[Mesa-dev] [PATCH] glsl: Optimize open-coded lrp into lrp.

Matt Turner mattst88 at gmail.com
Thu Jan 9 16:27:12 PST 2014


On Thu, Jan 9, 2014 at 2:37 PM, Jordan Justen <jljusten at gmail.com> wrote:
> On Thu, Jan 9, 2014 at 12:14 PM, Matt Turner <mattst88 at gmail.com> wrote:
>> From: Jordan Justen <jordan.l.justen at intel.com>
>>
>> total instructions in shared programs: 1498191 -> 1487051 (-0.74%)
>> instructions in affected programs:     669388 -> 658248 (-1.66%)
>> GAINED:                                1
>> LOST:                                  0
>
> This is with the closed shader-db? I think the lost cases were L4D2.

Yes.

> Could you retain my Signed-off-by?

Yes, since I changed code I remove it.

I'll add it to my queue of patches waiting to be committed. Feel free
to hurry along the process by reviewing my 16 patch series from
December.


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