[Mesa-dev] [PATCH 3/7] glsl: Change _mesa_glsl_parse_state ctor to use gl_shader_stage enum.
Brian Paul
brianp at vmware.com
Tue Jan 7 15:06:31 PST 2014
On 01/07/2014 03:13 PM, Paul Berry wrote:
> ---
> src/glsl/glsl_parser_extras.cpp | 12 +++++-------
> src/glsl/glsl_parser_extras.h | 2 +-
> src/glsl/main.cpp | 2 +-
> src/glsl/test_optpass.cpp | 2 +-
> src/glsl/tests/builtin_variable_test.cpp | 2 +-
> src/mesa/main/ff_fragment_shader.cpp | 2 +-
> 6 files changed, 10 insertions(+), 12 deletions(-)
>
> diff --git a/src/glsl/glsl_parser_extras.cpp b/src/glsl/glsl_parser_extras.cpp
> index bdd8bf4..f9aa1d6 100644
> --- a/src/glsl/glsl_parser_extras.cpp
> +++ b/src/glsl/glsl_parser_extras.cpp
> @@ -54,14 +54,12 @@ static unsigned known_desktop_glsl_versions[] =
>
>
> _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
> - GLenum target, void *mem_ctx)
> + gl_shader_stage target,
s/target/stage/ ??
> + void *mem_ctx)
> : ctx(_ctx), switch_state()
> {
> - switch (target) {
> - case GL_VERTEX_SHADER: this->target = MESA_SHADER_VERTEX; break;
> - case GL_FRAGMENT_SHADER: this->target = MESA_SHADER_FRAGMENT; break;
> - case GL_GEOMETRY_SHADER: this->target = MESA_SHADER_GEOMETRY; break;
> - }
> + assert(target < MESA_SHADER_STAGES);
> + this->target = target;
>
> this->scanner = NULL;
> this->translation_unit.make_empty();
> @@ -1479,7 +1477,7 @@ _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
> bool dump_ast, bool dump_hir)
> {
> struct _mesa_glsl_parse_state *state =
> - new(shader) _mesa_glsl_parse_state(ctx, shader->Type, shader);
> + new(shader) _mesa_glsl_parse_state(ctx, shader->Stage, shader);
> const char *source = shader->Source;
>
> state->error = glcpp_preprocess(state, &source, &state->info_log,
> diff --git a/src/glsl/glsl_parser_extras.h b/src/glsl/glsl_parser_extras.h
> index a9c5117..2a7ae3d 100644
> --- a/src/glsl/glsl_parser_extras.h
> +++ b/src/glsl/glsl_parser_extras.h
> @@ -68,7 +68,7 @@ extern void _mesa_glsl_error(YYLTYPE *locp, _mesa_glsl_parse_state *state,
>
>
> struct _mesa_glsl_parse_state {
> - _mesa_glsl_parse_state(struct gl_context *_ctx, GLenum target,
> + _mesa_glsl_parse_state(struct gl_context *_ctx, gl_shader_stage target,
s/target/stage/
> void *mem_ctx);
>
> DECLARE_RALLOC_CXX_OPERATORS(_mesa_glsl_parse_state);
> diff --git a/src/glsl/main.cpp b/src/glsl/main.cpp
> index 3260c44..736689e 100644
> --- a/src/glsl/main.cpp
> +++ b/src/glsl/main.cpp
> @@ -276,7 +276,7 @@ void
> compile_shader(struct gl_context *ctx, struct gl_shader *shader)
> {
> struct _mesa_glsl_parse_state *state =
> - new(shader) _mesa_glsl_parse_state(ctx, shader->Type, shader);
> + new(shader) _mesa_glsl_parse_state(ctx, shader->Stage, shader);
>
> _mesa_glsl_compile_shader(ctx, shader, dump_ast, dump_hir);
>
> diff --git a/src/glsl/test_optpass.cpp b/src/glsl/test_optpass.cpp
> index bdb1e8f..1a15f3c 100644
> --- a/src/glsl/test_optpass.cpp
> +++ b/src/glsl/test_optpass.cpp
> @@ -209,7 +209,7 @@ int test_optpass(int argc, char **argv)
> string input = read_stdin_to_eof();
>
> struct _mesa_glsl_parse_state *state
> - = new(shader) _mesa_glsl_parse_state(ctx, shader->Type, shader);
> + = new(shader) _mesa_glsl_parse_state(ctx, shader->Stage, shader);
>
> if (input_format_ir) {
> shader->ir = new(shader) exec_list;
> diff --git a/src/glsl/tests/builtin_variable_test.cpp b/src/glsl/tests/builtin_variable_test.cpp
> index 9b4a097..3fdfce5 100644
> --- a/src/glsl/tests/builtin_variable_test.cpp
> +++ b/src/glsl/tests/builtin_variable_test.cpp
> @@ -68,7 +68,7 @@ common_builtin::SetUp()
> this->shader->Stage = _mesa_shader_enum_to_shader_stage(this->shader_type);
>
> this->state =
> - new(mem_ctx) _mesa_glsl_parse_state(&this->ctx, this->shader->Type,
> + new(mem_ctx) _mesa_glsl_parse_state(&this->ctx, this->shader->Stage,
> this->shader);
>
> _mesa_glsl_initialize_types(this->state);
> diff --git a/src/mesa/main/ff_fragment_shader.cpp b/src/mesa/main/ff_fragment_shader.cpp
> index ba6258d..00ca025 100644
> --- a/src/mesa/main/ff_fragment_shader.cpp
> +++ b/src/mesa/main/ff_fragment_shader.cpp
> @@ -1296,7 +1296,7 @@ create_new_program(struct gl_context *ctx, struct state_key *key)
> p.mem_ctx = ralloc_context(NULL);
> p.shader = ctx->Driver.NewShader(ctx, 0, GL_FRAGMENT_SHADER);
> p.shader->ir = new(p.shader) exec_list;
> - state = new(p.shader) _mesa_glsl_parse_state(ctx, GL_FRAGMENT_SHADER,
> + state = new(p.shader) _mesa_glsl_parse_state(ctx, MESA_SHADER_FRAGMENT,
> p.shader);
> p.shader->symbols = state->symbols;
> p.top_instructions = p.shader->ir;
>
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