[Mesa-dev] [Bug 75068] New: GL_COLOR not handled in GL_ARB_vertex_program MatrixMode() function
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Sun Feb 16 15:13:20 PST 2014
https://bugs.freedesktop.org/show_bug.cgi?id=75068
Priority: medium
Bug ID: 75068
Assignee: mesa-dev at lists.freedesktop.org
Summary: GL_COLOR not handled in GL_ARB_vertex_program
MatrixMode() function
Severity: minor
Classification: Unclassified
OS: All
Reporter: b.bellec at gmail.com
Hardware: All
Status: NEW
Version: git
Component: Mesa core
Product: Mesa
The GL_ARB_vertex_program's MatrixMode function is defined in
./src/mesa/main/matrix.c, function "void GLAPIENTRY _mesa_MatrixMode( GLenum
mode )".
OpenGL spec defined GL_COLOR as a valid parameter but it is not handled here.
These results in "Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)"
errors when launching the Source engine games (CS:S, L4D2, HL² or Team Fortress
2) and when mesa debug is set on.
Also, I don't know if it's a problem or not, the parameters GL_MATRIX8_ARB to
GL_MATRIX31_ARB are not handled too.
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