[Mesa-dev] [PATCH 2/3] mesa/st: add per sample shading state to fp key and set interpolation
Ilia Mirkin
imirkin at alum.mit.edu
Tue Jul 8 17:48:38 PDT 2014
So... I don't think we're going to figure this out here. At least I
have nothing enlightening to say. FWIW this is doing the same thing as
what i965 does wrt the persample_shading computation. It should be
pretty easy to change should we decide on a different interpretation
of the spec.
The only question is whether this is necessary at all. i.e. what
happens if you have a ARB_gs5-enabled shader with a "regular" varying
and sample varying. If the regular varying should just be interpolated
at the sample, perhaps all this stuff is stupid and I should just drop
it and keep the "if per-sample shading, just interpolate at the sample
no matter what" semantics that ARB_sample_shading introduced. I tried
to start a thread about this but no one bit :)
Hopefully people who have more experience than I will be able to
suggest how to proceed. As always, happy to do it whichever way.
-ilia
On Sat, Jul 5, 2014 at 6:48 PM, Marek Olšák <maraeo at gmail.com> wrote:
> What you say makes sense. I'm just asking what that sentence in the
> spec means if it isn't about interpolation. :)
>
> Marek
>
> On Sun, Jul 6, 2014 at 12:40 AM, Ilia Mirkin <imirkin at alum.mit.edu> wrote:
>> On Sat, Jul 5, 2014 at 6:22 PM, Marek Olšák <maraeo at gmail.com> wrote:
>>> There is this vague statement in the sample shading spec:
>>>
>>> When the sample shading fraction is 1.0, a separate set of colors and
>>> other associated data are evaluated for each sample, each set of values
>>> are evaluated at the sample location.
>>>
>>> I thought it was about interpolation, meaning that the fraction must
>>> 1.0 for the per-sample interpolation to be enabled, right?
>>
>> I guess so. I'm pretty much just doing what the intel driver is
>> doing... see brw_wm.c.
>>
>> /* Gets the minimum number of shader invocations per fragment.
>> * This function is useful to determine if we need to do per
>> * sample shading or per fragment shading.
>> */
>> GLint
>> _mesa_get_min_invocations_per_fragment(struct gl_context *ctx,
>> const struct gl_fragment_program *prog,
>> bool ignore_sample_qualifier)
>>
>> So I guess instead of > 1 this should be checking for ==
>> ctx->DrawBuffer->Visual.samples? (and > 1)
>>
>> Although in that case, I _really_ don't get the point of having
>> non-1.0/0.0 fractions ever existing. Why would you want it to be
>> shaded for e.g. 4/8 samples if all the inputs are going to get
>> interpolated the same way?
>>
>> -ilia
>>
>>>
>>> Marek
>>>
>>>
>>> On Sat, Jul 5, 2014 at 6:07 AM, Ilia Mirkin <imirkin at alum.mit.edu> wrote:
>>>> This enables a gallium driver not to care about the semantics of
>>>> ARB_sample_shading vs ARB_gpu_shader5 sample attributes. When
>>>> ARB_sample_shading-style sample shading is enabled, all of the fp inputs
>>>> are marked for interpolation at the sample location.
>>>>
>>>> Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
>>>> ---
>>>>
>>>> I _think_ I got this right... at least the tests still pass. But my
>>>> understanding of all the various update atoms, etc is really weak... please
>>>> read carefully :)
>>>>
>>>> Now that I understand all this interpolation stuff better, I see why it was
>>>> suggested I add proper per-sample interpolation first and the
>>>> ARB_sample_shading stuff second. Oh well...
>>>>
>>>> src/mesa/state_tracker/st_atom_shader.c | 6 +++++-
>>>> src/mesa/state_tracker/st_program.c | 3 +++
>>>> src/mesa/state_tracker/st_program.h | 3 +++
>>>> 3 files changed, 11 insertions(+), 1 deletion(-)
>>>>
>>>> diff --git a/src/mesa/state_tracker/st_atom_shader.c b/src/mesa/state_tracker/st_atom_shader.c
>>>> index 67c6157..6515a98 100644
>>>> --- a/src/mesa/state_tracker/st_atom_shader.c
>>>> +++ b/src/mesa/state_tracker/st_atom_shader.c
>>>> @@ -89,6 +89,10 @@ update_fp( struct st_context *st )
>>>> key.clamp_color = st->clamp_frag_color_in_shader &&
>>>> st->ctx->Color._ClampFragmentColor;
>>>>
>>>> + /* Ignore sample qualifier while computing this flag. */
>>>> + key.persample_shading =
>>>> + _mesa_get_min_invocations_per_fragment(st->ctx, &stfp->Base, true) > 1;
>>>> +
>>>> st->fp_variant = st_get_fp_variant(st, stfp, &key);
>>>>
>>>> st_reference_fragprog(st, &st->fp, stfp);
>>>> @@ -108,7 +112,7 @@ update_fp( struct st_context *st )
>>>> const struct st_tracked_state st_update_fp = {
>>>> "st_update_fp", /* name */
>>>> { /* dirty */
>>>> - _NEW_BUFFERS, /* mesa */
>>>> + _NEW_BUFFERS | _NEW_MULTISAMPLE, /* mesa */
>>>> ST_NEW_FRAGMENT_PROGRAM /* st */
>>>> },
>>>> update_fp /* update */
>>>> diff --git a/src/mesa/state_tracker/st_program.c b/src/mesa/state_tracker/st_program.c
>>>> index b603759..9d7b7c4 100644
>>>> --- a/src/mesa/state_tracker/st_program.c
>>>> +++ b/src/mesa/state_tracker/st_program.c
>>>> @@ -548,6 +548,9 @@ st_translate_fragment_program(struct st_context *st,
>>>> else
>>>> interpLocation[slot] = TGSI_INTERPOLATE_LOC_CENTER;
>>>>
>>>> + if (key->persample_shading)
>>>> + interpLocation[slot] = TGSI_INTERPOLATE_LOC_SAMPLE;
>>>> +
>>>> switch (attr) {
>>>> case VARYING_SLOT_POS:
>>>> input_semantic_name[slot] = TGSI_SEMANTIC_POSITION;
>>>> diff --git a/src/mesa/state_tracker/st_program.h b/src/mesa/state_tracker/st_program.h
>>>> index ce9174f..9a5b6a8 100644
>>>> --- a/src/mesa/state_tracker/st_program.h
>>>> +++ b/src/mesa/state_tracker/st_program.h
>>>> @@ -58,6 +58,9 @@ struct st_fp_variant_key
>>>>
>>>> /** for ARB_color_buffer_float */
>>>> GLuint clamp_color:1;
>>>> +
>>>> + /** for ARB_sample_shading */
>>>> + GLuint persample_shading:1;
>>>> };
>>>>
>>>>
>>>> --
>>>> 1.8.5.5
>>>>
>>>> _______________________________________________
>>>> mesa-dev mailing list
>>>> mesa-dev at lists.freedesktop.org
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