[Mesa-dev] [PATCH 01/18] mesa: Store the target index in gl_texture_object
Brian Paul
brianp at vmware.com
Thu Jan 23 15:01:05 PST 2014
On 01/23/2014 03:12 PM, Fredrik Höglund wrote:
> On Wednesday 22 January 2014, Brian Paul wrote:
>> On 01/21/2014 03:35 PM, Fredrik Höglund wrote:
>>> This will be used by glBindTextures() so we don't have to look it up
>>> for each texture.
>>> ---
>>> src/mesa/main/mtypes.h | 1 +
>>> src/mesa/main/texobj.c | 2 ++
>>> 2 files changed, 3 insertions(+)
>>>
>>> diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
>>> index c396609..2fe47c4 100644
>>> --- a/src/mesa/main/mtypes.h
>>> +++ b/src/mesa/main/mtypes.h
>>> @@ -1194,6 +1194,7 @@ struct gl_texture_object
>>> GLuint Name; /**< the user-visible texture object ID */
>>> GLchar *Label; /**< GL_KHR_debug */
>>> GLenum Target; /**< GL_TEXTURE_1D, GL_TEXTURE_2D, etc. */
>>> + GLuint TargetIndex; /**< The gl_texture_unit::CurrentTex index */
>>
>> Could this be "gl_texture_index TargetIndex;"?
>
> It can indeed. I'll change it.
>
>>>
>>> struct gl_sampler_object Sampler;
>>>
>>> diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c
>>> index 3c64c437..4d97275 100644
>>> --- a/src/mesa/main/texobj.c
>>> +++ b/src/mesa/main/texobj.c
>>> @@ -259,6 +259,7 @@ _mesa_copy_texture_object( struct gl_texture_object *dest,
>>> const struct gl_texture_object *src )
>>> {
>>> dest->Target = src->Target;
>>> + dest->TargetIndex = src->TargetIndex;
>>> dest->Name = src->Name;
>>> dest->Priority = src->Priority;
>>> dest->Sampler.BorderColor.f[0] = src->Sampler.BorderColor.f[0];
>>> @@ -1318,6 +1319,7 @@ _mesa_BindTexture( GLenum target, GLuint texName )
>>> _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
>>> }
>>> newTexObj->Target = target;
>>> + newTexObj->TargetIndex = targetIndex;
>>> }
>>>
>>> assert(valid_texture_object(newTexObj));
>>>
>>
>>
>> So the memset() in _mesa_initialize_texture_object() would implicitly
>> set TargetIndex = TEXTURE_2D_MULTISAMPLE_INDEX (zero). Is that going to
>> cause any trouble?
>
> That's a good question. TargetIndex is only used in _mesa_BindTextures()
> and unbind_texobj_from_texunits(). _mesa_BindTextures() checks if Target
> is valid before it uses TargetIndex. If unbind_texobj_from_texunits()
> is called with a texture that has never been used, it doesn't matter that the
> index is zero, because the texture won't be bound to any unit anyway.
> It should probably exit early if the texture doesn't have a target though.
>
> So to the best of my knowledge it shouldn't be a problem. But maybe it
> should be documented somewhere that TargetIndex is only valid when
> Target is valid.
Yeah, probably. Sounds good otherwise.
-Brian
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