[Mesa-dev] [PATCH 22/40] meta: Restore all scissor state

Ian Romanick idr at freedesktop.org
Fri Jan 10 17:40:23 PST 2014


From: Ian Romanick <ian.d.romanick at intel.com>

Previously the restore code would enable all scissor rectangles if any
scissor rectangles were enabled on entry to meta.  When there is only
one scissor rectangle, this is fine.  As soon as a driver supports
multiple viewports, this will be a problem.

Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
---
 src/mesa/drivers/common/meta.c | 14 +++++++++++---
 1 file changed, 11 insertions(+), 3 deletions(-)

diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
index 551c5d6..5b33840 100644
--- a/src/mesa/drivers/common/meta.c
+++ b/src/mesa/drivers/common/meta.c
@@ -933,9 +933,17 @@ _mesa_meta_end(struct gl_context *ctx)
    }
 
    if (state & MESA_META_SCISSOR) {
-      _mesa_set_enable(ctx, GL_SCISSOR_TEST, save->Scissor.EnableFlags);
-      _mesa_Scissor(save->Scissor.ScissorArray[0].X, save->Scissor.ScissorArray[0].Y,
-                    save->Scissor.ScissorArray[0].Width, save->Scissor.ScissorArray[0].Height);
+      unsigned i;
+
+      for (i = 0; i < ctx->Const.MaxViewports; i++) {
+         _mesa_set_scissor(ctx, i,
+                           save->Scissor.ScissorArray[i].X,
+                           save->Scissor.ScissorArray[i].Y,
+                           save->Scissor.ScissorArray[i].Width,
+                           save->Scissor.ScissorArray[i].Height);
+         _mesa_set_enablei(ctx, GL_SCISSOR_TEST, i,
+                           (save->Scissor.EnableFlags >> i) & 1);
+      }
    }
 
    if (state & MESA_META_SHADER) {
-- 
1.8.1.4



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