[Mesa-dev] [PATCH 04/30] mesa: use _mesa_validate_shader_target() more frequently.

Paul Berry stereotype441 at gmail.com
Thu Jan 9 18:19:05 PST 2014


This patch replaces code in _mesa_new_shader() and delete_shader_cb()
that checks the type of a shader with calls to
_mesa_validate_shader_target().  This has two advantages: it allows
for a more thorough check (since _mesa_validate_shader_target()
doesn't permit shader targets that aren't supported by the back-end),
and it reduces the amount of code that will need to be modified when
adding new shader stages.
---
 src/mesa/main/shaderobj.c | 4 ++--
 src/mesa/main/shared.c    | 4 ++--
 2 files changed, 4 insertions(+), 4 deletions(-)

diff --git a/src/mesa/main/shaderobj.c b/src/mesa/main/shaderobj.c
index dc81bbc..4f4bb69 100644
--- a/src/mesa/main/shaderobj.c
+++ b/src/mesa/main/shaderobj.c
@@ -34,6 +34,7 @@
 #include "main/context.h"
 #include "main/hash.h"
 #include "main/mtypes.h"
+#include "main/shaderapi.h"
 #include "main/shaderobj.h"
 #include "main/uniforms.h"
 #include "program/program.h"
@@ -105,8 +106,7 @@ struct gl_shader *
 _mesa_new_shader(struct gl_context *ctx, GLuint name, GLenum type)
 {
    struct gl_shader *shader;
-   assert(type == GL_FRAGMENT_SHADER || type == GL_VERTEX_SHADER ||
-          type == GL_GEOMETRY_SHADER_ARB);
+   assert(_mesa_validate_shader_target(ctx, type));
    shader = rzalloc(NULL, struct gl_shader);
    if (shader) {
       shader->Type = type;
diff --git a/src/mesa/main/shared.c b/src/mesa/main/shared.c
index 2f73cf3..c11c7f9 100644
--- a/src/mesa/main/shared.c
+++ b/src/mesa/main/shared.c
@@ -38,6 +38,7 @@
 #include "dlist.h"
 #include "samplerobj.h"
 #include "set.h"
+#include "shaderapi.h"
 #include "shaderobj.h"
 #include "syncobj.h"
 
@@ -218,8 +219,7 @@ delete_shader_cb(GLuint id, void *data, void *userData)
 {
    struct gl_context *ctx = (struct gl_context *) userData;
    struct gl_shader *sh = (struct gl_shader *) data;
-   if (sh->Type == GL_FRAGMENT_SHADER || sh->Type == GL_VERTEX_SHADER ||
-       sh->Type == GL_GEOMETRY_SHADER) {
+   if (_mesa_validate_shader_target(ctx, sh->Type)) {
       ctx->Driver.DeleteShader(ctx, sh);
    }
    else {
-- 
1.8.5.2



More information about the mesa-dev mailing list