[Mesa-dev] [PATCH] glcpp: Check version_resolved in the proper place.
Matt Turner
mattst88 at gmail.com
Sat Jan 25 12:07:59 PST 2014
The check was in the wrong place, such that if a shader incorrectly put
a preprocessor token before the #version declaration, the version would
be resolved twice, leading to a segmentation fault when attempting to
redefine the __VERSION__ macro.
#define GL_ARB_sample_shading
#version 130
void main() {}
---
src/glsl/glcpp/glcpp-parse.y | 6 +++---
1 file changed, 3 insertions(+), 3 deletions(-)
diff --git a/src/glsl/glcpp/glcpp-parse.y b/src/glsl/glcpp/glcpp-parse.y
index 184e5c2..3737001 100644
--- a/src/glsl/glcpp/glcpp-parse.y
+++ b/src/glsl/glcpp/glcpp-parse.y
@@ -2024,6 +2024,9 @@ _glcpp_parser_handle_version_declaration(glcpp_parser_t *parser, intmax_t versio
{
const struct gl_extensions *extensions = parser->extensions;
+ if (parser->version_resolved)
+ return;
+
parser->version_resolved = true;
add_builtin_define (parser, "__VERSION__", version);
@@ -2146,9 +2149,6 @@ _glcpp_parser_handle_version_declaration(glcpp_parser_t *parser, intmax_t versio
void
glcpp_parser_resolve_version(glcpp_parser_t *parser)
{
- if (parser->version_resolved)
- return;
-
_glcpp_parser_handle_version_declaration(parser, IMPLICIT_GLSL_VERSION,
NULL, false);
}
--
1.8.3.2
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