[Mesa-dev] [PATCH 1/6] r200: use _mesa_get_current_tex_object() in r200SetTexBuffer2()

Brian Paul brianp at vmware.com
Fri Jan 31 16:11:26 PST 2014


---
 src/mesa/drivers/dri/r200/r200_texstate.c |    6 ++----
 1 file changed, 2 insertions(+), 4 deletions(-)

diff --git a/src/mesa/drivers/dri/r200/r200_texstate.c b/src/mesa/drivers/dri/r200/r200_texstate.c
index 5160c2c..c3c92cb 100644
--- a/src/mesa/drivers/dri/r200/r200_texstate.c
+++ b/src/mesa/drivers/dri/r200/r200_texstate.c
@@ -712,7 +712,6 @@ static GLboolean r200UpdateTextureEnv( struct gl_context *ctx, int unit, int slo
 void r200SetTexBuffer2(__DRIcontext *pDRICtx, GLint target, GLint texture_format,
 		       __DRIdrawable *dPriv)
 {
-	struct gl_texture_unit *texUnit;
 	struct gl_texture_object *texObj;
 	struct gl_texture_image *texImage;
 	struct radeon_renderbuffer *rb;
@@ -726,9 +725,8 @@ void r200SetTexBuffer2(__DRIcontext *pDRICtx, GLint target, GLint texture_format
 	radeon = pDRICtx->driverPrivate;
 
 	rfb = dPriv->driverPrivate;
-        texUnit = &radeon->glCtx.Texture.Unit[radeon->glCtx.Texture.CurrentUnit];
-	texObj = _mesa_select_tex_object(&radeon->glCtx, texUnit, target);
-        texImage = _mesa_get_tex_image(&radeon->glCtx, texObj, target, 0);
+	texObj = _mesa_get_current_tex_object(&radeon->glCtx, target);
+	texImage = _mesa_get_tex_image(&radeon->glCtx, texObj, target, 0);
 
 	rImage = get_radeon_texture_image(texImage);
 	t = radeon_tex_obj(texObj);
-- 
1.7.10.4



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