[Mesa-dev] [PATCH 11/30] mesa: Change redundant code into loops in shaderapi.c.

Chris Forbes chrisf at ijw.co.nz
Thu Jan 9 20:03:02 PST 2014


This is a slightly odd construction (although copied from the existing code):

>  +  if ((shProg == NULL) || (shProg->_LinkedShaders[stage] == NULL))
>  +    shProg = NULL;


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