[Mesa-dev] [PATCH 02/18] mesa: Add a _BoundTextures field in gl_texture_unit
Brian Paul
brianp at vmware.com
Wed Jan 22 09:00:04 PST 2014
On 01/21/2014 03:35 PM, Fredrik Höglund wrote:
> This will be used by glBindTextures() when unbinding textures,
> to avoid having to loop over all the targets.
> ---
> src/mesa/main/mtypes.h | 3 +++
> src/mesa/main/texobj.c | 6 ++++++
> src/mesa/main/texstate.c | 3 +++
> 3 files changed, 12 insertions(+)
>
> diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
> index 2fe47c4..c1a17b8 100644
> --- a/src/mesa/main/mtypes.h
> +++ b/src/mesa/main/mtypes.h
> @@ -1368,6 +1368,9 @@ struct gl_texture_unit
>
> /** Points to highest priority, complete and enabled texture object */
> struct gl_texture_object *_Current;
> +
> + /** Texture targets that have a non-default texture bound */
> + GLbitfield _BoundTextures;
> };
>
>
> diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c
> index 4d97275..fbbc577 100644
> --- a/src/mesa/main/texobj.c
> +++ b/src/mesa/main/texobj.c
> @@ -1093,6 +1093,7 @@ unbind_texobj_from_texunits(struct gl_context *ctx,
> _mesa_reference_texobj(&unit->CurrentTex[tex],
> ctx->Shared->DefaultTex[tex]);
> ASSERT(unit->CurrentTex[tex]);
> + unit->_BoundTextures ^= (1 << tex);
I'd prefer:
unit->_BoundTextures &= ~(1 << tex);
since it tells the reader that we want to clear the bit, not just toggle it.
> break;
> }
> }
> @@ -1348,6 +1349,11 @@ _mesa_BindTexture( GLenum target, GLuint texName )
> _mesa_reference_texobj(&texUnit->CurrentTex[targetIndex], newTexObj);
> ASSERT(texUnit->CurrentTex[targetIndex]);
>
> + if (texName != 0)
> + texUnit->_BoundTextures |= (1 << targetIndex);
> + else
> + texUnit->_BoundTextures &= ~(1 << targetIndex);
> +
> /* Pass BindTexture call to device driver */
> if (ctx->Driver.BindTexture)
> ctx->Driver.BindTexture(ctx, target, newTexObj);
> diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c
> index 7720965..c86324f 100644
> --- a/src/mesa/main/texstate.c
> +++ b/src/mesa/main/texstate.c
> @@ -109,6 +109,7 @@ _mesa_copy_texture_state( const struct gl_context *src, struct gl_context *dst )
> _mesa_reference_texobj(&dst->Texture.Unit[u].CurrentTex[tex],
> src->Texture.Unit[u].CurrentTex[tex]);
> }
> + dst->Texture.Unit[u]._BoundTextures = src->Texture.Unit[u]._BoundTextures;
> _mesa_unlock_context_textures(dst);
> }
> }
> @@ -798,6 +799,8 @@ init_texture_unit( struct gl_context *ctx, GLuint unit )
> _mesa_reference_texobj(&texUnit->CurrentTex[tex],
> ctx->Shared->DefaultTex[tex]);
> }
> +
> + texUnit->_BoundTextures = 0;
> }
>
>
>
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