[Mesa-dev] [PATCH 1/2] glsl: add a mechanism to allow #extension directives in the middle of shaders
Brian Paul
brianp at vmware.com
Tue Jul 8 15:04:08 PDT 2014
On 07/08/2014 12:29 PM, Marek Olšák wrote:
> From: Marek Olšák <marek.olsak at amd.com>
>
> This is needed to make Unigine Heaven 4.0 and Unigine Valley 1.0 work
> with sample shading.
>
> Also, if this is disabled, the error message at least makes sense now.
> ---
> src/glsl/glsl_parser.yy | 8 ++++++++
> src/glsl/glsl_parser_extras.cpp | 2 ++
> src/glsl/glsl_parser_extras.h | 2 ++
> src/mesa/main/mtypes.h | 5 +++++
> 4 files changed, 17 insertions(+)
>
> diff --git a/src/glsl/glsl_parser.yy b/src/glsl/glsl_parser.yy
> index b989749..4c87163 100644
> --- a/src/glsl/glsl_parser.yy
> +++ b/src/glsl/glsl_parser.yy
> @@ -376,6 +376,14 @@ external_declaration_list:
> if ($2 != NULL)
> state->translation_unit.push_tail(& $2->link);
> }
> + | external_declaration_list extension_statement {
> + if (!state->allow_extension_directive_midshader) {
> + _mesa_glsl_error(& @2, state,
> + "#extension directive is not allowed "
> + "in the middle of a shader");
> + YYERROR;
> + }
> + }
> ;
>
> variable_identifier:
> diff --git a/src/glsl/glsl_parser_extras.cpp b/src/glsl/glsl_parser_extras.cpp
> index b327c2b..890123a 100644
> --- a/src/glsl/glsl_parser_extras.cpp
> +++ b/src/glsl/glsl_parser_extras.cpp
> @@ -210,6 +210,8 @@ _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
> this->early_fragment_tests = false;
> memset(this->atomic_counter_offsets, 0,
> sizeof(this->atomic_counter_offsets));
> + this->allow_extension_directive_midshader =
> + ctx->Const.AllowGLSLExtensionDirectiveMidShader;
> }
>
> /**
> diff --git a/src/glsl/glsl_parser_extras.h b/src/glsl/glsl_parser_extras.h
> index 1791816..f720d6a 100644
> --- a/src/glsl/glsl_parser_extras.h
> +++ b/src/glsl/glsl_parser_extras.h
> @@ -490,6 +490,8 @@ struct _mesa_glsl_parse_state {
>
> /** Atomic counter offsets by binding */
> unsigned atomic_counter_offsets[MAX_COMBINED_ATOMIC_BUFFERS];
> +
> + bool allow_extension_directive_midshader;
> };
>
> # define YYLLOC_DEFAULT(Current, Rhs, N) \
> diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
> index a7126fd..b42a175 100644
> --- a/src/mesa/main/mtypes.h
> +++ b/src/mesa/main/mtypes.h
> @@ -3349,6 +3349,11 @@ struct gl_constants
> GLuint ForceGLSLVersion;
>
> /**
> + * Allow GLSL #extension directives in the middle of shaders.
> + */
> + GLboolean AllowGLSLExtensionDirectiveMidShader;
> +
> + /**
> * Does the driver support real 32-bit integers? (Otherwise, integers are
> * simulated via floats.)
> */
>
For both, Reviewed-by: Brian Paul <brianp at vmware.com>
There was a thread about this a few months ago. Photoshop is another
app that has this issue.
-Brian
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