[Mesa-dev] [Bug 73631] es2tri fragment shader did not compile AMD ARUBA
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Mon Jan 27 03:54:20 PST 2014
https://bugs.freedesktop.org/show_bug.cgi?id=73631
Emil Velikov <emil.l.velikov at gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution|--- |FIXED
--- Comment #7 from Emil Velikov <emil.l.velikov at gmail.com> ---
Thanks for the report Aaron, the issue should be fixed with
commit 18a2f916afcb482458d03b468b46cf271953d789
Author: Emil Velikov <emil.l.velikov at gmail.com>
Date: Sun Jan 19 16:28:33 2014 +0000
opengles2/es2tri: add precision qualifier to the fragment shader
The missing qualifier causes failure during the compilation stage.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=73631
--
You are receiving this mail because:
You are the assignee for the bug.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://lists.freedesktop.org/archives/mesa-dev/attachments/20140127/81b3e912/attachment.html>
More information about the mesa-dev
mailing list