[Mesa-dev] [PATCH 02/18] mesa: Add a _BoundTextures field in gl_texture_unit

Fredrik Höglund fredrik at kde.org
Tue Jan 21 15:35:40 PST 2014


This will be used by glBindTextures() when unbinding textures,
to avoid having to loop over all the targets.
---
 src/mesa/main/mtypes.h   |    3 +++
 src/mesa/main/texobj.c   |    6 ++++++
 src/mesa/main/texstate.c |    3 +++
 3 files changed, 12 insertions(+)

diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 2fe47c4..c1a17b8 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -1368,6 +1368,9 @@ struct gl_texture_unit
 
    /** Points to highest priority, complete and enabled texture object */
    struct gl_texture_object *_Current;
+
+   /** Texture targets that have a non-default texture bound */
+   GLbitfield _BoundTextures;
 };
 
 
diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c
index 4d97275..fbbc577 100644
--- a/src/mesa/main/texobj.c
+++ b/src/mesa/main/texobj.c
@@ -1093,6 +1093,7 @@ unbind_texobj_from_texunits(struct gl_context *ctx,
             _mesa_reference_texobj(&unit->CurrentTex[tex],
                                    ctx->Shared->DefaultTex[tex]);
             ASSERT(unit->CurrentTex[tex]);
+            unit->_BoundTextures ^= (1 << tex);
             break;
          }
       }
@@ -1348,6 +1349,11 @@ _mesa_BindTexture( GLenum target, GLuint texName )
    _mesa_reference_texobj(&texUnit->CurrentTex[targetIndex], newTexObj);
    ASSERT(texUnit->CurrentTex[targetIndex]);
 
+   if (texName != 0)
+      texUnit->_BoundTextures |= (1 << targetIndex);
+   else
+      texUnit->_BoundTextures &= ~(1 << targetIndex);
+
    /* Pass BindTexture call to device driver */
    if (ctx->Driver.BindTexture)
       ctx->Driver.BindTexture(ctx, target, newTexObj);
diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c
index 7720965..c86324f 100644
--- a/src/mesa/main/texstate.c
+++ b/src/mesa/main/texstate.c
@@ -109,6 +109,7 @@ _mesa_copy_texture_state( const struct gl_context *src, struct gl_context *dst )
             _mesa_reference_texobj(&dst->Texture.Unit[u].CurrentTex[tex],
                                    src->Texture.Unit[u].CurrentTex[tex]);
          }
+         dst->Texture.Unit[u]._BoundTextures = src->Texture.Unit[u]._BoundTextures;
          _mesa_unlock_context_textures(dst);
       }
    }
@@ -798,6 +799,8 @@ init_texture_unit( struct gl_context *ctx, GLuint unit )
       _mesa_reference_texobj(&texUnit->CurrentTex[tex],
                              ctx->Shared->DefaultTex[tex]);
    }
+
+   texUnit->_BoundTextures = 0;
 }
 
 
-- 
1.7.10.4



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