[Mesa-dev] [PATCH 10/40] mesa: Update viewport state for viewport_array

Kenneth Graunke kenneth at whitecape.org
Fri Jan 10 18:35:24 PST 2014


On 01/10/2014 06:23 PM, Ian Romanick wrote:
> On 01/10/2014 05:59 PM, Kenneth Graunke wrote:
>> On 01/10/2014 05:40 PM, Ian Romanick wrote:
>>> From: Courtney Goeltzenleuchter <courtney at LunarG.com>
>>>
>>> Include DepthRange as well since it's state is lumped together with
>>> viewport state.  Updates all the drivers that reference Viewport state
>>> in gl_context.
>>>
>>> v2 (idr): Rebase fixes.  Also, don't have meta call _mesa_Viewport.  We
>>> don't want the extra validation overhead, and meta will only ever need
>>> to change viewport 0 (while _mesa_Viewport updates all of them).
>>>
>>> v3 (idr): Remove spurious casts to float in _mesa_DepthRange.
>>> gl_viewport_attrib::Near and gl_viewport_attrib::Far are double now,
>>> just like nearval and farval.  As result, the casts aren't just
>>> unnecessary, they're wrong.
>>>
>>> Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
>> [snip]
>>> diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
>>> index da65d15..305b752 100644
>>> --- a/src/mesa/main/mtypes.h
>>> +++ b/src/mesa/main/mtypes.h
>>> @@ -1429,9 +1429,9 @@ struct gl_transform_attrib
>>>   */
>>>  struct gl_viewport_attrib
>>>  {
>>> -   GLint X, Y;			/**< position */
>>> -   GLsizei Width, Height;	/**< size */
>>> -   GLfloat Near, Far;		/**< Depth buffer range */
>>> +   GLfloat X, Y;                /**< position */
>>> +   GLfloat Width, Height;	/**< size */
>>> +   GLdouble Near, Far;		/**< Depth buffer range */
>>>     GLmatrix _WindowMap;		/**< Mapping transformation as a matrix. */
>>>  };
>>>  
>>> @@ -3884,7 +3884,7 @@ struct gl_context
>>>     struct gl_stencil_attrib	Stencil;	/**< Stencil buffer attributes */
>>>     struct gl_texture_attrib	Texture;	/**< Texture attributes */
>>>     struct gl_transform_attrib	Transform;	/**< Transformation attributes */
>>> -   struct gl_viewport_attrib	Viewport;	/**< Viewport attributes */
>>> +   struct gl_viewport_attrib	ViewportArray[MAX_VIEWPORTS];	/**< Viewport attributes */
>>>     /*@}*/
>>>  
>>>     /** \name Client attribute stack */
>>
>> This patch does four separate things:
>>
>> 1. Converts X/Y from GLint to GLfloat.
>> 2. Converts Width/Height from GLsizei to GLfloat.
>> 3. Converts Near/Far from GLfloat to GLdouble.
>> 4. Converts Viewport to ViewportArray[]
>>
>> Each of those really ought to be a separate patch...
> 
> That's fair.  I think I'd like to keep the first three together because
> the all get passed together to _math_matrix_viewport.  Changing them
> piecemeal seems ugly.

Yeah, that's probably fine.

> How would you feel about squashing the next patch in with the patch that
> changes the types?

Strongly in favor.  The patch to change the variable types in mtypes.h
should also take care of adding/removing appropriate casts for all
users, IMO.

--Ken


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