LINE__ STRINGIFY(__LINE__)
> +
> static const float INF=9999.9F;
>
> static int Win;
> @@ -67,7 +71,7 @@ float rot[9] = {1,0,0, 0,1,0, 0,0,1};
> static const char* vsSource =
> " \n"
> "#version 120 \n"
> -"#line 63 63 \n"
> +"#line " S__LINE__ S__LINE__ "\n"
I don't think this is correct before or after. The first value is the
line number, and the second value is the source number (like the file
name in C or C++). Setting the source number to the line number
seems... weird, at best.
I think
"#line " S__LINE__ "\n"
is correct.
> "#define SHADOWS \n"
> "#define RECURSION \n"
> " \n"
> @@ -249,7 +253,7 @@ static const char* vsSource =
>
> static const char* gsSource =
> "#version 120 \n"
> -"#line 245 245 \n"
> +"#line " S__LINE__ S__LINE__ "\n"
> "#extension GL_ARB_geometry_shader4: require \n"
> " \n"
> "#define SHADOWS \n"
> @@ -388,7 +392,7 @@ static const char* gsSource =
>
> static const char* fsSource =
> "#version 120 \n"
> -"#line 384 384 \n"
> +"#line " S__LINE__ S__LINE__ "\n"
> " \n"
> "#define SHADOWS \n"
> "#define RECURSION \n"
>
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