[Mesa-dev] [PATCH 3/7] glsl: Change _mesa_glsl_parse_state ctor to use gl_shader_stage enum.
Paul Berry
stereotype441 at gmail.com
Tue Jan 7 14:13:13 PST 2014
---
src/glsl/glsl_parser_extras.cpp | 12 +++++-------
src/glsl/glsl_parser_extras.h | 2 +-
src/glsl/main.cpp | 2 +-
src/glsl/test_optpass.cpp | 2 +-
src/glsl/tests/builtin_variable_test.cpp | 2 +-
src/mesa/main/ff_fragment_shader.cpp | 2 +-
6 files changed, 10 insertions(+), 12 deletions(-)
diff --git a/src/glsl/glsl_parser_extras.cpp b/src/glsl/glsl_parser_extras.cpp
index bdd8bf4..f9aa1d6 100644
--- a/src/glsl/glsl_parser_extras.cpp
+++ b/src/glsl/glsl_parser_extras.cpp
@@ -54,14 +54,12 @@ static unsigned known_desktop_glsl_versions[] =
_mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
- GLenum target, void *mem_ctx)
+ gl_shader_stage target,
+ void *mem_ctx)
: ctx(_ctx), switch_state()
{
- switch (target) {
- case GL_VERTEX_SHADER: this->target = MESA_SHADER_VERTEX; break;
- case GL_FRAGMENT_SHADER: this->target = MESA_SHADER_FRAGMENT; break;
- case GL_GEOMETRY_SHADER: this->target = MESA_SHADER_GEOMETRY; break;
- }
+ assert(target < MESA_SHADER_STAGES);
+ this->target = target;
this->scanner = NULL;
this->translation_unit.make_empty();
@@ -1479,7 +1477,7 @@ _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
bool dump_ast, bool dump_hir)
{
struct _mesa_glsl_parse_state *state =
- new(shader) _mesa_glsl_parse_state(ctx, shader->Type, shader);
+ new(shader) _mesa_glsl_parse_state(ctx, shader->Stage, shader);
const char *source = shader->Source;
state->error = glcpp_preprocess(state, &source, &state->info_log,
diff --git a/src/glsl/glsl_parser_extras.h b/src/glsl/glsl_parser_extras.h
index a9c5117..2a7ae3d 100644
--- a/src/glsl/glsl_parser_extras.h
+++ b/src/glsl/glsl_parser_extras.h
@@ -68,7 +68,7 @@ extern void _mesa_glsl_error(YYLTYPE *locp, _mesa_glsl_parse_state *state,
struct _mesa_glsl_parse_state {
- _mesa_glsl_parse_state(struct gl_context *_ctx, GLenum target,
+ _mesa_glsl_parse_state(struct gl_context *_ctx, gl_shader_stage target,
void *mem_ctx);
DECLARE_RALLOC_CXX_OPERATORS(_mesa_glsl_parse_state);
diff --git a/src/glsl/main.cpp b/src/glsl/main.cpp
index 3260c44..736689e 100644
--- a/src/glsl/main.cpp
+++ b/src/glsl/main.cpp
@@ -276,7 +276,7 @@ void
compile_shader(struct gl_context *ctx, struct gl_shader *shader)
{
struct _mesa_glsl_parse_state *state =
- new(shader) _mesa_glsl_parse_state(ctx, shader->Type, shader);
+ new(shader) _mesa_glsl_parse_state(ctx, shader->Stage, shader);
_mesa_glsl_compile_shader(ctx, shader, dump_ast, dump_hir);
diff --git a/src/glsl/test_optpass.cpp b/src/glsl/test_optpass.cpp
index bdb1e8f..1a15f3c 100644
--- a/src/glsl/test_optpass.cpp
+++ b/src/glsl/test_optpass.cpp
@@ -209,7 +209,7 @@ int test_optpass(int argc, char **argv)
string input = read_stdin_to_eof();
struct _mesa_glsl_parse_state *state
- = new(shader) _mesa_glsl_parse_state(ctx, shader->Type, shader);
+ = new(shader) _mesa_glsl_parse_state(ctx, shader->Stage, shader);
if (input_format_ir) {
shader->ir = new(shader) exec_list;
diff --git a/src/glsl/tests/builtin_variable_test.cpp b/src/glsl/tests/builtin_variable_test.cpp
index 9b4a097..3fdfce5 100644
--- a/src/glsl/tests/builtin_variable_test.cpp
+++ b/src/glsl/tests/builtin_variable_test.cpp
@@ -68,7 +68,7 @@ common_builtin::SetUp()
this->shader->Stage = _mesa_shader_enum_to_shader_stage(this->shader_type);
this->state =
- new(mem_ctx) _mesa_glsl_parse_state(&this->ctx, this->shader->Type,
+ new(mem_ctx) _mesa_glsl_parse_state(&this->ctx, this->shader->Stage,
this->shader);
_mesa_glsl_initialize_types(this->state);
diff --git a/src/mesa/main/ff_fragment_shader.cpp b/src/mesa/main/ff_fragment_shader.cpp
index ba6258d..00ca025 100644
--- a/src/mesa/main/ff_fragment_shader.cpp
+++ b/src/mesa/main/ff_fragment_shader.cpp
@@ -1296,7 +1296,7 @@ create_new_program(struct gl_context *ctx, struct state_key *key)
p.mem_ctx = ralloc_context(NULL);
p.shader = ctx->Driver.NewShader(ctx, 0, GL_FRAGMENT_SHADER);
p.shader->ir = new(p.shader) exec_list;
- state = new(p.shader) _mesa_glsl_parse_state(ctx, GL_FRAGMENT_SHADER,
+ state = new(p.shader) _mesa_glsl_parse_state(ctx, MESA_SHADER_FRAGMENT,
p.shader);
p.shader->symbols = state->symbols;
p.top_instructions = p.shader->ir;
--
1.8.5.2
More information about the mesa-dev
mailing list