[Mesa-dev] [PATCH 01/18] mesa: Store the target index in gl_texture_object
Brian Paul
brianp at vmware.com
Wed Jan 22 09:00:00 PST 2014
On 01/21/2014 03:35 PM, Fredrik Höglund wrote:
> This will be used by glBindTextures() so we don't have to look it up
> for each texture.
> ---
> src/mesa/main/mtypes.h | 1 +
> src/mesa/main/texobj.c | 2 ++
> 2 files changed, 3 insertions(+)
>
> diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
> index c396609..2fe47c4 100644
> --- a/src/mesa/main/mtypes.h
> +++ b/src/mesa/main/mtypes.h
> @@ -1194,6 +1194,7 @@ struct gl_texture_object
> GLuint Name; /**< the user-visible texture object ID */
> GLchar *Label; /**< GL_KHR_debug */
> GLenum Target; /**< GL_TEXTURE_1D, GL_TEXTURE_2D, etc. */
> + GLuint TargetIndex; /**< The gl_texture_unit::CurrentTex index */
Could this be "gl_texture_index TargetIndex;"?
>
> struct gl_sampler_object Sampler;
>
> diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c
> index 3c64c437..4d97275 100644
> --- a/src/mesa/main/texobj.c
> +++ b/src/mesa/main/texobj.c
> @@ -259,6 +259,7 @@ _mesa_copy_texture_object( struct gl_texture_object *dest,
> const struct gl_texture_object *src )
> {
> dest->Target = src->Target;
> + dest->TargetIndex = src->TargetIndex;
> dest->Name = src->Name;
> dest->Priority = src->Priority;
> dest->Sampler.BorderColor.f[0] = src->Sampler.BorderColor.f[0];
> @@ -1318,6 +1319,7 @@ _mesa_BindTexture( GLenum target, GLuint texName )
> _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
> }
> newTexObj->Target = target;
> + newTexObj->TargetIndex = targetIndex;
> }
>
> assert(valid_texture_object(newTexObj));
>
So the memset() in _mesa_initialize_texture_object() would implicitly
set TargetIndex = TEXTURE_2D_MULTISAMPLE_INDEX (zero). Is that going to
cause any trouble?
-Brian
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