[Mesa-dev] [PATCH 05/18] glapi: Add infrastructure for ARB_multi_bind
Brian Paul
brianp at vmware.com
Wed Jan 22 09:00:32 PST 2014
On 01/21/2014 03:35 PM, Fredrik Höglund wrote:
> ---
> src/mapi/glapi/gen/ARB_multi_bind.xml | 53 +++++++++++++++++++++++++++++++
> src/mapi/glapi/gen/Makefile.am | 1 +
> src/mapi/glapi/gen/gl_API.xml | 4 +++
> src/mesa/main/bufferobj.c | 13 ++++++++
> src/mesa/main/bufferobj.h | 7 ++++
> src/mesa/main/samplerobj.c | 6 ++++
> src/mesa/main/samplerobj.h | 2 ++
> src/mesa/main/shaderimage.c | 5 +++
> src/mesa/main/shaderimage.h | 3 ++
> src/mesa/main/tests/dispatch_sanity.cpp | 8 +++++
> src/mesa/main/texobj.c | 6 ++++
> src/mesa/main/texobj.h | 4 +++
> src/mesa/main/varray.c | 7 ++++
> src/mesa/main/varray.h | 4 +++
> 14 files changed, 123 insertions(+)
> create mode 100644 src/mapi/glapi/gen/ARB_multi_bind.xml
>
> diff --git a/src/mapi/glapi/gen/ARB_multi_bind.xml b/src/mapi/glapi/gen/ARB_multi_bind.xml
> new file mode 100644
> index 0000000..4a59d8c
> --- /dev/null
> +++ b/src/mapi/glapi/gen/ARB_multi_bind.xml
> @@ -0,0 +1,53 @@
> +<?xml version="1.0"?>
> +<!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd">
> +
> +<!-- Note: no GLX protocol info yet. -->
> +
> +<OpenGLAPI>
> +
> +<category name="GL_ARB_multi_bind" number="147">
> +
> + <function name="BindBuffersBase" offset="assign">
> + <param name="target" type="GLenum"/>
> + <param name="first" type="GLuint"/>
> + <param name="count" type="GLsizei"/>
> + <param name="buffers" type="const GLuint*"/>
I don't recall if the glapi python code parses these types, but it might
be safer to put add space before '*' as we do elsewhere. So:
<param name="buffers" type="const GLuint *"/>
Same thing below.
> + </function>
> +
> + <function name="BindBuffersRange" offset="assign">
> + <param name="target" type="GLenum"/>
> + <param name="first" type="GLuint"/>
> + <param name="count" type="GLsizei"/>
> + <param name="buffers" type="const GLuint *"/>
> + <param name="offsets" type="const GLintptr *"/>
> + <param name="sizes" type="const GLsizeiptr *"/>
> + </function>
> +
> + <function name="BindTextures" offset="assign">
> + <param name="first" type="GLuint"/>
> + <param name="count" type="GLsizei"/>
> + <param name="textures" type="const GLuint*"/>
> + </function>
> +
> + <function name="BindSamplers" offset="assign">
> + <param name="first" type="GLuint"/>
> + <param name="count" type="GLsizei"/>
> + <param name="samplers" type="const GLuint*"/>
> + </function>
> +
> + <function name="BindImageTextures" offset="assign">
> + <param name="first" type="GLuint"/>
> + <param name="count" type="GLsizei"/>
> + <param name="textures" type="const GLuint*"/>
> + </function>
> +
> + <function name="BindVertexBuffers" offset="assign">
> + <param name="first" type="GLuint"/>
> + <param name="count" type="GLsizei"/>
> + <param name="buffers" type="const GLuint*"/>
> + <param name="offsets" type="const GLintptr*"/>
> + <param name="strides" type="const GLsizei*"/>
> + </function>
> +
[...]
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