[Mesa-dev] [Bug 80889] draw_pipe_clip.c division by zero in interp
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Thu Jul 3 23:24:54 PDT 2014
https://bugs.freedesktop.org/show_bug.cgi?id=80889
Roland Scheidegger <sroland at vmware.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution|--- |INVALID
--- Comment #1 from Roland Scheidegger <sroland at vmware.com> ---
Division by zero is just fine with floats, the code should be able to deal with
the resulting infs (or perhaps nans in some places), if not this would be a
bug. Since these values are out of our control (as they might come directly
from user supplied shader) there is nothing which we could do to prevent those
from happening.
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