[Mesa-dev] [PATCH 1/2] nvc0/ir: use manual TXD when offsets are involved
Ilia Mirkin
imirkin at alum.mit.edu
Fri Jul 4 23:13:33 PDT 2014
Something about how we're implementing offsets for TXD is wrong, just
flip to the generic quadop-based implementation in that case.
This is the minimal fix appropriate for backporting.
Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
Cc: <mesa-stable at lists.freedesktop.org>
---
src/gallium/drivers/nouveau/codegen/nv50_ir_lowering_nvc0.cpp | 3 ++-
1 file changed, 2 insertions(+), 1 deletion(-)
diff --git a/src/gallium/drivers/nouveau/codegen/nv50_ir_lowering_nvc0.cpp b/src/gallium/drivers/nouveau/codegen/nv50_ir_lowering_nvc0.cpp
index 0e24db7..398b28f 100644
--- a/src/gallium/drivers/nouveau/codegen/nv50_ir_lowering_nvc0.cpp
+++ b/src/gallium/drivers/nouveau/codegen/nv50_ir_lowering_nvc0.cpp
@@ -769,7 +769,8 @@ NVC0LoweringPass::handleTXD(TexInstruction *txd)
if (dim > 2 ||
txd->tex.target.isCube() ||
arg > 4 ||
- txd->tex.target.isShadow())
+ txd->tex.target.isShadow() ||
+ txd->tex.useOffsets)
return handleManualTXD(txd);
for (int c = 0; c < dim; ++c) {
--
1.8.5.5
More information about the mesa-dev
mailing list