[Mesa-dev] [Bug 74251] New: Segfault in st_finalize_texture with Texture Buffer
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Thu Jan 30 15:00:05 PST 2014
https://bugs.freedesktop.org/show_bug.cgi?id=74251
Priority: medium
Bug ID: 74251
Assignee: mesa-dev at lists.freedesktop.org
Summary: Segfault in st_finalize_texture with Texture Buffer
Severity: normal
Classification: Unclassified
OS: Linux (All)
Reporter: ianmllgn at gmail.com
Hardware: x86-64 (AMD64)
Status: NEW
Version: 10.0
Component: Mesa core
Product: Mesa
Using a texture buffer in mesa 10.1 causes a segfault at st_finalize_texture
(st_cb_texture.c:1488). This only appears to occur if the texture buffer is
used by the shader. Additionally, if I never unbind and rebind the texture,
there is no segfault but the texture buffer still doesn't seem to work
properly.
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