[Mesa-dev] [PATCH v3 2/2] meta: Add a meta implementation of GL_ARB_clear_texture
Pohjolainen, Topi
topi.pohjolainen at intel.com
Mon Jul 7 02:00:11 PDT 2014
On Fri, Jul 04, 2014 at 05:26:44PM +0100, Neil Roberts wrote:
> Here is version 3 of the glClearTexImage implementation. I figured out
> I could avoid the whole issue of preserving the glClearColor state by
> using glClearBuffer instead of glClear. I think the patch is a lot
> neater this way.
I like it also, just a small nit below.
>
> I also fixed using sRGB textures and explicitly disabled dithering.
>
> - Neil
>
> ------- >8 --------------- (use git am --scissors to automatically chop here)
>
> Adds an implementation of the ClearTexSubImage driver entry point that tries
> to set up an FBO to render to the texture and then calls glClearBuffer with a
> scissor to perform the actual clear. If an FBO can't be created for the
> texture then it will fall back to using _mesa_store_ClearTexSubImage.
>
> When used in combination with _mesa_store_ClearTexSubImage this should provide
> an implementation that works for all DRI-based drivers. However as this has
> only been tested with the i965 driver it is currently only enabled there.
>
> v2: Only enable the extension for the i965 driver instead of all DRI drivers.
> Remove an unnecessary goto. Don't require GL_ARB_framebuffer_object. Add
> some more comments.
>
> v3: Use glClearBuffer* to avoid having to modify glClearColor and friends.
> Handle sRGB textures. Explicitly disable dithering.
>
> Reviewed-by: Topi Pohjolainen <topi.pohjolainen at intel.com>
> ---
> src/mesa/drivers/common/driverfuncs.c | 1 +
> src/mesa/drivers/common/meta.c | 189 +++++++++++++++++++++++++++
> src/mesa/drivers/common/meta.h | 7 +
> src/mesa/drivers/dri/i965/intel_extensions.c | 1 +
> 4 files changed, 198 insertions(+)
>
> diff --git a/src/mesa/drivers/common/driverfuncs.c b/src/mesa/drivers/common/driverfuncs.c
> index 6ece5d8..4f0f7a6 100644
> --- a/src/mesa/drivers/common/driverfuncs.c
> +++ b/src/mesa/drivers/common/driverfuncs.c
> @@ -95,6 +95,7 @@ _mesa_init_driver_functions(struct dd_function_table *driver)
> driver->TexImage = _mesa_store_teximage;
> driver->TexSubImage = _mesa_store_texsubimage;
> driver->GetTexImage = _mesa_meta_GetTexImage;
> + driver->ClearTexSubImage = _mesa_meta_ClearTexSubImage;
> driver->CopyTexSubImage = _mesa_meta_CopyTexSubImage;
> driver->GenerateMipmap = _mesa_meta_GenerateMipmap;
> driver->TestProxyTexImage = _mesa_test_proxy_teximage;
> diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
> index 10dd418..a47b7b9 100644
> --- a/src/mesa/drivers/common/meta.c
> +++ b/src/mesa/drivers/common/meta.c
> @@ -40,6 +40,7 @@
> #include "main/blit.h"
> #include "main/bufferobj.h"
> #include "main/buffers.h"
> +#include "main/clear.h"
> #include "main/colortab.h"
> #include "main/condrender.h"
> #include "main/depth.h"
> @@ -47,6 +48,7 @@
> #include "main/fbobject.h"
> #include "main/feedback.h"
> #include "main/formats.h"
> +#include "main/format_unpack.h"
> #include "main/glformats.h"
> #include "main/image.h"
> #include "main/macros.h"
> @@ -71,6 +73,7 @@
> #include "main/teximage.h"
> #include "main/texparam.h"
> #include "main/texstate.h"
> +#include "main/texstore.h"
> #include "main/transformfeedback.h"
> #include "main/uniforms.h"
> #include "main/varray.h"
> @@ -3347,3 +3350,189 @@ _mesa_meta_DrawTex(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z,
>
> _mesa_meta_end(ctx);
> }
> +
> +static bool
> +cleartexsubimage_color(struct gl_context *ctx,
> + struct gl_texture_image *texImage,
> + const GLvoid *clearValue,
> + GLint zoffset)
> +{
> + mesa_format format;
> + union gl_color_union colorValue;
> + GLenum datatype;
> + GLenum status;
> +
> + _mesa_meta_bind_fbo_image(GL_COLOR_ATTACHMENT0, texImage, zoffset);
> +
> + status = _mesa_CheckFramebufferStatus(GL_DRAW_FRAMEBUFFER);
> + if (status != GL_FRAMEBUFFER_COMPLETE)
> + return false;
> +
> + /* We don't want to apply an sRGB conversion so override the format */
> + format = _mesa_get_srgb_format_linear(texImage->TexFormat);
> + datatype = _mesa_get_format_datatype(format);
> +
> + switch (datatype) {
> + case GL_UNSIGNED_INT:
> + case GL_INT:
> + if (clearValue)
> + _mesa_unpack_uint_rgba_row(format, 1, clearValue,
> + (GLuint (*)[4]) colorValue.ui);
> + else
> + memset(&colorValue, 0, sizeof colorValue);
> + if (datatype == GL_INT)
> + glClearBufferiv(GL_COLOR, 0, colorValue.i);
> + else
> + glClearBufferuiv(GL_COLOR, 0, colorValue.ui);
> + break;
> + default:
> + if (clearValue)
> + _mesa_unpack_rgba_row(format, 1, clearValue,
> + (GLfloat (*)[4]) colorValue.f);
> + else
> + memset(&colorValue, 0, sizeof colorValue);
> + glClearBufferfv(GL_COLOR, 0, colorValue.f);
Here in this function you use glClearBuffer*() and later on
in cleartexsubimage_depth_stencil() you use _mesa_ClearBuffer*() - I would
switch to the latter here also.
> + break;
> + }
> +
> + return true;
> +}
> +
> +static bool
> +cleartexsubimage_depth_stencil(struct gl_context *ctx,
> + struct gl_texture_image *texImage,
> + const GLvoid *clearValue,
> + GLint zoffset)
> +{
> + GLint stencilValue;
> + GLfloat depthValue;
> + GLenum status;
> +
> + _mesa_meta_bind_fbo_image(GL_DEPTH_ATTACHMENT, texImage, zoffset);
> +
> + if (texImage->_BaseFormat == GL_DEPTH_STENCIL)
> + _mesa_meta_bind_fbo_image(GL_STENCIL_ATTACHMENT, texImage, zoffset);
> +
> + status = _mesa_CheckFramebufferStatus(GL_DRAW_FRAMEBUFFER);
> + if (status != GL_FRAMEBUFFER_COMPLETE)
> + return false;
> +
> + if (clearValue) {
> + GLuint depthStencilValue[2];
> +
> + /* Convert the clearValue from whatever format it's in to a floating
> + * point value for the depth and an integer value for the stencil index
> + */
> + _mesa_unpack_float_32_uint_24_8_depth_stencil_row(texImage->TexFormat,
> + 1, /* n */
> + clearValue,
> + depthStencilValue);
> + /* We need a memcpy here instead of a cast because we need to
> + * reinterpret the bytes as a float rather than converting it
> + */
> + memcpy(&depthValue, depthStencilValue, sizeof depthValue);
> + stencilValue = depthStencilValue[1] & 0xff;
> + } else {
> + depthValue = 0.0f;
> + stencilValue = 0;
> + }
> +
> + if (texImage->_BaseFormat == GL_DEPTH_STENCIL)
> + _mesa_ClearBufferfi(GL_DEPTH_STENCIL, 0, depthValue, stencilValue);
> + else
> + _mesa_ClearBufferfv(GL_DEPTH, 0, &depthValue);
> +
> + return true;
> +}
> +
> +static bool
> +cleartexsubimage_for_zoffset(struct gl_context *ctx,
> + struct gl_texture_image *texImage,
> + GLint zoffset,
> + const GLvoid *clearValue)
> +{
> + GLuint fbo;
> + bool success;
> +
> + _mesa_GenFramebuffers(1, &fbo);
> + _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo);
> +
> + switch(texImage->_BaseFormat) {
> + case GL_DEPTH_STENCIL:
> + case GL_DEPTH_COMPONENT:
> + success = cleartexsubimage_depth_stencil(ctx, texImage,
> + clearValue, zoffset);
> + break;
> + default:
> + success = cleartexsubimage_color(ctx, texImage, clearValue, zoffset);
> + break;
> + }
> +
> + _mesa_DeleteFramebuffers(1, &fbo);
> +
> + return success;
> +}
> +
> +static bool
> +cleartexsubimage_using_fbo(struct gl_context *ctx,
> + struct gl_texture_image *texImage,
> + GLint xoffset, GLint yoffset, GLint zoffset,
> + GLsizei width, GLsizei height, GLsizei depth,
> + const GLvoid *clearValue)
> +{
> + bool success = true;
> + GLint z;
> +
> + _mesa_meta_begin(ctx,
> + MESA_META_SCISSOR |
> + MESA_META_COLOR_MASK |
> + MESA_META_DITHER |
> + MESA_META_FRAMEBUFFER_SRGB);
> +
> + _mesa_set_enable(ctx, GL_DITHER, GL_FALSE);
> +
> + _mesa_set_enable(ctx, GL_SCISSOR_TEST, GL_TRUE);
> + _mesa_Scissor(xoffset, yoffset, width, height);
> +
> + for (z = zoffset; z < zoffset + depth; z++) {
> + if (!cleartexsubimage_for_zoffset(ctx, texImage, z, clearValue)) {
> + success = false;
> + break;
> + }
> + }
> +
> + _mesa_meta_end(ctx);
> +
> + return success;
> +}
> +
> +extern void
> +_mesa_meta_ClearTexSubImage(struct gl_context *ctx,
> + struct gl_texture_image *texImage,
> + GLint xoffset, GLint yoffset, GLint zoffset,
> + GLsizei width, GLsizei height, GLsizei depth,
> + const GLvoid *clearValue)
> +{
> + bool res;
> +
> + _mesa_unlock_texture(ctx, texImage->TexObject);
> +
> + res = cleartexsubimage_using_fbo(ctx, texImage,
> + xoffset, yoffset, zoffset,
> + width, height, depth,
> + clearValue);
> +
> + _mesa_lock_texture(ctx, texImage->TexObject);
> +
> + if (res)
> + return;
> +
> + _mesa_warning(ctx,
> + "Falling back to mapping the texture in "
> + "glClearTexSubImage\n");
> +
> + _mesa_store_cleartexsubimage(ctx, texImage,
> + xoffset, yoffset, zoffset,
> + width, height, depth,
> + clearValue);
> +}
> diff --git a/src/mesa/drivers/common/meta.h b/src/mesa/drivers/common/meta.h
> index b8d992c..b269dce 100644
> --- a/src/mesa/drivers/common/meta.h
> +++ b/src/mesa/drivers/common/meta.h
> @@ -477,6 +477,13 @@ _mesa_meta_CopyTexSubImage(struct gl_context *ctx, GLuint dims,
> GLsizei width, GLsizei height);
>
> extern void
> +_mesa_meta_ClearTexSubImage(struct gl_context *ctx,
> + struct gl_texture_image *texImage,
> + GLint xoffset, GLint yoffset, GLint zoffset,
> + GLsizei width, GLsizei height, GLsizei depth,
> + const GLvoid *clearValue);
> +
> +extern void
> _mesa_meta_GetTexImage(struct gl_context *ctx,
> GLenum format, GLenum type, GLvoid *pixels,
> struct gl_texture_image *texImage);
> diff --git a/src/mesa/drivers/dri/i965/intel_extensions.c b/src/mesa/drivers/dri/i965/intel_extensions.c
> index fe40068..4ee8636 100644
> --- a/src/mesa/drivers/dri/i965/intel_extensions.c
> +++ b/src/mesa/drivers/dri/i965/intel_extensions.c
> @@ -163,6 +163,7 @@ intelInitExtensions(struct gl_context *ctx)
> assert(brw->gen >= 4);
>
> ctx->Extensions.ARB_buffer_storage = true;
> + ctx->Extensions.ARB_clear_texture = true;
> ctx->Extensions.ARB_depth_buffer_float = true;
> ctx->Extensions.ARB_depth_clamp = true;
> ctx->Extensions.ARB_depth_texture = true;
> --
> 1.9.3
>
More information about the mesa-dev
mailing list