[Mesa-dev] [PATCH] docs: update hw-dependent bits of ARB_gpu_shader5
Ilia Mirkin
imirkin at alum.mit.edu
Tue Jul 1 07:30:34 PDT 2014
Some of the features are completely implemented by core, while others
have hardware dependencies. Create a list of drivers supporting each
sub-feature that must have hw support.
Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
---
docs/GL3.txt | 10 +++++-----
1 file changed, 5 insertions(+), 5 deletions(-)
diff --git a/docs/GL3.txt b/docs/GL3.txt
index e9ccf63..8ef4947 100644
--- a/docs/GL3.txt
+++ b/docs/GL3.txt
@@ -104,12 +104,12 @@ GL 4.0:
- Dynamically uniform sampler array indices started (Chris)
- Dynamically uniform UBO array indices started (Chris)
- Implicit signed -> unsigned conversions DONE
- - Fused multiply-add DONE
- - Packing/bitfield/conversion functions DONE
- - Enhanced textureGather DONE
- - Geometry shader instancing DONE
+ - Fused multiply-add DONE (i965, nvc0)
+ - Packing/bitfield/conversion functions DONE (i965, nvc0)
+ - Enhanced textureGather DONE (i965, nvc0, radeonsi)
+ - Geometry shader instancing DONE (i965, nvc0)
- Geometry shader multiple streams DONE (i965, nvc0)
- - Enhanced per-sample shading DONE
+ - Enhanced per-sample shading DONE (i965)
- Interpolation functions started (Chris)
- New overload resolution rules DONE
GL_ARB_gpu_shader_fp64 started (Dave)
--
1.8.5.5
More information about the mesa-dev
mailing list