[Mesa-dev] [PATCH 4/5] st/mesa: fix incorrect size of UBO declarations
Brian Paul
brianp at vmware.com
Tue Jul 1 07:53:47 PDT 2014
UniformBufferSize is in bytes so we need to divide by 16 to get the
number of constant buffer slots. Also, the ureg_DECL_constant2D()
function takes first..last parameters so we need to subtract one
for the last value.
---
src/mesa/state_tracker/st_glsl_to_tgsi.cpp | 9 ++++++++-
1 file changed, 8 insertions(+), 1 deletion(-)
diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
index 3933e69..324d4d0 100644
--- a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
+++ b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
@@ -5123,7 +5123,14 @@ st_translate_program(
unsigned num_ubos = program->shader->NumUniformBlocks;
for (i = 0; i < num_ubos; i++) {
- ureg_DECL_constant2D(t->ureg, 0, program->shader->UniformBlocks[i].UniformBufferSize / 4, i + 1);
+ unsigned size =
+ program->shader_program->UniformBlocks[i].UniformBufferSize;
+ unsigned num_const_vecs = (size + 15) / 16;
+ unsigned first, last;
+ assert(num_const_vecs > 0);
+ first = 0;
+ last = num_const_vecs > 0 ? num_const_vecs - 1 : 0;
+ ureg_DECL_constant2D(t->ureg, first, last, i + 1);
}
}
--
1.7.10.4
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