[Mesa-dev] [PATCH 2/6] radeon: use _mesa_get_current_tex_object() in radeonSetTexBuffer2()
Brian Paul
brianp at vmware.com
Fri Jan 31 16:11:27 PST 2014
---
src/mesa/drivers/dri/radeon/radeon_texstate.c | 6 ++----
1 file changed, 2 insertions(+), 4 deletions(-)
diff --git a/src/mesa/drivers/dri/radeon/radeon_texstate.c b/src/mesa/drivers/dri/radeon/radeon_texstate.c
index 66daccf..dac8aed 100644
--- a/src/mesa/drivers/dri/radeon/radeon_texstate.c
+++ b/src/mesa/drivers/dri/radeon/radeon_texstate.c
@@ -589,7 +589,6 @@ static GLboolean radeonUpdateTextureEnv( struct gl_context *ctx, int unit )
void radeonSetTexBuffer2(__DRIcontext *pDRICtx, GLint target, GLint texture_format,
__DRIdrawable *dPriv)
{
- struct gl_texture_unit *texUnit;
struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
struct radeon_renderbuffer *rb;
@@ -603,9 +602,8 @@ void radeonSetTexBuffer2(__DRIcontext *pDRICtx, GLint target, GLint texture_form
radeon = pDRICtx->driverPrivate;
rfb = dPriv->driverPrivate;
- texUnit = _mesa_get_current_tex_unit(&radeon->glCtx);
- texObj = _mesa_select_tex_object(&radeon->glCtx, texUnit, target);
- texImage = _mesa_get_tex_image(&radeon->glCtx, texObj, target, 0);
+ texObj = _mesa_get_current_tex_object(&radeon->glCtx, target);
+ texImage = _mesa_get_tex_image(&radeon->glCtx, texObj, target, 0);
rImage = get_radeon_texture_image(texImage);
t = radeon_tex_obj(texObj);
--
1.7.10.4
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