[Mesa-dev] [Bug 74251] Segfault in st_finalize_texture with Texture Buffer
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Thu Jan 30 17:22:41 PST 2014
https://bugs.freedesktop.org/show_bug.cgi?id=74251
--- Comment #8 from Ian Milligan <ianmllgn at gmail.com> ---
The segfault appears to occur when glClear is called while a vertex shader
expecting a texture buffer is loaded, but no texture is bound. This can be
reproduced simply by loading the attached vertex shader and calling glClear.
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