[Mesa-dev] [PATCH 3/6] gallium/hud: just unmap the upload vertex buffer instead of recreating it
Marek Olšák
maraeo at gmail.com
Mon Jan 13 05:13:03 PST 2014
From: Marek Olšák <marek.olsak at amd.com>
---
src/gallium/auxiliary/hud/hud_context.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/gallium/auxiliary/hud/hud_context.c b/src/gallium/auxiliary/hud/hud_context.c
index c4a4f18..465013c 100644
--- a/src/gallium/auxiliary/hud/hud_context.c
+++ b/src/gallium/auxiliary/hud/hud_context.c
@@ -479,7 +479,7 @@ hud_draw(struct hud_context *hud, struct pipe_resource *tex)
}
/* unmap the uploader's vertex buffer before drawing */
- u_upload_flush(hud->uploader);
+ u_upload_unmap(hud->uploader);
/* draw accumulated vertices for background quads */
cso_set_fragment_shader_handle(hud->cso, hud->fs_color);
--
1.8.3.2
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