[Mesa-dev] [PATCH 1/6] r200: use _mesa_get_current_tex_object() in r200SetTexBuffer2()
Brian Paul
brianp at vmware.com
Fri Jan 31 16:11:26 PST 2014
---
src/mesa/drivers/dri/r200/r200_texstate.c | 6 ++----
1 file changed, 2 insertions(+), 4 deletions(-)
diff --git a/src/mesa/drivers/dri/r200/r200_texstate.c b/src/mesa/drivers/dri/r200/r200_texstate.c
index 5160c2c..c3c92cb 100644
--- a/src/mesa/drivers/dri/r200/r200_texstate.c
+++ b/src/mesa/drivers/dri/r200/r200_texstate.c
@@ -712,7 +712,6 @@ static GLboolean r200UpdateTextureEnv( struct gl_context *ctx, int unit, int slo
void r200SetTexBuffer2(__DRIcontext *pDRICtx, GLint target, GLint texture_format,
__DRIdrawable *dPriv)
{
- struct gl_texture_unit *texUnit;
struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
struct radeon_renderbuffer *rb;
@@ -726,9 +725,8 @@ void r200SetTexBuffer2(__DRIcontext *pDRICtx, GLint target, GLint texture_format
radeon = pDRICtx->driverPrivate;
rfb = dPriv->driverPrivate;
- texUnit = &radeon->glCtx.Texture.Unit[radeon->glCtx.Texture.CurrentUnit];
- texObj = _mesa_select_tex_object(&radeon->glCtx, texUnit, target);
- texImage = _mesa_get_tex_image(&radeon->glCtx, texObj, target, 0);
+ texObj = _mesa_get_current_tex_object(&radeon->glCtx, target);
+ texImage = _mesa_get_tex_image(&radeon->glCtx, texObj, target, 0);
rImage = get_radeon_texture_image(texImage);
t = radeon_tex_obj(texObj);
--
1.7.10.4
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