[Mesa-dev] [PATCH] glsl: Optimize open-coded lrp into lrp.
Jordan Justen
jljusten at gmail.com
Thu Jan 9 18:14:04 PST 2014
On Thu, Jan 9, 2014 at 4:27 PM, Matt Turner <mattst88 at gmail.com> wrote:
> On Thu, Jan 9, 2014 at 2:37 PM, Jordan Justen <jljusten at gmail.com> wrote:
>> On Thu, Jan 9, 2014 at 12:14 PM, Matt Turner <mattst88 at gmail.com> wrote:
>>> From: Jordan Justen <jordan.l.justen at intel.com>
>>>
>>> total instructions in shared programs: 1498191 -> 1487051 (-0.74%)
>>> instructions in affected programs: 669388 -> 658248 (-1.66%)
>>> GAINED: 1
>>> LOST: 0
>>
>> This is with the closed shader-db? I think the lost cases were L4D2.
>
> Yes.
>
>> Could you retain my Signed-off-by?
>
> Yes, since I changed code I remove it.
I don't think that's a case for removing it.
When I modify a patch, I usually add this below the old signatures:
[email: frobbed stuffs]
Signed-off-by: Email <email>
> I'll add it to my queue of patches waiting to be committed. Feel free
> to hurry along the process by reviewing my 16 patch series from
> December.
:)
Will do.
-Jordan
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