[Mesa-dev] [PATCH] mesa: use _mesa_shader_stage_to_string() to generate file extension
Emil Velikov
emil.l.velikov at gmail.com
Sun Jan 19 16:38:39 PST 2014
On 20/01/14 00:27, Chris Forbes wrote:
> What do you plan on using for `tesselation control` and `tesselation
> evaluation` shaders?
>
Ouch very nice argument. I only had vertex, fragment and compute shaders
in mind.
Please ignore my rumbling.
-Emil
> On Mon, Jan 20, 2014 at 12:56 PM, Emil Velikov <emil.l.velikov at gmail.com> wrote:
>> ping ?
>>
>> On 10/01/14 18:44, Emil Velikov wrote:
>>> Signed-off-by: Emil Velikov <emil.l.velikov at gmail.com>
>>> ---
>>>
>>> Hi Paul,
>>>
>>> Here is another small cleanup inspired by your work. Not
>>> entirely sure that the last hunk is correct though.
>>>
>>> Cheers,
>>> Emil
>>>
>>> ---
>>> src/mesa/program/prog_print.c | 26 +++++---------------------
>>> 1 file changed, 5 insertions(+), 21 deletions(-)
>>>
>>> diff --git a/src/mesa/program/prog_print.c b/src/mesa/program/prog_print.c
>>> index 9391e99..4962401 100644
>>> --- a/src/mesa/program/prog_print.c
>>> +++ b/src/mesa/program/prog_print.c
>>> @@ -31,6 +31,7 @@
>>>
>>> #include <inttypes.h> /* for PRIx64 macro */
>>>
>>> +#include "glsl_parser_extras.h"
>>> #include "main/glheader.h"
>>> #include "main/context.h"
>>> #include "main/imports.h"
>>> @@ -1005,23 +1006,11 @@ _mesa_print_parameter_list(const struct gl_program_parameter_list *list)
>>> void
>>> _mesa_write_shader_to_file(const struct gl_shader *shader)
>>> {
>>> - const char *type = "????";
>>> char filename[100];
>>> FILE *f;
>>>
>>> - switch (shader->Stage) {
>>> - case MESA_SHADER_FRAGMENT:
>>> - type = "frag";
>>> - break;
>>> - case MESA_SHADER_VERTEX:
>>> - type = "vert";
>>> - break;
>>> - case MESA_SHADER_GEOMETRY:
>>> - type = "geom";
>>> - break;
>>> - }
>>> -
>>> - _mesa_snprintf(filename, sizeof(filename), "shader_%u.%s", shader->Name, type);
>>> + _mesa_snprintf(filename, sizeof(filename), "shader_%u.%.4s", shader->Name,
>>> + _mesa_shader_stage_to_string(shader->Stage));
>>> f = fopen(filename, "w");
>>> if (!f) {
>>> fprintf(stderr, "Unable to open %s for writing\n", filename);
>>> @@ -1062,16 +1051,11 @@ void
>>> _mesa_append_uniforms_to_file(const struct gl_shader *shader)
>>> {
>>> const struct gl_program *const prog = shader->Program;
>>> - const char *type;
>>> char filename[100];
>>> FILE *f;
>>>
>>> - if (shader->Stage == MESA_SHADER_FRAGMENT)
>>> - type = "frag";
>>> - else
>>> - type = "vert";
>>> -
>>> - _mesa_snprintf(filename, sizeof(filename), "shader_%u.%s", shader->Name, type);
>>> + _mesa_snprintf(filename, sizeof(filename), "shader_%u.%.4s", shader->Name,
>>> + _mesa_shader_stage_to_string(shader->Stage));
>>> f = fopen(filename, "a"); /* append */
>>> if (!f) {
>>> fprintf(stderr, "Unable to open %s for appending\n", filename);
>>>
>>
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