[Mesa-dev] [PATCH 1/7] mesa: Clean up nomenclature for pipeline stages.
Paul Berry
stereotype441 at gmail.com
Wed Jan 8 07:23:41 PST 2014
On 7 January 2014 15:06, Brian Paul <brianp at vmware.com> wrote:
> On 01/07/2014 03:13 PM, Paul Berry wrote:
>
>> diff --git a/src/glsl/glsl_parser_extras.h b/src/glsl/glsl_parser_extras.h
>> index 0e281ae..ecf832f 100644
>> --- a/src/glsl/glsl_parser_extras.h
>> +++ b/src/glsl/glsl_parser_extras.h
>> @@ -165,7 +165,7 @@ struct _mesa_glsl_parse_state {
>>
>> bool es_shader;
>> unsigned language_version;
>> - gl_shader_type target;
>> + gl_shader_stage target;
>>
>
> Should "target" be renamed to "stage"?
Yeah, these renames all make sense. I've folded them into their respective
patches. Thanks, Brian.
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