[Mesa-dev] [PATCH] docs: update hw-dependent bits of ARB_gpu_shader5

Ilia Mirkin imirkin at alum.mit.edu
Tue Jul 1 07:30:34 PDT 2014


Some of the features are completely implemented by core, while others
have hardware dependencies. Create a list of drivers supporting each
sub-feature that must have hw support.

Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
---
 docs/GL3.txt | 10 +++++-----
 1 file changed, 5 insertions(+), 5 deletions(-)

diff --git a/docs/GL3.txt b/docs/GL3.txt
index e9ccf63..8ef4947 100644
--- a/docs/GL3.txt
+++ b/docs/GL3.txt
@@ -104,12 +104,12 @@ GL 4.0:
   - Dynamically uniform sampler array indices          started (Chris)
   - Dynamically uniform UBO array indices              started (Chris)
   - Implicit signed -> unsigned conversions            DONE
-  - Fused multiply-add                                 DONE
-  - Packing/bitfield/conversion functions              DONE
-  - Enhanced textureGather                             DONE
-  - Geometry shader instancing                         DONE
+  - Fused multiply-add                                 DONE (i965, nvc0)
+  - Packing/bitfield/conversion functions              DONE (i965, nvc0)
+  - Enhanced textureGather                             DONE (i965, nvc0, radeonsi)
+  - Geometry shader instancing                         DONE (i965, nvc0)
   - Geometry shader multiple streams                   DONE (i965, nvc0)
-  - Enhanced per-sample shading                        DONE
+  - Enhanced per-sample shading                        DONE (i965)
   - Interpolation functions                            started (Chris)
   - New overload resolution rules                      DONE
   GL_ARB_gpu_shader_fp64                               started (Dave)
-- 
1.8.5.5



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