[Mesa-dev] [PATCH 03/30] main: Allow ctx == NULL in _mesa_validate_shader_target().

Paul Berry stereotype441 at gmail.com
Thu Jan 9 18:19:04 PST 2014


This will allow this function to be used in circumstances where there
is no context available, such as when building built-in GLSL
functions.
---
 src/mesa/main/shaderapi.c | 13 ++++++++++---
 1 file changed, 10 insertions(+), 3 deletions(-)

diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index 716e659..2ab0a0c 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -174,13 +174,20 @@ _mesa_copy_string(GLchar *dst, GLsizei maxLength,
 bool
 _mesa_validate_shader_target(const struct gl_context *ctx, GLenum type)
 {
+   /* Note: when building built-in GLSL functions, this function may be
+    * invoked with ctx == NULL.  In that case, we can only validate that it's
+    * a shader target we recognize, not that it's supported in the current
+    * context.  But that's fine--we don't need any further validation than
+    * that when building built-in GLSL functions.
+    */
+
    switch (type) {
    case GL_FRAGMENT_SHADER:
-      return ctx->Extensions.ARB_fragment_shader;
+      return ctx == NULL || ctx->Extensions.ARB_fragment_shader;
    case GL_VERTEX_SHADER:
-      return ctx->Extensions.ARB_vertex_shader;
+      return ctx == NULL || ctx->Extensions.ARB_vertex_shader;
    case GL_GEOMETRY_SHADER_ARB:
-      return _mesa_has_geometry_shaders(ctx);
+      return ctx == NULL || _mesa_has_geometry_shaders(ctx);
    default:
       return false;
    }
-- 
1.8.5.2



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