[Mesa-dev] [PATCH 2/2] main/get: support ARB_gpu_shader5
Jordan Justen
jljusten at gmail.com
Sun Jan 26 00:17:16 PST 2014
On Sat, Jan 25, 2014 at 2:05 PM, Matt Turner <mattst88 at gmail.com> wrote:
> On Sat, Jan 25, 2014 at 10:55 AM, Jordan Justen
> <jordan.l.justen at intel.com> wrote:
>> If a driver enables ARB_gpu_shader5 and sets
>> Const.MaxVertexSteams >= 4, then piglit's
>> arb_gpu_shader5-minmax test should now pass.
>>
>> Signed-off-by: Jordan Justen <jordan.l.justen at intel.com>
>> ---
>> src/mesa/main/config.h | 9 +++++++++
>> src/mesa/main/context.c | 4 ++++
>> src/mesa/main/get.c | 2 ++
>> src/mesa/main/get_hash_params.py | 8 +++++++-
>> src/mesa/main/mtypes.h | 4 ++++
>> 5 files changed, 26 insertions(+), 1 deletion(-)
>>
>> diff --git a/src/mesa/main/config.h b/src/mesa/main/config.h
>> index 0c1782a..30da5d4 100644
>> --- a/src/mesa/main/config.h
>> +++ b/src/mesa/main/config.h
>> @@ -272,6 +272,15 @@
>> #define MAX_DEBUG_GROUP_STACK_DEPTH 64
>> /*@}*/
>>
>> +/** For GL_ARB_gpu_shader5 */
>> +/*@{*/
>> +#define MAX_GEOMETRY_SHADER_INVOCATIONS 32
>> +#define MIN_FRAGMENT_INTERPOLATION_OFFSET -0.5
>> +#define MAX_FRAGMENT_INTERPOLATION_OFFSET 0.5
>> +#define FRAGMENT_INTERPOLATION_OFFSET_BITS 4
>> +#define MAX_VERTEX_STREAMS 4
>> +/*@}*/
>> +
>> /*
>> * Color channel component order
>> *
>> diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
>> index b7cd568..c284079 100644
>> --- a/src/mesa/main/context.c
>> +++ b/src/mesa/main/context.c
>> @@ -692,6 +692,10 @@ _mesa_init_constants(struct gl_context *ctx)
>> /* GL_ARB_vertex_attrib_binding */
>> ctx->Const.MaxVertexAttribRelativeOffset = 2047;
>> ctx->Const.MaxVertexAttribBindings = MAX_VERTEX_GENERIC_ATTRIBS;
>> +
>> + /** GL_ARB_gpu_shader5 */
>> + ctx->Const.MinFragmentInterpolationOffset = MIN_FRAGMENT_INTERPOLATION_OFFSET;
>> + ctx->Const.MaxFragmentInterpolationOffset = MAX_FRAGMENT_INTERPOLATION_OFFSET;
>> }
>>
>>
>> diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c
>> index 16dce5b..4192151 100644
>> --- a/src/mesa/main/get.c
>> +++ b/src/mesa/main/get.c
>> @@ -392,6 +392,8 @@ EXTRA_EXT(ARB_shader_atomic_counters);
>> EXTRA_EXT(ARB_draw_indirect);
>> EXTRA_EXT(ARB_shader_image_load_store);
>> EXTRA_EXT(ARB_viewport_array);
>> +EXTRA_EXT(ARB_gpu_shader5);
>> +EXTRA_EXT2(ARB_transform_feedback3, ARB_gpu_shader5);
>>
>> static const int
>> extra_ARB_color_buffer_float_or_glcore[] = {
>> diff --git a/src/mesa/main/get_hash_params.py b/src/mesa/main/get_hash_params.py
>> index b45e143..818d9a0 100644
>> --- a/src/mesa/main/get_hash_params.py
>> +++ b/src/mesa/main/get_hash_params.py
>> @@ -643,7 +643,7 @@ descriptor=[
>>
>> # GL_ARB_transform_feedback3
>> [ "MAX_TRANSFORM_FEEDBACK_BUFFERS", "CONTEXT_INT(Const.MaxTransformFeedbackBuffers), extra_ARB_transform_feedback3" ],
>> - [ "MAX_VERTEX_STREAMS", "CONTEXT_INT(Const.MaxVertexStreams), extra_ARB_transform_feedback3" ],
>> + [ "MAX_VERTEX_STREAMS", "CONTEXT_INT(Const.MaxVertexStreams), extra_ARB_transform_feedback3_ARB_gpu_shader5" ],
>>
>> # GL_ARB_geometry_shader4
>> [ "MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits), extra_gl32_ARB_geometry_shader4" ],
>> @@ -751,6 +751,12 @@ descriptor=[
>> [ "MAX_GEOMETRY_IMAGE_UNIFORMS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxImageUniforms), extra_ARB_shader_image_load_store_and_geometry_shader"],
>> [ "MAX_FRAGMENT_IMAGE_UNIFORMS", "CONTEXT_INT(Const.Program[MESA_SHADER_FRAGMENT].MaxImageUniforms), extra_ARB_shader_image_load_store"],
>> [ "MAX_COMBINED_IMAGE_UNIFORMS", "CONTEXT_INT(Const.MaxCombinedImageUniforms), extra_ARB_shader_image_load_store"],
>> +
>> +# GL_ARB_gpu_shader5
>> + [ "MAX_GEOMETRY_SHADER_INVOCATIONS", "CONST(MAX_GEOMETRY_SHADER_INVOCATIONS), extra_ARB_gpu_shader5" ],
>> + [ "MIN_FRAGMENT_INTERPOLATION_OFFSET", "CONTEXT_FLOAT(Const.MinFragmentInterpolationOffset), extra_ARB_gpu_shader5" ],
>> + [ "MAX_FRAGMENT_INTERPOLATION_OFFSET", "CONTEXT_FLOAT(Const.MaxFragmentInterpolationOffset), extra_ARB_gpu_shader5" ],
>> + [ "FRAGMENT_INTERPOLATION_OFFSET_BITS", "CONST(FRAGMENT_INTERPOLATION_OFFSET_BITS), extra_ARB_gpu_shader5" ],
>> ]},
>>
>> # Enums restricted to OpenGL Core profile
>> diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
>> index 9ab2de0..875b57a 100644
>> --- a/src/mesa/main/mtypes.h
>> +++ b/src/mesa/main/mtypes.h
>> @@ -3366,6 +3366,10 @@ struct gl_constants
>> GLuint MaxCombinedImageUnitsAndFragmentOutputs;
>> GLuint MaxImageSamples;
>> GLuint MaxCombinedImageUniforms;
>> +
>> + /** GL_ARB_gpu_shader5 */
>> + GLfloat MinFragmentInterpolationOffset;
>> + GLfloat MaxFragmentInterpolationOffset;
>> };
>
> Both are
>
> Reviewed-by: Matt Turner <mattst88 at gmail.com>
>
> but I'm wondering why only two of the four get new fields in
> gl_constants? Are we going to want to override just those two?
I wanted to make these constant floats, because I don't have enough
information to anticipate needing to change them from the spec
requirement. The issue was that get_hash_params.py only supports
constant ints right now.
I took another look, and it seems that storing const norm floats would
be an easy change, so I'll send out a v2 with that change.
-Jordan
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