[Mesa-dev] [PATCH 08/15] mesa/sso: Implement _mesa_DeleteProgramPipelines

Ian Romanick idr at freedesktop.org
Fri Feb 7 22:00:18 PST 2014


From: Gregory Hainaut <gregory.hainaut at gmail.com>

Implement DeleteProgramPipelines based on the VAO code.

This was originally included in another patch, but it was split out by
Ian Romanick.

Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>
---
 src/mesa/main/pipelineobj.c | 33 +++++++++++++++++++++++++++++++++
 1 file changed, 33 insertions(+)

diff --git a/src/mesa/main/pipelineobj.c b/src/mesa/main/pipelineobj.c
index a82e3ed..dc90c19 100644
--- a/src/mesa/main/pipelineobj.c
+++ b/src/mesa/main/pipelineobj.c
@@ -246,6 +246,39 @@ _mesa_BindProgramPipeline(GLuint pipeline)
 void GLAPIENTRY
 _mesa_DeleteProgramPipelines(GLsizei n, const GLuint *pipelines)
 {
+   GET_CURRENT_CONTEXT(ctx);
+   GLsizei i;
+
+   if (n < 0) {
+      _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteProgramPipelines(n<0)");
+      return;
+   }
+
+   for (i = 0; i < n; i++) {
+      struct gl_pipeline_object *obj =
+         lookup_pipeline_object(ctx, pipelines[i]);
+
+      if (obj) {
+         ASSERT(obj->Name == pipelines[i]);
+
+         /* If the pipeline object is currently bound, the spec says "If an
+          * object that is currently bound is deleted, the binding for that
+          * object reverts to zero and no program pipeline object becomes
+          * current."
+          */
+         if (obj == ctx->Pipeline.Current) {
+            _mesa_BindProgramPipeline(0);
+         }
+
+         /* The ID is immediately freed for re-use */
+         remove_pipeline_object(ctx, obj);
+
+         /* Unreference the pipeline object.
+          * If refcount hits zero, the object will be deleted.
+          */
+         _mesa_reference_pipeline_object(ctx, &obj, NULL);
+      }
+   }
 }
 
 /**
-- 
1.8.1.4



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