[Mesa-dev] [PATCH 01/18] mesa: Store the target index in gl_texture_object

Fredrik Höglund fredrik at kde.org
Tue Jan 21 15:35:39 PST 2014


This will be used by glBindTextures() so we don't have to look it up
for each texture.
---
 src/mesa/main/mtypes.h |    1 +
 src/mesa/main/texobj.c |    2 ++
 2 files changed, 3 insertions(+)

diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index c396609..2fe47c4 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -1194,6 +1194,7 @@ struct gl_texture_object
    GLuint Name;                /**< the user-visible texture object ID */
    GLchar *Label;               /**< GL_KHR_debug */
    GLenum Target;              /**< GL_TEXTURE_1D, GL_TEXTURE_2D, etc. */
+   GLuint TargetIndex;         /**< The gl_texture_unit::CurrentTex index */
 
    struct gl_sampler_object Sampler;
 
diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c
index 3c64c437..4d97275 100644
--- a/src/mesa/main/texobj.c
+++ b/src/mesa/main/texobj.c
@@ -259,6 +259,7 @@ _mesa_copy_texture_object( struct gl_texture_object *dest,
                            const struct gl_texture_object *src )
 {
    dest->Target = src->Target;
+   dest->TargetIndex = src->TargetIndex;
    dest->Name = src->Name;
    dest->Priority = src->Priority;
    dest->Sampler.BorderColor.f[0] = src->Sampler.BorderColor.f[0];
@@ -1318,6 +1319,7 @@ _mesa_BindTexture( GLenum target, GLuint texName )
          _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
       }
       newTexObj->Target = target;
+      newTexObj->TargetIndex = targetIndex;
    }
 
    assert(valid_texture_object(newTexObj));
-- 
1.7.10.4



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