[Mesa-dev] [PATCH 18/30] glsl/cs: update main.cpp to use the ".comp" extension for compute shaders.
Paul Berry
stereotype441 at gmail.com
Thu Jan 9 18:19:19 PST 2014
---
src/glsl/main.cpp | 2 ++
1 file changed, 2 insertions(+)
diff --git a/src/glsl/main.cpp b/src/glsl/main.cpp
index afc15cb..864c929 100644
--- a/src/glsl/main.cpp
+++ b/src/glsl/main.cpp
@@ -364,6 +364,8 @@ main(int argc, char **argv)
shader->Type = GL_GEOMETRY_SHADER;
else if (strncmp(".frag", ext, 5) == 0)
shader->Type = GL_FRAGMENT_SHADER;
+ else if (strncmp(".comp", ext, 5) == 0)
+ shader->Type = GL_COMPUTE_SHADER;
else
usage_fail(argv[0]);
shader->Stage = _mesa_shader_enum_to_shader_stage(shader->Type);
--
1.8.5.2
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