[Mesa-dev] [PATCH 03/15] glsl/sso: Add parser and AST-to-HIR support for separate shader object layouts

Ian Romanick idr at freedesktop.org
Fri Feb 7 22:00:13 PST 2014


From: Ian Romanick <ian.d.romanick at intel.com>

GL_ARB_separate_shader_objects adds the ability to specify location
layouts for interstage inputs and outputs.

In addition, this extension makes 'in' and 'out' generally available for
shader inputs and outputs.  This mimics the behavior of
GL_ARB_explicit_attrib_location.

Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
---
 src/glsl/ast_to_hir.cpp       | 63 ++++++++++++++++++++++++++++++++++---------
 src/glsl/glcpp/glcpp-parse.y  |  3 +++
 src/glsl/glsl_lexer.ll        |  1 +
 src/glsl/glsl_parser_extras.h | 17 ++++++++++++
 4 files changed, 71 insertions(+), 13 deletions(-)

diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp
index c89a26b..bad8b3e 100644
--- a/src/glsl/ast_to_hir.cpp
+++ b/src/glsl/ast_to_hir.cpp
@@ -2122,11 +2122,16 @@ validate_explicit_location(const struct ast_type_qualifier *qual,
 {
    bool fail = false;
 
-   /* In the vertex shader only shader inputs can be given explicit
-    * locations.
+   /* Between GL_ARB_explicit_attrib_location an
+    * GL_ARB_separate_shader_objects, the inputs and outputs of any shader
+    * stage can be assigned explicit locations.  The checking here associates
+    * the correct extension with the correct stage's input / output:
     *
-    * In the fragment shader only shader outputs can be given explicit
-    * locations.
+    *                     input            output
+    *                     -----            ------
+    * vertex              explicit_loc     sso
+    * geometry            sso              sso
+    * fragment            sso              explicit_loc
     */
    switch (state->stage) {
    case MESA_SHADER_VERTEX:
@@ -2137,16 +2142,35 @@ validate_explicit_location(const struct ast_type_qualifier *qual,
          break;
       }
 
+      if (var->data.mode == ir_var_shader_out) {
+         if (!state->check_separate_shader_objects_allowed(loc, var))
+            return;
+
+         break;
+      }
+
       fail = true;
       break;
 
    case MESA_SHADER_GEOMETRY:
-      _mesa_glsl_error(loc, state,
-                       "geometry shader variables cannot be given "
-                       "explicit locations");
-      return;
+      if (var->data.mode == ir_var_shader_in || var->data.mode == ir_var_shader_out) {
+         if (!state->check_separate_shader_objects_allowed(loc, var))
+            return;
+
+         break;
+      }
+
+      fail = true;
+      break;
 
    case MESA_SHADER_FRAGMENT:
+      if (var->data.mode == ir_var_shader_in) {
+         if (!state->check_separate_shader_objects_allowed(loc, var))
+            return;
+
+         break;
+      }
+
       if (var->data.mode == ir_var_shader_out) {
          if (!state->check_explicit_attrib_location_allowed(loc, var))
             return;
@@ -2180,9 +2204,23 @@ validate_explicit_location(const struct ast_type_qualifier *qual,
        * ensures that negative values stay negative.
        */
       if (qual->location >= 0) {
-         var->data.location = (state->stage == MESA_SHADER_VERTEX)
-            ? (qual->location + VERT_ATTRIB_GENERIC0)
-            : (qual->location + FRAG_RESULT_DATA0);
+         switch (state->stage) {
+         case MESA_SHADER_VERTEX:
+            var->data.location = (var->data.mode == ir_var_shader_in)
+               ? (qual->location + VERT_ATTRIB_GENERIC0)
+               : (qual->location + VARYING_SLOT_VAR0);
+            break;
+
+         case MESA_SHADER_GEOMETRY:
+            var->data.location = qual->location + VARYING_SLOT_VAR0;
+            break;
+
+         case MESA_SHADER_FRAGMENT:
+            var->data.location = (var->data.mode == ir_var_shader_out)
+               ? (qual->location + FRAG_RESULT_DATA0)
+               : (qual->location + VARYING_SLOT_VAR0);
+            break;
+         }
       } else {
          var->data.location = qual->location;
       }
@@ -2206,8 +2244,6 @@ validate_explicit_location(const struct ast_type_qualifier *qual,
          }
       }
    }
-
-   return;
 }
 
 static void
@@ -3082,6 +3118,7 @@ ast_declarator_list::hir(exec_list *instructions,
        */
       if (!state->is_version(130, 300)
 	  && !state->has_explicit_attrib_location()
+	  && !state->has_separate_shader_objects()
 	  && !state->ARB_fragment_coord_conventions_enable) {
 	 if (this->type->qualifier.flags.q.out) {
 	    _mesa_glsl_error(& loc, state,
diff --git a/src/glsl/glcpp/glcpp-parse.y b/src/glsl/glcpp/glcpp-parse.y
index eeafa4d..0e1925e 100644
--- a/src/glsl/glcpp/glcpp-parse.y
+++ b/src/glsl/glcpp/glcpp-parse.y
@@ -2118,6 +2118,9 @@ _glcpp_parser_handle_version_declaration(glcpp_parser_t *parser, intmax_t versio
 	      if (extensions->ARB_texture_gather)
 	         add_builtin_define(parser, "GL_ARB_texture_gather", 1);
 
+              if (extensions->ARB_separate_shader_objects)
+                 add_builtin_define(parser, "GL_ARB_separate_shader_objects", 1);
+
 	      if (extensions->ARB_shader_atomic_counters)
 	         add_builtin_define(parser, "GL_ARB_shader_atomic_counters", 1);
 
diff --git a/src/glsl/glsl_lexer.ll b/src/glsl/glsl_lexer.ll
index 3208b32..da4150f 100644
--- a/src/glsl/glsl_lexer.ll
+++ b/src/glsl/glsl_lexer.ll
@@ -347,6 +347,7 @@ layout		{
 		      || yyextra->AMD_conservative_depth_enable
 		      || yyextra->ARB_conservative_depth_enable
 		      || yyextra->ARB_explicit_attrib_location_enable
+                      || yyextra->has_separate_shader_objects()
 		      || yyextra->ARB_uniform_buffer_object_enable
 		      || yyextra->ARB_fragment_coord_conventions_enable
                       || yyextra->ARB_shading_language_420pack_enable
diff --git a/src/glsl/glsl_parser_extras.h b/src/glsl/glsl_parser_extras.h
index 73b497b..aabce3d 100644
--- a/src/glsl/glsl_parser_extras.h
+++ b/src/glsl/glsl_parser_extras.h
@@ -135,6 +135,23 @@ struct _mesa_glsl_parse_state {
       return true;
    }
 
+   bool check_separate_shader_objects_allowed(YYLTYPE *locp,
+                                              const ir_variable *var)
+   {
+      if (!this->has_separate_shader_objects()) {
+         const char *const requirement = this->es_shader
+            ? "GL_EXT_separate_shader_objects (not supported by this "
+              "implementation)"
+            : "GL_ARB_separate_shader_objects extension or GLSL 420";
+
+         _mesa_glsl_error(locp, this, "%s explicit location requires %s",
+                          mode_string(var), requirement);
+         return false;
+      }
+
+      return true;
+   }
+
    bool has_explicit_attrib_location() const
    {
       return ARB_explicit_attrib_location_enable || is_version(330, 300);
-- 
1.8.1.4



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