[Mesa-dev] can we have gl_framebuffer _NumColorDrawBuffers = 1 and all the entries in the array NULL

Dave Airlie airlied at gmail.com
Mon Jan 27 22:33:45 PST 2014


 I've just been playing with layered rendering on r600g and the depth
test Marek wrote, and I noticed I'm sometimes getting a gallium
framebuffer state with 1 cbuf but no defined cbuf,

this comes direct from the Mesa state in the gl_framebuffer object, is
this legal?

Dave.


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