[Mesa-dev] [PATCH 05/35] meta: Release resources used by _mesa_meta_DrawPixels
Ian Romanick
idr at freedesktop.org
Wed Jan 29 13:52:56 PST 2014
From: Ian Romanick <ian.d.romanick at intel.com>
_mesa_meta_DrawPixels creates a VAO and (potentially) two fragment
programs, but none of them are ever released. Leaking piles of memory
is generally frowned upon.
Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
Cc: "9.1 9.2 10.0" <mesa-stable at lists.freedesktop.org>
---
src/mesa/drivers/common/meta.c | 19 +++++++++++++++++++
1 file changed, 19 insertions(+)
diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
index 2ef27de..6185e80 100644
--- a/src/mesa/drivers/common/meta.c
+++ b/src/mesa/drivers/common/meta.c
@@ -356,6 +356,7 @@ static void meta_glsl_clear_cleanup(struct gl_context *ctx, struct clear_state *
static void meta_glsl_generate_mipmap_cleanup(struct gl_context *ctx,
struct gen_mipmap_state *mipmap);
static void meta_decompress_cleanup(struct decompress_state *decompress);
+static void meta_drawpix_cleanup(struct drawpix_state *drawpix);
static GLuint
compile_shader_with_debug(struct gl_context *ctx, GLenum target, const GLcharARB *source)
@@ -451,6 +452,7 @@ _mesa_meta_free(struct gl_context *ctx)
meta_glsl_generate_mipmap_cleanup(ctx, &ctx->Meta->Mipmap);
cleanup_temp_texture(ctx, &ctx->Meta->TempTex);
meta_decompress_cleanup(&ctx->Meta->Decompress);
+ meta_drawpix_cleanup(&ctx->Meta->DrawPix);
if (old_context)
_mesa_make_current(old_context, old_context->WinSysDrawBuffer, old_context->WinSysReadBuffer);
else
@@ -2545,7 +2547,24 @@ _mesa_meta_CopyPixels(struct gl_context *ctx, GLint srcX, GLint srcY,
_mesa_meta_end(ctx);
}
+static void
+meta_drawpix_cleanup(struct drawpix_state *drawpix)
+{
+ if (drawpix->ArrayObj != 0) {
+ _mesa_DeleteVertexArrays(1, &drawpix->ArrayObj);
+ drawpix->ArrayObj = 0;
+ }
+ if (drawpix->StencilFP != 0) {
+ _mesa_DeleteProgramsARB(1, &drawpix->StencilFP);
+ drawpix->StencilFP = 0;
+ }
+
+ if (drawpix->DepthFP != 0) {
+ _mesa_DeleteProgramsARB(1, &drawpix->DepthFP);
+ drawpix->DepthFP = 0;
+ }
+}
/**
* When the glDrawPixels() image size is greater than the max rectangle
--
1.8.1.4
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