[Mesa-dev] [Bug 73631] es2tri fragment shader did not compile AMD ARUBA

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Mon Jan 27 03:54:20 PST 2014


https://bugs.freedesktop.org/show_bug.cgi?id=73631

Emil Velikov <emil.l.velikov at gmail.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|NEW                         |RESOLVED
         Resolution|---                         |FIXED

--- Comment #7 from Emil Velikov <emil.l.velikov at gmail.com> ---
Thanks for the report Aaron, the issue should be fixed with

commit 18a2f916afcb482458d03b468b46cf271953d789
Author: Emil Velikov <emil.l.velikov at gmail.com>
Date:   Sun Jan 19 16:28:33 2014 +0000

    opengles2/es2tri: add precision qualifier to the fragment shader

    The missing qualifier causes failure during the compilation stage.

    Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=73631

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