[Mesa-dev] [Bug 74251] New: Segfault in st_finalize_texture with Texture Buffer

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Thu Jan 30 15:00:05 PST 2014


https://bugs.freedesktop.org/show_bug.cgi?id=74251

          Priority: medium
            Bug ID: 74251
          Assignee: mesa-dev at lists.freedesktop.org
           Summary: Segfault in st_finalize_texture with Texture Buffer
          Severity: normal
    Classification: Unclassified
                OS: Linux (All)
          Reporter: ianmllgn at gmail.com
          Hardware: x86-64 (AMD64)
            Status: NEW
           Version: 10.0
         Component: Mesa core
           Product: Mesa

Using a texture buffer in mesa 10.1 causes a segfault at st_finalize_texture
(st_cb_texture.c:1488). This only appears to occur if the texture buffer is
used by the shader. Additionally, if I never unbind and rebind the texture,
there is no segfault but the texture buffer still doesn't seem to work
properly.

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