[Mesa-dev] [PATCH] glsl: fix duplicated layout qualifier detection for GS
Samuel Iglesias Gonsalvez
siglesias at igalia.com
Wed Jul 2 00:38:43 PDT 2014
This patch fixes the duplicated layout qualifier detection
for geometry shader's layout qualifiers.
Also it makes the detection code more legible by defining
allowed_duplicates_mask variable.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=80778
Signed-off-by: Samuel Iglesias Gonsalvez <siglesias at igalia.com>
---
src/glsl/ast_type.cpp | 22 ++++++++++++++++------
1 file changed, 16 insertions(+), 6 deletions(-)
diff --git a/src/glsl/ast_type.cpp b/src/glsl/ast_type.cpp
index 017f23d..de4c1a4 100644
--- a/src/glsl/ast_type.cpp
+++ b/src/glsl/ast_type.cpp
@@ -122,18 +122,28 @@ ast_type_qualifier::merge_qualifier(YYLTYPE *loc,
ubo_binding_mask.flags.q.explicit_binding = 1;
ubo_binding_mask.flags.q.explicit_offset = 1;
+ ast_type_qualifier stream_layout_mask;
+ stream_layout_mask.flags.i = 0;
+ stream_layout_mask.flags.q.stream = 1;
+
/* Uniform block layout qualifiers get to overwrite each
* other (rightmost having priority), while all other
* qualifiers currently don't allow duplicates.
- *
- * Geometry shaders can have several layout qualifiers
+ */
+ ast_type_qualifier allowed_duplicates_mask;
+ allowed_duplicates_mask.flags.i =
+ ubo_mat_mask.flags.i |
+ ubo_layout_mask.flags.i |
+ ubo_binding_mask.flags.i;
+
+ /* Geometry shaders can have several layout qualifiers
* assigning different stream values.
*/
+ if (state->stage == MESA_SHADER_GEOMETRY)
+ allowed_duplicates_mask.flags.i |=
+ stream_layout_mask.flags.i;
- if ((state->stage != MESA_SHADER_GEOMETRY) &&
- (this->flags.i & q.flags.i & ~(ubo_mat_mask.flags.i |
- ubo_layout_mask.flags.i |
- ubo_binding_mask.flags.i)) != 0) {
+ if ((this->flags.i & q.flags.i & ~allowed_duplicates_mask.flags.i) != 0) {
_mesa_glsl_error(loc, state,
"duplicate layout qualifiers used");
return false;
--
2.0.0
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