[Mesa-dev] [PATCH 2/2] glsl: Optimize pow(2, x) --> exp2(x).
Kenneth Graunke
kenneth at whitecape.org
Mon Jan 6 14:07:42 PST 2014
On Haswell, POW takes 24 cycles, while EXP2 only takes 14. Plus, using
POW requires putting 2.0 in a register, while EXP2 doesn't.
I believe that EXP2 will be faster than POW on basically all GPUs, so
it makes sense to optimize it.
Looking at the savage2 subset of shader-db:
total instructions in shared programs: 113225 -> 113179 (-0.04%)
instructions in affected programs: 2139 -> 2093 (-2.15%)
instances of 'math pow': 795 -> 749 (-6.14%)
instances of 'math exp': 389 -> 435 (11.8%)
Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
---
src/glsl/opt_algebraic.cpp | 11 +++++++++++
1 file changed, 11 insertions(+)
diff --git a/src/glsl/opt_algebraic.cpp b/src/glsl/opt_algebraic.cpp
index 5e885f7..332f0b7 100644
--- a/src/glsl/opt_algebraic.cpp
+++ b/src/glsl/opt_algebraic.cpp
@@ -88,6 +88,12 @@ is_vec_one(ir_constant *ir)
}
static inline bool
+is_vec_two(ir_constant *ir)
+{
+ return (ir == NULL) ? false : ir->is_value(2.0, 2);
+}
+
+static inline bool
is_vec_negative_one(ir_constant *ir)
{
return (ir == NULL) ? false : ir->is_negative_one();
@@ -420,6 +426,11 @@ ir_algebraic_visitor::handle_expression(ir_expression *ir)
/* 1^x == 1 */
if (is_vec_one(op_const[0]))
return op_const[0];
+
+ /* pow(2,x) == exp2(x) */
+ if (is_vec_two(op_const[0]))
+ return expr(ir_unop_exp2, ir->operands[1]);
+
break;
case ir_unop_rcp:
--
1.8.5.2
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